Requiemking, on 26 June 2017 - 09:29 AM, said:
You don't even need to bet. Until scaling is fixed to be fair to all mechs, pretty much every 20 tonner outside of a couple are going to be strictly inferior to the Locust in nearly every way.
You keep saying that, but here's something to consider. For the Locust, most of that mass is in the torso, with spindly little legs and nearly nonexistent arms; and that's all applied in the volumetric scaling. When you put that into a humanoid form it's still going to be extremely tiny, because you're expanding that torso mass out into real arms, a slightly elongated torso, and a little thicker legs. Just look at how the Commando is (without anything in the hardpoints) . . . and then shrink it down an extra 25% volume.
After all, compare an Assassin and a Cicada. You'd end up with very similar results between a Wasp and Locust. Sure, it'll get a little taller, but it'll be slimmer in pretty much every other direction. On the other hand, the Cicada has proportionately more bulk in the legs then the Locust, so the Wasp and Locust would likely be even closer in height. The hitboxes likely wouldn't be bad at all.
Edited by Sereglach, 26 June 2017 - 04:12 PM.