

#4661
Posted 01 August 2013 - 08:13 PM
I still believe the Guillotine stands a better chance for the last heavy mech.
As for lights I believe the Hermes is probably going to be one of them. As for what the last is it's anyone's guess.
Medium is definitely the Wolverine considering the leak.
Assault I agree with the Banshee 100% but that last slot is literally up in the air.
#4662
Posted 01 August 2013 - 11:58 PM
Joachim Viltry, on 01 August 2013 - 05:33 PM, said:
Here are the scales. Reasonable height and really tiny side profile. They did learn from the last time, thankfully.



#4666
Posted 02 August 2013 - 04:27 AM
It's overdue!
#4671
Posted 02 August 2013 - 07:28 AM
101011, on 01 August 2013 - 03:08 PM, said:
Another generic humanoid 'mech. It looks more like a suit of armor than a 'mech, IMO.
The thing is, there aren't a lot of non-humanoid choices left, especially in the Light and Medium categories.
[color="#b27204"]Light 'Mechs[/color]
The UrbanMech is a non-starter, as the engine it needs for the variants (Std 60) is below the threshold of what PGI has implemented at this time (min. of 100).
The Hussar has the hunched-over body type (and seems to alternate between forward-knee and reverse-joint, depending on which particular drawings one is looking at) and a sufficient number of variants (HSR-200D, HSR-300D, and HSR-350D), but those variants are very limited in where their hardpoints are located (e.g. only one has weapons anywhere other than the CT) and two of the variants are actually too fast for the game in its current state (30-ton 'Mech that starts with a Std 270 Engine, with a top speed of ~151 kph).
As such, what's left is essentially the very-humanoid Thorn, Hermes, Javelin, Panther (omitted from the above-linked post, but gets its third variant shortly (in 3051)), and Firestarter, along with the [color="#b27204"]faun[/color]-like Mongoose.
[color="#b27204"]Medium 'Mechs[/color]
The 50-ton Crab could be an option, if the Devs are willing to implement a non-Royal Star League Era variant (specifically, the CRB-27sl) alongside the CRB-27 and CRB-20 in order to reach three variants (as the CRB-27b is unlikely to be implemented because it is the Royal variant, and PGI seems to have been avoiding implementing Royal variants for other 'Mechs).
The 40-ton Sentinel (with its STN-1S variant, STN-3K/3KA/3KB variants, STN-3L variant, and STN-3M variant) is another non-humanoid option; it ndoes use a forward-knee leg design, but has only one fully-actuated arm and uses the "headless pill-body" design.
Everything else (Assassin, Clint, Hermes II, Vulcan, Whitworth, Vindicator, Wyvern, Dervish, Griffin, and Wolverine) is very humanoid.
#4672
Posted 02 August 2013 - 07:58 AM
Strum Wealh, on 02 August 2013 - 07:28 AM, said:
The thing is, there aren't a lot of non-humanoid choices left, especially in the Light and Medium categories.
[color=#B27204]Light 'Mechs[/color]
The UrbanMech is a non-starter, as the engine it needs for the variants (Std 60) is below the threshold of what PGI has implemented at this time (min. of 100).
The Hussar has the hunched-over body type (and seems to alternate between forward-knee and reverse-joint, depending on which particular drawings one is looking at) and a sufficient number of variants (HSR-200D, HSR-300D, and HSR-350D), but those variants are very limited in where their hardpoints are located (e.g. only one has weapons anywhere other than the CT) and two of the variants are actually too fast for the game in its current state (30-ton 'Mech that starts with a Std 270 Engine, with a top speed of ~151 kph).
As such, what's left is essentially the very-humanoid Thorn, Hermes, Javelin, Panther (omitted from the above-linked post, but gets its third variant shortly (in 3051)), and Firestarter, along with the [color=#B27204]faun[/color]-like Mongoose.
[color=#B27204]Medium 'Mechs[/color]
The 50-ton Crab could be an option, if the Devs are willing to implement a non-Royal Star League Era variant (specifically, the CRB-27sl) alongside the CRB-27 and CRB-20 in order to reach three variants (as the CRB-27b is unlikely to be implemented because it is the Royal variant, and PGI seems to have been avoiding implementing Royal variants for other 'Mechs).
The 40-ton Sentinel (with its STN-1S variant, STN-3K/3KA/3KB variants, STN-3L variant, and STN-3M variant) is another non-humanoid option; it ndoes use a forward-knee leg design, but has only one fully-actuated arm and uses the "headless pill-body" design.
Everything else (Assassin, Clint, Hermes II, Vulcan, Whitworth, Vindicator, Wyvern, Dervish, Griffin, and Wolverine) is very humanoid.
Yeah, it's more of a general complaint on early BT artwork. Wouldn't call the Assassin humanoid though


#4674
Posted 02 August 2013 - 10:44 AM
101011, on 02 August 2013 - 07:58 AM, said:
Yeah, it's more of a general complaint on early BT artwork. Wouldn't call the Assassin humanoid though


Aside from not having a distinct head atop a neck assembly, I would argue that it (with its upright body design, presence of elbows in both arms, and forward-knee legs) is rather humanoid (especially when compared to something like a Cicada or Crab - and doubly so when one considers that FD might have sunken such a distinct head into the body (as was done for the Centurion), anyway).


#4675
Posted 02 August 2013 - 10:52 AM
http://www.sarna.net...l_Readout:_3039
#4676
Posted 02 August 2013 - 11:09 AM
#4677
Posted 02 August 2013 - 11:44 AM


#4678
Posted 02 August 2013 - 12:38 PM
#4679
Posted 02 August 2013 - 12:58 PM
cdlord, on 31 July 2013 - 07:00 AM, said:
Ok, the Kintaro looks pretty good. Alex has done a fine job with it. Carry on....

#4680
Posted 02 August 2013 - 02:28 PM


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