Karl Streiger, on 21 August 2017 - 11:11 PM, said:
Tell me what a Hellspawn can what a Dervish can't do better
To be fair, the Hellspawn would be more appropriate for the Civil War era than the aging Dervish, at least as far as the AFFS are concerned. But since the Hellspawn is pretty much a Davion-only Mech, and the Dervish still can be found all over the IS that point might be moot.
It might be worth keeping in mind that all of the recent and coming IS Mechs are either Steiner and/or Davion Mechs, with the exception of the Annhilitator (also some Nightstars were with ComStar and WoB due to SL-caches). As a Steiner-fan I would not mind continuing that trend since the LAAF can use the AFFS RATs too in the FCCW, and vice versa.
The lore of the Hellspawn is a bit conflicted anyway. The TRO entry lists some very high profile A-rated units deploying the Mech, while the RAT of FM:U lists it for lesser C-rated units... Oh, and the most notable pilot of the Hellspawn is a pirate, just saying, a deserter.
I don't know what it could do in MWO. Most of the variants are absolutely the same (3x energy, 2x missile), also in need of serious hardpoint inflation; and the two that are different (the pirate hero and the -10SR) sport Tech we don't have and would need rework.
With Annihilator-level quirks and hardpoint inflation it could be a good Mech. Which is not saying much.
CycKath, on 22 August 2017 - 01:31 AM, said:
Tap into some apparently unmined vein of MW4 nostalgia for PGI.
...unmined? Of the nine Mechs released or announced since the so-called Civil War pact, seven are from MW:4. That's heavy strip-mining.
And it is dangerous since not every Mech from that game is automatically worth it. And those which are, are usually from another source anyway, like Fafnir or Nova Cat.