Sereglach, on 05 September 2017 - 06:23 PM, said:
But that's the saddest part . . . there are zero constraints besides PGI working up the guts to go ahead and do it, like they've finally done with a city map. They've already admitted as much in the past. They're scared because an extremely small handful of people still cry about "lights OP" BS.
There are zero legitimate reasons mechs like the Flea and Firemoth aren't in the game.
Well for the Firemoth, it's the speed.
We've only had confirmation that the game is fine to around 185kph without having severe HSR / LAG / problems.
The Firemoth would break that unfortunately.
You can talk about negative masc quirks... but then what's the point?
I'd rather wait till either the engine can handle it, or we switch from CryEngine and that can handle it.
Pariah Devalis, on 05 September 2017 - 09:22 PM, said:
I still think the Flea would function like an up-gunned Locust. It just trades 100% uptime on its crazy speed for a higher weapons payload, due to a lighter engine. How well it would pan out in MWO is another story.
The sad part is, even with MASC in MWO the Flea is slower than the Locust with the 190.
For this, it gains 0 to 0.5T of weight. 1T if you really drop the engine down.
This gives you a staggering 7-8T of total space (same as the Locust), in a package slower, usually with less hard points outside of a couple instances.
If the flea comes out, I will get it yes, but I don't see how it'll bring anything to the table the Locust doesn't already do while looking similar and performing better.
With another IS 20T mech, I'd rather get something different, like the Wasp/Stinger being jumpy humanoids, or the Thorn.