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Ultimate Mech Discussion Thread

BattleMech Balance

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#4661 Bishop Steiner

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Posted 01 August 2013 - 07:00 PM

View PostOdanan, on 01 August 2013 - 06:18 PM, said:

With the announcement of the Kintaro, lets see where we stand...

Light
Commando
Spider
Raven
Jenner
Flea
Locust
--- Firestarter (reason: good weapon loadout, lots of variants)
--- UrbanMech (reason: fan favorite,
Posted Image
Hero 'Mech would make PGI a fortune)

Medium
Cicada
Blackjack
Centurion
Hunchback
Trebuchet
Shadow Hawk
Kintaro
--- Wolverine (reason: leaked by news)

Heavy
Dragon
Quickdraw
Catapult
JagerMech
Cataphract
Orion
Thunderbolt
--- Lancelot (reason: Star League 'Mech, energy boat)

Assault
Awesome
Victor
Stalker
Highlander
Atlas
Battlemaster
--- Cyclops (reason: electronics oriented 'Mech, command)
--- Banshee (reason: fills 95 tonnage gap)

FTFY


FTFTFY

View PostJoachim Viltry, on 01 August 2013 - 06:56 PM, said:

I like the original better, than the MW4:BK version.

Posted Image

Posted Image

Squashing Dracs and Cappies since the Star League

Edited by Bishop Steiner, 01 August 2013 - 07:01 PM.


#4662 Butane9000

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Posted 01 August 2013 - 08:13 PM

I dunno about the Black knight or Flashman mainly because they're both energy boats with little variation between chassis.

I still believe the Guillotine stands a better chance for the last heavy mech.

As for lights I believe the Hermes is probably going to be one of them. As for what the last is it's anyone's guess.

Medium is definitely the Wolverine considering the leak.

Assault I agree with the Banshee 100% but that last slot is literally up in the air.

#4663 Adridos

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Posted 01 August 2013 - 11:58 PM

View PostJoachim Viltry, on 01 August 2013 - 05:33 PM, said:

Ugh, why do I feel like it will end up being the same height as a Quickdraw? the one good opportunity to build a wide and squat chassis, and we get this generic thing?


Here are the scales. Reasonable height and really tiny side profile. They did learn from the last time, thankfully. ;)
Posted Image

Posted Image

#4664 Odanan

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Posted 02 August 2013 - 04:11 AM

View PostAdridos, on 01 August 2013 - 11:58 PM, said:


Here are the scales. Reasonable height and really tiny side profile. They did learn from the last time, thankfully. ;)

Wow, the Quickdraw is huge!

#4665 Der BruzZzler von Wiesndoof

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Posted 02 August 2013 - 04:21 AM

View PostJoachim Viltry, on 01 August 2013 - 06:56 PM, said:

I like the original better, than the MW4:BK version.

Posted Image


Absolutely! ;)

#4666 SgtMagor

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Posted 02 August 2013 - 04:25 AM

... Posted Image

Edited by SgtMagor, 02 August 2013 - 04:30 AM.


#4667 Der BruzZzler von Wiesndoof

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Posted 02 August 2013 - 04:27 AM

BTW: The next 45 ton medium mech should be the Vindicator. Definitely!
It's overdue!

#4668 Odanan

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Posted 02 August 2013 - 04:43 AM

View PostThe Birdeater, on 02 August 2013 - 04:27 AM, said:

BTW: The next 45 ton medium mech should be the Vindicator. Definitely!
It's overdue!

The next 45 tons mech will be the Ice Ferret/Fenris. Sorry. ;P

#4669 Adridos

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Posted 02 August 2013 - 04:47 AM

View PostSgtMagor, on 02 August 2013 - 04:25 AM, said:

...


At least use the proper art, pal. ;)

Posted Image

#4670 Odanan

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Posted 02 August 2013 - 04:58 AM

View PostAdridos, on 02 August 2013 - 04:47 AM, said:


At least use the proper art, pal. ;)

Posted Image

OMG! I want this!!!

#4671 Butane9000

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Posted 02 August 2013 - 05:34 AM

View PostOdanan, on 02 August 2013 - 04:58 AM, said:

OMG! I want this!!!


I'm pretty sure we all do. And anyone who doesn't is a drunked up communist.

#4672 Strum Wealh

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Posted 02 August 2013 - 07:28 AM

View Post101011, on 01 August 2013 - 03:08 PM, said:


Another generic humanoid 'mech. It looks more like a suit of armor than a 'mech, IMO.


The thing is, there aren't a lot of non-humanoid choices left, especially in the Light and Medium categories.

[color="#b27204"]Light 'Mechs[/color]
The UrbanMech is a non-starter, as the engine it needs for the variants (Std 60) is below the threshold of what PGI has implemented at this time (min. of 100).
The Hussar has the hunched-over body type (and seems to alternate between forward-knee and reverse-joint, depending on which particular drawings one is looking at) and a sufficient number of variants (HSR-200D, HSR-300D, and HSR-350D), but those variants are very limited in where their hardpoints are located (e.g. only one has weapons anywhere other than the CT) and two of the variants are actually too fast for the game in its current state (30-ton 'Mech that starts with a Std 270 Engine, with a top speed of ~151 kph).
As such, what's left is essentially the very-humanoid Thorn, Hermes, Javelin, Panther (omitted from the above-linked post, but gets its third variant shortly (in 3051)), and Firestarter, along with the [color="#b27204"]faun[/color]-like Mongoose.

[color="#b27204"]Medium 'Mechs[/color]
The 50-ton Crab could be an option, if the Devs are willing to implement a non-Royal Star League Era variant (specifically, the CRB-27sl) alongside the CRB-27 and CRB-20 in order to reach three variants (as the CRB-27b is unlikely to be implemented because it is the Royal variant, and PGI seems to have been avoiding implementing Royal variants for other 'Mechs).
The 40-ton Sentinel (with its STN-1S variant, STN-3K/3KA/3KB variants, STN-3L variant, and STN-3M variant) is another non-humanoid option; it ndoes use a forward-knee leg design, but has only one fully-actuated arm and uses the "headless pill-body" design.
Everything else (Assassin, Clint, Hermes II, Vulcan, Whitworth, Vindicator, Wyvern, Dervish, Griffin, and Wolverine) is very humanoid.

#4673 101011

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Posted 02 August 2013 - 07:58 AM

View PostStrum Wealh, on 02 August 2013 - 07:28 AM, said:


The thing is, there aren't a lot of non-humanoid choices left, especially in the Light and Medium categories.

[color=#B27204]Light 'Mechs[/color]
The UrbanMech is a non-starter, as the engine it needs for the variants (Std 60) is below the threshold of what PGI has implemented at this time (min. of 100).
The Hussar has the hunched-over body type (and seems to alternate between forward-knee and reverse-joint, depending on which particular drawings one is looking at) and a sufficient number of variants (HSR-200D, HSR-300D, and HSR-350D), but those variants are very limited in where their hardpoints are located (e.g. only one has weapons anywhere other than the CT) and two of the variants are actually too fast for the game in its current state (30-ton 'Mech that starts with a Std 270 Engine, with a top speed of ~151 kph).
As such, what's left is essentially the very-humanoid Thorn, Hermes, Javelin, Panther (omitted from the above-linked post, but gets its third variant shortly (in 3051)), and Firestarter, along with the [color=#B27204]faun[/color]-like Mongoose.

[color=#B27204]Medium 'Mechs[/color]
The 50-ton Crab could be an option, if the Devs are willing to implement a non-Royal Star League Era variant (specifically, the CRB-27sl) alongside the CRB-27 and CRB-20 in order to reach three variants (as the CRB-27b is unlikely to be implemented because it is the Royal variant, and PGI seems to have been avoiding implementing Royal variants for other 'Mechs).
The 40-ton Sentinel (with its STN-1S variant, STN-3K/3KA/3KB variants, STN-3L variant, and STN-3M variant) is another non-humanoid option; it ndoes use a forward-knee leg design, but has only one fully-actuated arm and uses the "headless pill-body" design.
Everything else (Assassin, Clint, Hermes II, Vulcan, Whitworth, Vindicator, Wyvern, Dervish, Griffin, and Wolverine) is very humanoid.


Yeah, it's more of a general complaint on early BT artwork. Wouldn't call the Assassin humanoid though Posted Image Although there are plenty of non-humanoid 'mechs in the Clans :rolleyes:

#4674 Bishop Steiner

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Posted 02 August 2013 - 08:18 AM

View PostAdridos, on 02 August 2013 - 04:47 AM, said:


At least use the proper art, pal. :rolleyes:

Posted Image

PROPER art work?

Sorry, but every time I see this all I can think is
Posted Image

Looks like a B.A.T. version of the Dreadnok "Torch" from GI Joe.

#4675 Strum Wealh

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Posted 02 August 2013 - 10:44 AM

View Post101011, on 02 August 2013 - 07:58 AM, said:


Yeah, it's more of a general complaint on early BT artwork. Wouldn't call the Assassin humanoid though Posted Image Although there are plenty of non-humanoid 'mechs in the Clans :rolleyes:

Aside from not having a distinct head atop a neck assembly, I would argue that it (with its upright body design, presence of elbows in both arms, and forward-knee legs) is rather humanoid (especially when compared to something like a Cicada or Crab - and doubly so when one considers that FD might have sunken such a distinct head into the body (as was done for the Centurion), anyway).
Posted Image

Posted Image

#4676 Belorion

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Posted 02 August 2013 - 10:52 AM

Although I had noticed this a while ago, it still holds true. Every mech we have can be found in the 3039 TRO...

http://www.sarna.net...l_Readout:_3039

#4677 Will9761

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Posted 02 August 2013 - 11:09 AM

I'd like to see the Zeus, but I would love to see the Banshee.

#4678 CDLord HHGD

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Posted 02 August 2013 - 11:44 AM

Where's my concept artwork for the remaining 3 Phoenix Mechs? :P They did the Locust, can we have the rest? Consistency please! I needs it. :rolleyes:

#4679 Belorion

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Posted 02 August 2013 - 12:38 PM

https://plus.google....762003975772161

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Posted Image

Posted Image

Edited by Belorion, 02 August 2013 - 12:39 PM.


#4680 CDLord HHGD

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Posted 02 August 2013 - 12:58 PM

View Postcdlord, on 31 July 2013 - 07:00 AM, said:

I just hope the Kintaro looks good after Alex has gotten ahold of it. He hasn't failed us yet, but the book art for the Kintaro is just plain ooooogly....

Ok, the Kintaro looks pretty good. Alex has done a fine job with it. Carry on.... :)





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