101011, on 01 August 2013 - 03:08 PM, said:
Another generic humanoid 'mech. It looks more like a suit of armor than a 'mech, IMO.
The thing is, there aren't a lot of non-humanoid choices left, especially in the Light and Medium categories.
[color="#b27204"]Light 'Mechs[/color]
The
UrbanMech is a non-starter, as the engine it needs for the variants (Std 60) is below the threshold of what PGI has implemented at this time (min. of 100).
The
Hussar has the hunched-over body type (and seems to alternate between forward-knee and reverse-joint, depending on which particular drawings one is looking at) and a sufficient number of variants (HSR-200D, HSR-300D, and HSR-350D), but those variants are very limited in where their hardpoints are located (e.g. only one has weapons anywhere other than the CT) and two of the variants are actually too fast for the game in its current state (30-ton 'Mech that starts with a Std 270 Engine, with a top speed of ~151 kph).
As such, what's left is essentially the very-humanoid
Thorn,
Hermes,
Javelin,
Panther (omitted from the above-linked post, but gets its third variant shortly (in 3051)), and
Firestarter, along with the
[color="#b27204"]faun[/color]-like
Mongoose.
[color="#b27204"]Medium 'Mechs[/color]
The 50-ton
Crab could be an option, if the Devs are willing to implement a non-Royal Star League Era variant (specifically, the CRB-27sl) alongside the CRB-27 and CRB-20 in order to reach three variants (as the CRB-27b is unlikely to be implemented because it is the Royal variant, and PGI seems to have been avoiding implementing Royal variants for other 'Mechs).
The 40-ton
Sentinel (with its
STN-1S variant,
STN-3K/3KA/3KB variants,
STN-3L variant, and
STN-3M variant) is another non-humanoid option; it ndoes use a forward-knee leg design, but has only one fully-actuated arm and uses the "headless pill-body" design.
Everything else (
Assassin,
Clint,
Hermes II,
Vulcan,
Whitworth,
Vindicator,
Wyvern,
Dervish,
Griffin, and
Wolverine) is very humanoid.