B3RZ3RK3R, on 22 January 2013 - 07:11 AM, said:
Personally I think we should rule out tech restictions, long as they're within current available equipment. Think about it. Every mech has access to what is "los-tech" (endo, ferro, ER, etc.) so why hold back on mechs that come from that background? The Dev's are already designing their own hero mechs and adding unique differences in varients. Plus many varients/equip that we have now would be considered rare in BT universe.
Not saying we should have all of the "los-tech"/Star League mechs, but at least include the ones that could really add variety in terms of hardpoints and mech stature.
As much as there are certain 'Mechs I would like to see (none moreso than a decently-done
Marauder), I find that I disagree with the notion of not considering in-universe production availability.
IMO, it is one of the major factors in why 'Mechs that are rarely (if ever) acknowledged or featured in a MW game - such as the
Cataphract,
Spider, and
Blackjack: all of which (IIRC) have never before been featured in an official MechWarrior-titled video game - rather than the "usual" handfull of commonly-used (and over-represented?) 'Mechs; my personal opinion is that it brings a certain freshness to MWO that it wouldn't have if it were otherwise the case.
If the price of that is some waiting or restrictions on certain 'Mechs, then so be it.
B3RZ3RK3R, on 22 January 2013 - 07:11 AM, said:
As for the
King Crab: one of the main problems with it is that the each of the
KGC-000's AC/20s is split across the arm and the respective side-torso (more specifically, 8 of the gun's 10 criticals are in the arm, with the remaining two in the side-torso).
The
KGC-0000 has the same issue, in reverse - the bulk of the AC/20s' criticals are in the side-torsos, with a smaller number of their criticals are spread into the arms.
The only remaining timeline-appropriate variant (that would work in MWO's MechLab system, as-is) is the
KGC-010.
That is less an issue with available chassis/variants/tech than it is one of MWO's game design; unless PGI revamps the MechLab to allow for split-location weapon mounting (which canonically applies only to the -20 ACs, the Heavy Gauss Rifle, and the artillery weapons (Arrow IV, Long Tom, etc)), the main
King Crab variant - and two of the three timeline-appropriate variants - would be impossible to build or significantly modify in MWO.