Ps: Sry "Johnny Paddlehands", but you're dismissed ... at least for now!
#4621
Posted 31 July 2013 - 11:27 AM
Ps: Sry "Johnny Paddlehands", but you're dismissed ... at least for now!
#4622
Posted 31 July 2013 - 11:49 AM
The Birdeater, on 31 July 2013 - 11:27 AM, said:
Ps: Sry "Johnny Paddlehands", but you're dismissed ... at least for now!
Well, I'm just gonna look at the bright side, gonna be another mediocre medium for me to score easy kills on until people realize it sucks and it goes the way of the Trebbie. Especially since we can figure it to be at least as large as my Victor.
#4623
Posted 31 July 2013 - 11:51 AM
#4624
Posted 31 July 2013 - 11:55 AM
Belorion, on 31 July 2013 - 11:51 AM, said:
Belorion, in one of those, you will either need to channel the spirit of Chuck Norris AND Kai Allard Liao, or I'm gonna have to be REAL drunk. And it ain't even because I'm that good, it's because as a design, the RoboChimp sucks THAT bad.
Now if you were driving Johnny Paddlehands, I would maybe have to work some. Stupid bloody thing doesn't even have JJs.
So it looks STOOPID, has inferior hardpoints to the Dervish, and inferior mobility. What purpose doe sit serve again? Heck it doesn't even fill the role of Liao Punching Bag for us to beat up on like a Vindicator would......
#4625
Posted 31 July 2013 - 11:56 AM
Bishop Steiner, on 31 July 2013 - 11:55 AM, said:
Whats your beverage of choice and where do I send it?
#4626
Posted 31 July 2013 - 12:04 PM
Hell one of it's "Missile" hardpoints is a NARC so you get to use it as a "missile machine gun" if you wan't a decent weapon there, or one of it's energy hardpoints is in the CT, so no PPC for you! And because you are stuck with a beamer, have fun torso twisting!
KIntaro
or
Gimme a steaming double pile of the poo, please!
Belorion, on 31 July 2013 - 11:56 AM, said:
Whats your beverage of choice and where do I send it?
Scotch, and to either Port Moseby, Lyran Commonwealth, or through my exchange *bsteinerGFH13* at Outreach.
Edited by Bishop Steiner, 31 July 2013 - 12:03 PM.
#4627
Posted 31 July 2013 - 12:48 PM
Bishop Steiner, on 31 July 2013 - 12:04 PM, said:
Hell one of it's "Missile" hardpoints is a NARC so you get to use it as a "missile machine gun" if you wan't a decent weapon there, or one of it's energy hardpoints is in the CT, so no PPC for you! And because you are stuck with a beamer, have fun torso twisting!
KIntaro
or
Gimme a steaming double pile of the poo, please!
Yeah, haters gonna hate...
PS: I don't get why we need the Kintaro in MWO either. Maybe the devs are feeling the Japanese community needs a nod (as they did with the Russian when releasing the Ilya Muromets). This Kintaro-thing is monkey business, I say.
#4628
Posted 31 July 2013 - 01:09 PM
Odanan, on 31 July 2013 - 12:48 PM, said:
PS: I don't get why we need the Kintaro in MWO either. Maybe the devs are feeling the Japanese community needs a nod (as they did with the Russian when releasing the Ilya Muromets). This Kintaro-thing is monkey business, I say.
i see what you did there.......
#4629
Posted 31 July 2013 - 01:16 PM
Bishop Steiner, on 31 July 2013 - 12:04 PM, said:
Hell one of it's "Missile" hardpoints is a NARC so you get to use it as a "missile machine gun" if you wan't a decent weapon there, or one of it's energy hardpoints is in the CT, so no PPC for you! And because you are stuck with a beamer, have fun torso twisting!
KIntaro
Scotch, and to either Port Moseby, Lyran Commonwealth, or through my exchange *bsteinerGFH13* at Outreach.
#4630
Posted 31 July 2013 - 02:03 PM
Bishop Steiner, on 31 July 2013 - 12:04 PM, said:
Hasn't each 'Mech put into MWO since the implementation of the Highlander had its appearance change to reflect the loadout?
As such, why wouldn't the KTO-18 or KTO-19 launcher mount change (or be expected to change) its appearance to reflect the appropriate number of missile tubes as the launcher placed there changes?
#4632
Posted 31 July 2013 - 02:48 PM
Strum Wealh, on 31 July 2013 - 02:03 PM, said:
As such, why wouldn't the KTO-18 or KTO-19 launcher mount change (or be expected to change) its appearance to reflect the appropriate number of missile tubes as the launcher placed there changes?
not 100% so. Elseways my VTW-9S would be packing 45 missile tubes instead of 10 when I try to carry LRMS?
Was also unaware of any dedicated NARC carriers stock post Highlander.
#4633
Posted 31 July 2013 - 05:26 PM
#4634
Posted 31 July 2013 - 05:35 PM
#4635
Posted 31 July 2013 - 06:10 PM
Time to fire up the win98 laptop, and break out a copy of Mercs!
#4636
Posted 31 July 2013 - 06:16 PM
Joachim Viltry, on 31 July 2013 - 06:10 PM, said:
Time to fire up the win98 laptop, and break out a copy of Mercs!
It is tricky, but it is possible to run MW2M in WinXP and Win7. (heck, there isn't a year I don't replay this game since its launch)
#4637
Posted 31 July 2013 - 06:34 PM
Maverick01, on 31 July 2013 - 05:35 PM, said:

Ah, the "Mad Panda" Flashman.
Yup, the artists handle on MW:O is Sommer Strauss. Coo person, really good artist. Not a "Technical" style, but Sommer and SirDubDub both have a very vivid art style. I would suggest to ANYONE on here that is not familiar with it to check this also:
http://mwomercs.com/...ries-nightmare/
#4638
Posted 31 July 2013 - 06:40 PM
Maverick01, on 31 July 2013 - 05:26 PM, said:

exactly. SOmmer did great work on it.
And it looks cool because it basically looks NOTHING like the TRO version. Which is the ONLY way one will succeed in doing so, IMO.
#4639
Posted 31 July 2013 - 07:47 PM
#4640
Posted 01 August 2013 - 01:34 AM
Also guys, behave, it's against forum rules to post details about unanounced content you've found in the gamefiles.
Edited by Adridos, 01 August 2013 - 01:35 AM.
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