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Ultimate Mech Discussion Thread

BattleMech Balance

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#4741 Der BruzZzler von Wiesndoof

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Posted 09 August 2013 - 03:37 AM

View PostStrum Wealh, on 08 August 2013 - 11:17 AM, said:

The Guillotine would be competing against one other 70-ton 'Mech (Thunderbolt).


Sorry Strum, but the Thunderbolt isn't a 70 ton mech!

#4742 Odanan

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Posted 09 August 2013 - 04:29 AM

View PostThe Birdeater, on 09 August 2013 - 03:37 AM, said:


Sorry Strum, but the Thunderbolt isn't a 70 ton mech!

Indeed. And he missed the Cataphract (which is 70 tons).

#4743 Strum Wealh

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Posted 09 August 2013 - 04:30 AM

View PostThe Birdeater, on 09 August 2013 - 03:37 AM, said:


Sorry Strum, but the Thunderbolt isn't a 70 ton mech!

Yeah - that was supposed to be the Cataphract... :)

#4744 Odanan

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Posted 09 August 2013 - 05:02 AM

Guys, I would welcome your thoughts about my suggestions here.

#4745 ManDaisy

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Posted 09 August 2013 - 12:25 PM

I kinda want a zeus right now

#4746 Ens

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Posted 09 August 2013 - 12:53 PM

Amen!

#4747 Odanan

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Posted 09 August 2013 - 01:06 PM

View PostManDaisy, on 09 August 2013 - 12:25 PM, said:

I kinda want a zeus right now

Me too.
But then I think about the Banshee and the Cyclops and change my mind.

#4748 Bishop Steiner

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Posted 09 August 2013 - 01:41 PM

Bishop Steiner's list of available Assault Mechs (listed in descending order of "DO-WANT")
Annihilator (Dragoon only, very rare, so ain't gonna happen, sadly)
Cyclops (with Info Warfare and proper use of the module system, could be a very interesting design)
Mauler (great hardpoints, but low torso mount keeps quad dakka from easy sniper abuse. Insufficient variants)
Devastator (like the Mauler, great hardpoints, but not enough variants)
King Crab (unique shape, heavy dakka balanced by maneuverability and arm motion limitations)
Longbow (Would give a nice missile boat chassis, but is very limited)
Banshee (A lite Altas with better speed potential)
Zeus (Iconic, but not very exciting. Orion, Cyclops, Banshee and Atlas can all pretty much do everything it can)
Thug (Again, limited in variety, but a solid light brawling Assault, could do what the Awesome never has)
Imp (Effective, and unique visually, but again, Dragoons only)
Hatamoto (Silly samurai knockoff of the Thug. Rather have the Thug)
Charger (............... just because it CAN have a 400 doesn't make it a good idea)
Shogun (MEH.... just MEH)
Marauder II (Unseen, and TBH, boring. Also no variants and, oh... um. Unseen, Macorss style)


The remaining mechs are either extinct, or so rare as be so considered (such as the Crockett, which is used, renamed "Katana" by the DCMS thanks to Comstar, but they cannot build or replace them) such.

Sadly, only the King Crab and Marauder II at this time really breaks the "boring humanoid" pattern.

so real world, between the lack of 95 tonners, and it's overall usefulness, even though I don't really care for it, the Banshee would be the most useful/logical next Assault.

But I would much prefer a lot of other designs over it.

***It is possible i have missed some, but more likely, I have left them out for a reason.

Edited by Bishop Steiner, 09 August 2013 - 01:42 PM.


#4749 Ens

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Posted 09 August 2013 - 02:24 PM

View PostOdanan, on 09 August 2013 - 01:06 PM, said:

Me too.
But then I think about the Banshee and the Cyclops and change my mind.



Banshee ok..... i even could arrange myself with the Banshee. Even if its just for the 95t gap.
But why on Earth would someone want the Cyclops?
Nobody can even say how the Command Console will work. Other than that its just a lighter and plain ugly Atlas :| or not?

#4750 Strum Wealh

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Posted 09 August 2013 - 03:13 PM

View PostBishop Steiner, on 09 August 2013 - 01:41 PM, said:

Bishop Steiner's list of available Assault Mechs (listed in descending order of "DO-WANT")
Annihilator (Dragoon only, very rare, so ain't gonna happen, sadly)
Cyclops (with Info Warfare and proper use of the module system, could be a very interesting design)
Mauler (great hardpoints, but low torso mount keeps quad dakka from easy sniper abuse. Insufficient variants)
Devastator (like the Mauler, great hardpoints, but not enough variants)
King Crab (unique shape, heavy dakka balanced by maneuverability and arm motion limitations)
Longbow (Would give a nice missile boat chassis, but is very limited)
Banshee (A lite Altas with better speed potential)
Zeus (Iconic, but not very exciting. Orion, Cyclops, Banshee and Atlas can all pretty much do everything it can)
Thug (Again, limited in variety, but a solid light brawling Assault, could do what the Awesome never has)
Imp (Effective, and unique visually, but again, Dragoons only)
Hatamoto (Silly samurai knockoff of the Thug. Rather have the Thug)
Charger (............... just because it CAN have a 400 doesn't make it a good idea)
Shogun (MEH.... just MEH)
Marauder II (Unseen, and TBH, boring. Also no variants and, oh... um. Unseen, Macorss style)


The remaining mechs are either extinct, or so rare as be so considered (such as the Crockett, which is used, renamed "Katana" by the DCMS thanks to Comstar, but they cannot build or replace them) such.

Sadly, only the King Crab and Marauder II at this time really breaks the "boring humanoid" pattern.

so real world, between the lack of 95 tonners, and it's overall usefulness, even though I don't really care for it, the Banshee would be the most useful/logical next Assault.

But I would much prefer a lot of other designs over it.

***It is possible i have missed some, but more likely, I have left them out for a reason.

The Longbow is also "Unseen, Macross style" (based on the SDR-04-Mk XII Phalanx Space Defense Destroid).

As PGI seems to be avoiding implementing SLDF Royals variants (which are distinguished by having a lower-case "b" at the end of the designation - e.g. THG-11Eb, KTO-19b, STK-3Fb, LCT-1Vb, TDR-5Sb, and so on), the Thug would not have enough variants (the third "common" variant isn't available until 3067, and requires a C3i Computer).

#4751 Odanan

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Posted 09 August 2013 - 03:19 PM

View PostEns, on 09 August 2013 - 02:24 PM, said:

But why on Earth would someone want the Cyclops?

Because it is ugly as hell. And the uglier they are, the best Alex Iglesias draws them. (OK, except for the Quickdraw, which was uninspired).

And because if one Assault should have ECM, it should be the Cyclops.

But I would take a Zeus instead of the Cyclops, no problem. I'm quite sympathetic with my Steiner friends (and enemies) - they should have their flag-mech.

#4752 SgtMagor

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Posted 09 August 2013 - 03:20 PM

Rampage looks like a perfect fit for MWO.Posted Image

#4753 Bishop Steiner

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Posted 09 August 2013 - 03:50 PM

View PostStrum Wealh, on 09 August 2013 - 03:13 PM, said:

The Longbow is also "Unseen, Macross style" (based on the SDR-04-Mk XII Phalanx Space Defense Destroid).

As PGI seems to be avoiding implementing SLDF Royals variants (which are distinguished by having a lower-case "b" at the end of the designation - e.g. THG-11Eb, KTO-19b, STK-3Fb, LCT-1Vb, TDR-5Sb, and so on), the Thug would not have enough variants (the third "common" variant isn't available until 3067, and requires a C3i Computer).

and way easier to make non macross looking without losing the flavor of the mech. As seen in MW4, Project Phoenix, my own stuff.

#4754 Ens

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Posted 09 August 2013 - 04:40 PM

View PostOdanan, on 09 August 2013 - 03:19 PM, said:

Because it is ugly as hell. And the uglier they are, the best Alex Iglesias draws them. (OK, except for the Quickdraw, which was uninspired).



you have a point there ;)

#4755 Butane9000

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Posted 09 August 2013 - 06:45 PM

View PostOdanan, on 09 August 2013 - 05:02 AM, said:

Guys, I would welcome your thoughts about my suggestions here.


Shameless self promotion. I also already gave my thoughts.

#4756 Bishop Steiner

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Posted 09 August 2013 - 08:23 PM

View PostOdanan, on 09 August 2013 - 03:19 PM, said:

Because it is ugly as hell. And the uglier they are, the best Alex Iglesias draws them. (OK, except for the Quickdraw, which was uninspired).

And because if one Assault should have ECM, it should be the Cyclops.

But I would take a Zeus instead of the Cyclops, no problem. I'm quite sympathetic with my Steiner friends (and enemies) - they should have their flag-mech.

Really? COnsidering how horrible the TT QD is, I think he did a pretty good job..
Posted Image
I love how my Josey Wales looks sitting in the mechbay....... :)

#4757 Strum Wealh

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Posted 09 August 2013 - 08:35 PM

Also, of interest might be NGNG Podcast #84, between the 7:40 and 9:30 marks - Garth essentially confirms that there will be time-jumps in the timeline (and that said time-jumps would affect 'Mech availability, and that he didn't know when those would happen as of the point when the podcast was recorded).

#4758 JudgeDeathCZ

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Posted 09 August 2013 - 09:25 PM

View PostStrum Wealh, on 09 August 2013 - 08:35 PM, said:

Also, of interest might be NGNG Podcast #84, between the 7:40 and 9:30 marks - Garth essentially confirms that there will be time-jumps in the timeline (and that said time-jumps would affect 'Mech availability, and that he didn't know when those would happen as of the point when the podcast was recorded).

I think they have quite a lot of time for time-jumps if there are still 16 omni-mechs from 1st wave of Clan invasion which is 8 months if they will keep 2 mechs/month after launch.

#4759 Wieland

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Posted 10 August 2013 - 01:28 AM

View PostJudgeDeathCZ, on 09 August 2013 - 09:25 PM, said:

I think they have quite a lot of time for time-jumps if there are still 16 omni-mechs from 1st wave of Clan invasion which is 8 months if they will keep 2 mechs/month after launch.

I actually think they will do a Clan/IS mix. Abandoning the IS would not be healthy for the game.

#4760 Odanan

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Posted 10 August 2013 - 07:10 AM

View PostWieland, on 10 August 2013 - 01:28 AM, said:

I actually think they will do a Clan/IS mix. Abandoning the IS would not be healthy for the game.

You got a point there, but there aren't many good IS mechs left - in terms of number of variants, availability, role and distinguish looks. Too many homogeneous variants and humanoid mechs...





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