Metus regem, on 26 June 2017 - 06:43 AM, said:
Personally, I'd like PGI To focus on the light end of the spectrum, but the whole spectrum. We need a lot more light chassis added. The game currently has (including confirmed chassis not in game, yet) 17 Lights (15 + Osiris and Cougar), 24 Mediums (22 + Uziel and Arctic Wolf), 23 Heavies (22 + Nova Cat), and 22 Assaults (19 + Nightstar, Annihilator, and MC MKII).
Given that we know just about any light is going to come in a mech pack alongside other weight classes, I'd love to see about 7-8 more lights added over the next couple of mech packs to catch them up. For those I'd love to see:
IS
-Wasp
-Stinger
-Mongoose
-Sling
Clan
-Piranha
-Incubus
-Commando IIC
-Fire Moth (runner up to even it out)
TheArisen, on 26 June 2017 - 08:05 AM, said:
The Wasp . . . which I think will likely appear across from the Piranha due to popularity and later variants with new Civil War tech (like Stealth Armor) is a solid mech. I think it could be a lot stronger than credit is given. With PGI's typical hardpoint enhancement on newer chassis, just look at what we'd probably get out of these:
1A: 2-3E and 3-4M
1D or 1S: 4-6E (likely bigger defensive quirks and/or 2AMS)
1K: 2E and 4B
1W or 3W: 6E+
3L: 2E+, 2M+, and ECM
Rocket Pods, Light PPCs, L/H MGs, and ER SL will help make this a solid mech; and there's plenty of variants to show off new tech.
Sadly, without repeating a lot of hardpoints, the Stinger has a lot of gear that's still outside of timeline on most variants. As much as I want this mech it may need to wait for it to get the best release possible. However, despite running second show to the Wasp, here's what we could get for starters:
3R: 1-2E and 4-6B
3Gb: 4-7E
5M: 4E+ and 2-4AMS
6L: 4-6E+ and ECM, but no JJ