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BattleMech Balance

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#4261 SgtMagor

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Posted 03 July 2013 - 04:17 PM

super Griffin for hero! Posted Image

#4262 Odanan

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Posted 03 July 2013 - 04:37 PM

View PostBishop Steiner, on 02 July 2013 - 07:49 PM, said:

because of the SnipeSpam Cheeze festr MWO is currently, I would guess.

So the Victor is dead to me.

#4263 Bishop Steiner

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Posted 03 July 2013 - 06:59 PM

View PostStrum Wealh, on 03 July 2013 - 04:07 PM, said:

So... Griffin or Wolverine as candidates for the next Medium 'Mech? :rolleyes:

the question is WHY?

Aside from nostalgia, that is?

Wow look!!!!! a 2 Hardpoint Medium mech!! And..... a less versatile Shadowhawk!!!!

I like the Unseen as much as the next classic Btech junkie, but they really bring NOTHING to the table. The Dervish, if we need a 55 toneer has the same speed and jump capability, and far superior hardpoints.

Even better would be the Assassin or Vulcan adding some more speed to the middle bracket.

#4264 Der BruzZzler von Wiesndoof

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Posted 04 July 2013 - 01:05 AM

View PostStrum Wealh, on 03 July 2013 - 09:26 AM, said:

Given the name and coloring, and as yet without the e-mail announcement that usually includes such information, I would guess that the DS might be supposed to be the 'Mech piloted by either Hans Vordel (from the bodyguard lance to the command lance from Wolf's Dragoons - who also fought in the Battle of Misery, after the Dragoons were betrayed by the Draconis Combine) or Arden Sortek (from the FedSuns, the current Prince's Champion, and arguably the most famous Victor pilot).


Thx, Strum!

View PostStrum Wealh, on 03 July 2013 - 04:07 PM, said:

So... Griffin or Wolverine as candidates for the next Medium 'Mech? :D


Hopefully not ...
Nothing against the Phoenix-Mechs, but some of the unseen/reseen are just crap.

View PostBishop Steiner, on 03 July 2013 - 06:59 PM, said:

Even better would be the Assassin or Vulcan adding some more speed to the middle bracket.


Even better would be the Kintaro! :)
Vulcan rocks!

#4265 Odanan

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Posted 04 July 2013 - 03:15 AM

Griffin = sucks;
Wolverine = uncreative;
Kintaro, Dervish = forget about them, we have the Shadow Hawk;
Vulcan = slower jumping Cicada;
Assassin = my bet for next Medium;
More Unseen/Reseen? = I suppose not in the near future. All the good non-Macross mechs are already in the Phoenix package.

#4266 Spheroid

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Posted 04 July 2013 - 04:28 AM

For those saying the Shadow Hawk makes other 55 tonners redundant, remember all the common variants have very poor stock jumping movement. The Shadow Hawk variants are not going to have better hard points AND better max jump.

Edited by Spheroid, 04 July 2013 - 04:30 AM.


#4267 Der BruzZzler von Wiesndoof

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Posted 04 July 2013 - 04:41 AM

View PostOdanan, on 04 July 2013 - 03:15 AM, said:

Kintaro, Dervish = forget about them, we have the Shadow Hawk


Only one single 55 ton mech. We already have three 50 and 65 ton mechs. There is no reason to forget these two mechs.

#4268 Belorion

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Posted 04 July 2013 - 05:20 AM

View PostStrum Wealh, on 03 July 2013 - 04:07 PM, said:

So... Griffin or Wolverine as candidates for the next Medium 'Mech? :D


Yes, Russ stated as much in his NGNG interview. Podcast 79 I think.

#4269 Bishop Steiner

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Posted 04 July 2013 - 05:20 AM

View PostThe Birdeater, on 04 July 2013 - 01:05 AM, said:


Thx, Strum!



Hopefully not ...
Nothing against the Phoenix-Mechs, but some of the unseen/reseen are just crap.



Even better would be the Kintaro! :D
Vulcan rocks!

I saw that, monkey boy!

#4270 Bishop Steiner

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Posted 04 July 2013 - 05:25 AM

View PostSpheroid, on 04 July 2013 - 04:28 AM, said:

For those saying the Shadow Hawk makes other 55 tonners redundant, remember all the common variants have very poor stock jumping movement. The Shadow Hawk variants are not going to have better hard points AND better max jump.

(If they ever FIX JJs so you need more than one to get around (and the terrain stuff to stop totally bogging jumpers down) I would agree)
Which is why we need... duh duh duhduh!!!!!
Posted Image

the Whirling DERVISH!!!!
It slices, it dices, it can run 80+ kph AND achieve max jump! All this, and it has twice the native hardpoints of the other variants, without looking like the child of a Chimp and t800! Pre-order now, you will thank me later!!!! Just 3800 MC!!!

#4271 Strum Wealh

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Posted 04 July 2013 - 07:37 AM

View PostBishop Steiner, on 03 July 2013 - 06:59 PM, said:

the question is WHY?

Aside from nostalgia, that is?
The power of nostalgia isn't something that should be so readily dismissed.

Especially with there having been 10 years since the previous mass-market MechWarrior video game (MechWarrior IV: Mercenaries), five years since the last tangentially-related mass-market game (MechAssault: Phantom War), and four years since the last time a BT/MW novel was actually put into print (To Ride the Chimera), it is little or no exaggeration to say that "nostalgia" is one of the driving factors - and probably the driving factor - behind why the MW franchise, if not BT itself, hasn't died completely.

----------

View PostBishop Steiner, on 03 July 2013 - 06:59 PM, said:

Wow look!!!!! a 2 Hardpoint Medium mech!! And..... a less versatile Shadowhawk!!!!
Hardpoint inflation would see each variant of the Griffin and Wolverine having 6-7 hardpoints, even if the stock models don't initially fill all of them.

For example, the GRF-1N Griffin (the basic/default variant) starts with one PPC in the Right Arm and one LRM-10 launcher in the Right Torso.
The minimum hardpoints would be [1E, 1M].
The total hardpoints could be any of [3E, 3M], [4E, 2M], [2E, 4M], [3E, 4M], [4E, 3M], and so on.
Additional variants include the GRF-2N, GRF-1S, GRF-1DS, and GRF-3M.

Likewise, the WVR-6R Wolverine (the basic/default variant) starts with one AC/5 in the Right Arm, one Medium Laser in the Head, and one LRM-10 launcher in the Left Torso.
The minimum hardpoints would be [1B, 1E, 1M].
The total hardpoints could be any of [3B, 1E, 3M], [4B, 1E, 2M], [2B, 1E, 4M], [1B, 1E, 4-5M], [4-5B, 1E, 1M], and so on.
Additional variants include the WVR-6K, WVR-6M, WVR-7D (requires MASC), WVR-7K, and WVR-7M (requires MASC).

And for both, the number of starting Jump Jets may not necessarily be the maximum number of Jump Jets.
Then there are the AMS hardpoint(s), SHS vs DHS, Std vs ES, Std vs FF, and so on to consider.

Also, note that neither of these is anything like the Shadow Hawk (the SHD-2H, at least) in terms of placement/layout.

----------

View PostBishop Steiner, on 03 July 2013 - 06:59 PM, said:

I like the Unseen as much as the next classic Btech junkie, but they really bring NOTHING to the table. The Dervish, if we need a 55 toneer has the same speed and jump capability, and far superior hardpoints.

Even better would be the Assassin or Vulcan adding some more speed to the middle bracket.
Each of these (among others) would also make good candidates.

#4272 Ghostrider0067

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Posted 04 July 2013 - 08:35 AM

Still holding out for the Vindicator...

#4273 Commander Lonewolf

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Posted 04 July 2013 - 11:30 AM

id like to see some of the mech assalt 1 and 2 mechs implemented in the game because there like the base mechs and shapes for mechs of mechwarrior like the...

cougar mech
Posted Image
or the mad cat
Posted Image
and others like the mad dog
Posted Image
blood asp,
Posted Image
thor,
Posted Image
owens,
Posted Image
and last but definitely not least the ragnarok (aka best mech ever designed)
Posted Image
ragnarok is actually bigger than atlas.
PIRANHA games please implement these mech
thank you,
tim

#4274 Butane9000

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Posted 04 July 2013 - 11:52 AM

View PostOdanan, on 04 July 2013 - 03:15 AM, said:

Griffin = sucks;
Wolverine = uncreative;
Kintaro, Dervish = forget about them, we have the Shadow Hawk;
Vulcan = slower jumping Cicada;
Assassin = my bet for next Medium;
More Unseen/Reseen? = I suppose not in the near future. All the good non-Macross mechs are already in the Phoenix package.


You've left out the Clint, Vindicator and Sentinel.

#4275 Adridos

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Posted 04 July 2013 - 12:00 PM

View PostXxbloodapsxX, on 04 July 2013 - 11:30 AM, said:

id like to see some of the mech assalt 1 and 2 mechs implemented in the game because there like the base mechs and shapes for mechs of mechwarrior like the...


Please, keep this thread civil and on-topic.

If you don't know (which, considering you liked your own post and had no problems listing the mechs from all the games even with correct names, is relatively unlikely), Ragnarok is a creation of some really bad fantasy of one of Microsoft employees. The rest are Clan mechs and those won't be in the game for a while. Lastly, you have the Owens, which is from a different time period and is also unfit for the game... for now.

#4276 Phoenix Branson

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Posted 04 July 2013 - 03:48 PM

This is slightly off-topic. I would love to see technicians working on BattleMechs in the new Mechlab for UI 2.0. That change would add tremendous immersion to the Front End, along with random radio chatter and a voice over an intercom paging personnel! I want to feel like I'm preparing for war while tweaking my BattleMech.

Posted Image

Edited by Maverick01, 04 July 2013 - 03:51 PM.


#4277 Bishop Steiner

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Posted 04 July 2013 - 04:13 PM

View PostStrum Wealh, on 04 July 2013 - 07:37 AM, said:

The power of nostalgia isn't something that should be so readily dismissed.

Especially with there having been 10 years since the previous mass-market MechWarrior video game (MechWarrior IV: Mercenaries), five years since the last tangentially-related mass-market game (MechAssault: Phantom War), and four years since the last time a BT/MW novel was actually put into print (To Ride the Chimera), it is little or no exaggeration to say that "nostalgia" is one of the driving factors - and probably the driving factor - behind why the MW franchise, if not BT itself, hasn't died completely.

----------

Hardpoint inflation would see each variant of the Griffin and Wolverine having 6-7 hardpoints, even if the stock models don't initially fill all of them.

For example, the GRF-1N Griffin (the basic/default variant) starts with one PPC in the Right Arm and one LRM-10 launcher in the Right Torso.
The minimum hardpoints would be [1E, 1M].
The total hardpoints could be any of [3E, 3M], [4E, 2M], [2E, 4M], [3E, 4M], [4E, 3M], and so on.
Additional variants include the GRF-2N, GRF-1S, GRF-1DS, and GRF-3M.

Likewise, the WVR-6R Wolverine (the basic/default variant) starts with one AC/5 in the Right Arm, one Medium Laser in the Head, and one LRM-10 launcher in the Left Torso.
The minimum hardpoints would be [1B, 1E, 1M].
The total hardpoints could be any of [3B, 1E, 3M], [4B, 1E, 2M], [2B, 1E, 4M], [1B, 1E, 4-5M], [4-5B, 1E, 1M], and so on.
Additional variants include the WVR-6K, WVR-6M, WVR-7D (requires MASC), WVR-7K, and WVR-7M (requires MASC).

And for both, the number of starting Jump Jets may not necessarily be the maximum number of Jump Jets.
Then there are the AMS hardpoint(s), SHS vs DHS, Std vs ES, Std vs FF, and so on to consider.

Also, note that neither of these is anything like the Shadow Hawk (the SHD-2H, at least) in terms of placement/layout.

----------

Each of these (among others) would also make good candidates.

Yes hardpoint inflation, which in an equal world would mean the Dervish should have between 8-12. Of course, they only do this for the more limited ones..... leaving "all equal" as it were, and reinforcing the need for further hard point restrictions to actually differentiate the bloody chassis.

#4278 Odanan

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Posted 04 July 2013 - 04:38 PM

View PostXxbloodapsxX, on 04 July 2013 - 11:30 AM, said:

id like to see some of the mech assalt 1 and 2 mechs implemented in the game because there like the base mechs and shapes for mechs of mechwarrior like the...

cougar mech

or the mad cat

and others like the mad dog

blood asp,

thor,

owens,

and last but definitely not least the ragnarok (aka best mech ever designed)

ragnarok is actually bigger than atlas.
PIRANHA games please implement these mech
thank you,
tim

Are you new here? Welcome. Now read the OP.

#4279 Odanan

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Posted 04 July 2013 - 04:43 PM

View PostMaverick01, on 04 July 2013 - 03:48 PM, said:

This is slightly off-topic. I would love to see technicians working on BattleMechs in the new Mechlab for UI 2.0. That change would add tremendous immersion to the Front End, along with random radio chatter and a voice over an intercom paging personnel! I want to feel like I'm preparing for war while tweaking my BattleMech.

Not a bad idea. Adding humans at least in the mechlab would look very cool.

BTW, it is common for all mechs or just the Trebuchet to sometimes jump in the mechlab? I just saw it today, several times. (an easter egg of the new patch?)

#4280 Bishop Steiner

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Posted 04 July 2013 - 05:43 PM

View PostOdanan, on 04 July 2013 - 04:43 PM, said:

Not a bad idea. Adding humans at least in the mechlab would look very cool.

BTW, it is common for all mechs or just the Trebuchet to sometimes jump in the mechlab? I just saw it today, several times. (an easter egg of the new patch?)

i HAVE NTO EXPERIENCED IT YET, BUT rOBINSAGE MENTIONED IT LAST NIGHT ON ONE OF HIS MECHS, AND i DON'T THINK HE OWNS ANY TREBBIES.

bloody laptop keyboard, sorry about the caps.





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