#2141
Posted 10 February 2013 - 11:15 AM
#2142
Posted 10 February 2013 - 12:07 PM
Butane9000, on 10 February 2013 - 10:00 AM, said:
So don't forget!
Edit: Come to think of it. If enough people ask the same question "Where is Battlemech #20?" then they will probably answer that as a separate question not tied to anyone's secondary question.
Look at ATD #31 Questions, look at the first post, read it. Now go look at ATD #31 Answers. Do you see a reply to any of the questions? It's arbitrary.
#2143
Posted 10 February 2013 - 12:28 PM
SgtMagor, on 10 February 2013 - 11:15 AM, said:
I suspect that Catalyst modeled the MAD-4X after the MAD-9M (which carries two ER Large Lasers in each arm and a Streak SRM-6 in each side-torso) rather than the Masakari (primary configuration equipped with two ER-PPCs in each arm and one LRM-10 in the left-torso).
MAD-9M (Project Phoenix version)
Masakari (primary configuration, TRO 3050U)
#2144
Posted 10 February 2013 - 01:47 PM
Norris J Packard, on 10 February 2013 - 05:26 AM, said:
Executioner/Gladiator.
Clan 'mechs. Irrelevant at this current time. I'm focusing on the next assault, and the Inner Sphere has no other Assault with Jump Jets that's able to be put in game as of this timeline.
Strum Wealh, on 10 February 2013 - 10:07 AM, said:
MAD-4A (3012) - x2 PPC, x2 MLas, x1 LLas (no LosTech)
MAD-5A (3049) - x2 ER-PPC, x2 MLas, x1 LB 10-X (plus XL Engine and DHS)
MAD-5B (3050) - x2 ER-PPC, x2 MLas, X1 Gauss Rifle (plus XL Engine and DHS)
However, it is also Unseen/Reseen.
I'm leaving the Marauder II out due to the very reason you listed at the end. I'd love to see some Unseen/Reseen as much as the next guy/girl, but I honestly don't see it happening. (Though, I really want it to.)
That doesn't change the fact he also listed an omni-mech that's not around for another 15+ years, and a Clan 'mech that they aren't going to let us get our hands on for another year or so in real time. And that's assuming it makes the cut.
Also, I did know that design was by Shimmering, which is also kind of why I posted it as he plays/gets involved with Mechwarrior: Online. PGI can so make it happen, with him and Flying Debris, they can return our lost Unseen/Reseen to us.
Edited by Jack Gallows, 10 February 2013 - 02:17 PM.
#2145
Posted 11 February 2013 - 03:08 AM
Butane9000, on 09 February 2013 - 09:10 AM, said:
Atlas - Awesome - Stalker - Highlander - ???? <- what we're trying to figure out.
http://www.sarna.net/wiki/Annihilator
ANH-1G - This variant had an ER PPC in the right torso, and threeGauss Rifles (one in each arm, and one in the left torso) provide hard hitting firepower. Each Gauss Rifle has two tons of ammunition. Ten double heat sinks are more than adequate to keep the machine cool.
ANH-1X - The original model was equipped with a head-mounted Small Laser, four LB 10-X AC, a pair of Small Pulse Lasers, and four Medium Lasers. It carried six tons of LB 10-X ammunition, and the torsos were protected with CASE. Ten double heat sinks kept heat manageable.
ANH-1A - The actual variant that showed up with Wolf's Dragoons, the -1A was armed with four Autocannon/10s and four Medium Lasers. While less accurate and unable to use cluster rounds, the 1A was still a highly destructive and dangerous 'Mech that no looked forward to engaging
Hero Mech -> Annihilator Bryan "Gausszilla" - Apparently based on the C2, this variant carried five Gauss Rifles. In addition to the standard Gauss Rifle layout, a fifth Gauss Rifle was fitted to the right torso. This variant only had eight tons of ammunition.
Edited by Irontygr, 11 February 2013 - 03:21 AM.
#2146
Posted 11 February 2013 - 03:43 AM
#2147
Posted 11 February 2013 - 04:13 AM
Not to mention the Wolfs Dragoons exclusivity.
#2148
Posted 11 February 2013 - 04:14 AM
B3RZ3RK3R, on 11 February 2013 - 03:43 AM, said:
Here's an old Annihilator drawing by FD. It looks good, but it's a bit too slim, IMO!
#2149
Posted 11 February 2013 - 04:40 AM
The Birdeater, on 11 February 2013 - 04:14 AM, said:
Here's an old Annihilator drawing by FD. It looks good, but it's a bit too slim, IMO!
Does look spindley; dem side torsos would be hard to hit from the front. But yeah, as Lonestar1771 said this would be the last mech "needed". Up there with the Thunderhawk... sadly.
#2150
Posted 11 February 2013 - 04:49 AM
I hardly believe that a 4 Gauss Annhilator will not be seen for long. You have hardly enough room for ammunition, armor and will be the slowest and biggest target on the field.
Maybe the Devastor Layout could be found more often. Or a intersting dual gauss, dual LBX build...but again really slow
#2151
Posted 11 February 2013 - 04:53 AM
Karl Streiger, on 11 February 2013 - 04:49 AM, said:
I dunno, the Devastator has the same wide profile as the Awesome. But it would still be awesome. Not Awesome awesome, but awesome.
#2152
Posted 11 February 2013 - 04:59 AM
B3RZ3RK3R, on 11 February 2013 - 04:53 AM, said:
I dunno, the Devastator has the same wide profile as the Awesome. But it would still be awesome. Not Awesome awesome, but awesome.
Yep...with those accurate weapons a wide shilouette is indeed a problem (even when a Alpha of 50 - without major overheating issues is worth the risk) - thats why the Stalker is great as long its front points in direction of his enemy....but when flanked....you are a dead Stalker really fast.
#2153
Posted 11 February 2013 - 09:10 AM
#2154
Posted 11 February 2013 - 01:44 PM
Butane9000, on 11 February 2013 - 09:10 AM, said:
Its 2779 tech.. I do not see why not. every variant I posted can happen in the game right now. Uses all the tech that the game has right now. The Arms are super low and the Head way high. the design of the chassis will be its down fall but the fire power will off set that. It is also very very slow. I really do not see why not. It was an amazing mech in mw3 and in mek tek mw4. plus we need another 100 ton mech other then the atlas.
#2155
Posted 11 February 2013 - 02:18 PM
Irontygr, on 11 February 2013 - 01:44 PM, said:
Its 2779 tech.. I do not see why not. every variant I posted can happen in the game right now. Uses all the tech that the game has right now. The Arms are super low and the Head way high. the design of the chassis will be its down fall but the fire power will off set that. It is also very very slow. I really do not see why not. It was an amazing mech in mw3 and in mek tek mw4. plus we need another 100 ton mech other then the atlas.
Pretty much only the Wolf Dragoons have any Annihilators, so old few others have access to such tech.
Don't forget if it's Star League, it'll probably be Lostech by now.
Edited by Stingz, 11 February 2013 - 02:19 PM.
#2156
Posted 11 February 2013 - 03:03 PM
Stingz, on 11 February 2013 - 02:18 PM, said:
Pretty much only the Wolf Dragoons have any Annihilators, so old few others have access to such tech.
Don't forget if it's Star League, it'll probably be Lostech by now.
Then I see the Mauler as the only Viable option left then.
http://www.sarna.net/wiki/Mauler
MAL-1R - The is armed with four Imperator Smoothie-2Autocannon/2s as its longest ranged primary weapons. Individually, the damage the AC/2s deal is insignificant, but together they can steadily whittle away armor at extreme range. The 'Mech also carries two ShigungaLRM-15launchers, adding much needed punch to the extreme reach of its four autocannons. The 'Mech also carries two Victory Nickel AlloyER Large Lasers for added long range punch.[/color]
MAL-3R - The 3R variant of the Mauler upgrades the design and addresses the concerns of pilots that used the 1R model. The four Autocannon/2s have been replaced with a pair of LB-X Autocannon/10s. The ER Large Lasers were removed from the design, but MAL-3R retains the two LRM-15 launchers of its predecessor. Also incorporated in the design is a single Small Laser and a C3 Slave unit, the latter of which allows the 3R to use targeting data from units that are closer to the enemy and vice
MAL-1K - This overhaul replaces the lasers with Snub-Nose PPCs and is built on an Endo Steel chassis. No longer having enough space for the Ferro-Fibrous armor, this variant mounts several more tons of standard armor with the space that has been freed up. The autocannons were replaced with the same number of Light Autocannon/5s, along with enough ammo bins to take advantage of special munitions. A small cockpit makes way for an additional double heat sink, giving this version of the Mauler adequate heat-dissipation capabilities.
Edited by Irontygr, 11 February 2013 - 03:13 PM.
#2157
Posted 11 February 2013 - 03:20 PM
Irontygr, on 11 February 2013 - 03:03 PM, said:
http://www.sarna.net/wiki/Mauler
MAL-1R - The is armed with four Imperator Smoothie-2Autocannon/2s as its longest ranged primary weapons. Individually, the damage the AC/2s deal is insignificant, but together they can steadily whittle away armor at extreme range. The 'Mech also carries two ShigungaLRM-15launchers, adding much needed punch to the extreme reach of its four autocannons. The 'Mech also carries two Victory Nickel AlloyER Large Lasers for added long range punch.
MAL-3R - The 3R variant of the Mauler upgrades the design and addresses the concerns of pilots that used the 1R model. The four Autocannon/2s have been replaced with a pair of LB-X Autocannon/10s. The ER Large Lasers were removed from the design, but MAL-3R retains the two LRM-15 launchers of its predecessor. Also incorporated in the design is a single Small Laser and a C3 Slave unit, the latter of which allows the 3R to use targeting data from units that are closer to the enemy and vice
MAL-1K - This overhaul replaces the lasers with Snub-Nose PPCs and is built on an Endo Steel chassis. No longer having enough space for the Ferro-Fibrous armor, this variant mounts several more tons of standard armor with the space that has been freed up. The autocannons were replaced with the same number of Light Autocannon/5s, along with enough ammo bins to take advantage of special munitions. A small cockpit makes way for an additional double heat sink, giving this version of the Mauler adequate heat-dissipation capabilities.
First, there is no C3 in this game either right now or anytime soon.
Second, the MAL-3R will be produced in 3060, 10 years in the future.
Third, the MAL-1K will be produced in almost 20 years.
----------------
Read the OP.
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#2159
Posted 11 February 2013 - 03:21 PM
02-12-13
Zeus...
...Hell, it´s about time!
#2160
Posted 11 February 2013 - 03:27 PM
http://www.sarna.net/wiki/shogun
SHG - 2F - Though built for close combat, the weapons payload on the Shogun is built for long range combat. The 'Mech carries as its primary weapon a Magna Firestar ER PPC and two Coventry Star Fire LRM-15 launchers which allow the 'Mech to engage an enemy very effectively at long ranges. The 'Mech does carry two Thunderstroke SRM-6 launchers for close combat, allowing the 'Mech to find any weak spots in an enemy's armor when they do get to close ranges with the Shogun.
SHG-2E - Downgraded by the Dragoons to Succession Wars era technology the 2E simply carries a Hellstar PPC in place of the ER PPC. Otherwise, the 2E is completely identical to the 2F model. Ironically, because the 2E uses an older PPC model, the PPC produces less heat at the cost of a shorter range than the 2F model, making the 'Mech's waste heat easier to manage.
SHG-2H - The original Shogun model is similar to the 3050's era SHG-2F, addingArtemis IV fire control systems to the LRM racks. The SRM-6 racks are replaced with four Streak SRM-2 launchers, which share a single ton of ammunition. A head mounted Medium Pulse Laser and a Medium Laser in the center torso rounds out the weapons. Ferro-Fibrous armor and CASE protect the 'Mech.
SHG C - A complete redesign of the Shogun using Clan technology that is used exclusively by the Wolf's Dragoons mercenary unit, the Shogun C is armed with two LRM-20 missile racks with an Artemis IV fire control system for greater missile accuracy. The 'Mech also carries an ER PPC and four Streak SRM-6 launchers, giving it a devastating close range damage capability.
Would be nice to have a 85 ton Jumping Assualt... js
Edited by Irontygr, 11 February 2013 - 03:35 PM.
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