Morang, on 02 July 2013 - 08:29 AM, said:
In MWO it will have speed cap of about 35 kph w/o tweak (220 max engine). But a minimum of 4 ballistic hardpoints (one per arm and one per side torso, so slots for big guns won't be a problem) and 4 beam hardpoints (2 in arms for bug hunting and 2 in CT for zombie staying power).
And then there is the Dragoon version with a 54 kph base...... of course it is all Clan Tech, so we will likely never see it......
Still 4 UAC5, 2 ER PPC and 2 Mediums (or an ER Large if one wants to use heavy E for sniping, ballistics for CQB) even in a slow mech, has gotta be kinda scary.........
Morang, on 02 July 2013 - 08:29 AM, said:
In MWO it will have speed cap of about 35 kph w/o tweak (220 max engine). But a minimum of 4 ballistic hardpoints (one per arm and one per side torso, so slots for big guns won't be a problem) and 4 beam hardpoints (2 in arms for bug hunting and 2 in CT for zombie staying power).
also, it is x1.2 engine mod for Assaults, so a 240 max. (for what... 37 kph or some such, lol)
Edited by Bishop Steiner, 02 July 2013 - 09:50 AM.