Jump to content

Ultimate Mech Discussion Thread

BattleMech Balance

20517 replies to this topic

#5801 Captain Stiffy

    Member

  • PipPipPipPipPipPipPipPipPip
  • Liquid Metal
  • Liquid Metal
  • 2,234 posts

Posted 08 November 2013 - 12:20 PM

Anyone saying they want to play an urbanmech is insane. They go like 35 kph. You would be completely worthless to your team.

#5802 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 08 November 2013 - 12:23 PM

View PostCaptain Stiffy, on 08 November 2013 - 12:20 PM, said:

Anyone saying they want to play an urbanmech is insane. They go like 35 kph. You would be completely worthless to your team.

Agreed. The state of California says I am, too. 99% of players are worthless to their team in this game. The notion you HAVE a team outside of 12 man is all but laughable. You have a herd of cats who hopefully aren't shooting you as much as the other herd of cats.

#5803 Colddawg

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 317 posts
  • LocationYork, Pennsylvania

Posted 08 November 2013 - 12:25 PM

View PostCaptain Stiffy, on 08 November 2013 - 12:20 PM, said:

Anyone saying they want to play an urbanmech is insane. They go like 35 kph. You would be completely worthless to your team.


G
T
F
O

Edited by Colddawg, 08 November 2013 - 12:25 PM.


#5804 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 08 November 2013 - 12:25 PM

View PostCaptain Stiffy, on 08 November 2013 - 12:20 PM, said:

Anyone saying they want to play an urbanmech is insane. They go like 35 kph. You would be completely worthless to your team.


Blasphemy! Urbie on a Spider 5K

Outstanding 97 kph from a trash can. It would be unbeatable! xD

Posted Image

Edited by John MatriX82, 08 November 2013 - 12:27 PM.


#5805 FireSlade

    Member

  • PipPipPipPipPipPipPipPip
  • 1,174 posts
  • LocationStrana Mechty

Posted 08 November 2013 - 12:55 PM

If they released an Urbanmech they would have to release a purely city fighting map, with plenty of streets to walk down and buildings to hide behind, to complement it. Also Captain Stiffy, I highly, very highly, doubt that anyone will keep the Urbie's engine anywhere close to stock; unless they want to run the AC20 build and then they will be tagging along with the big boys.

#5806 Herodes

    Member

  • PipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 340 posts

Posted 08 November 2013 - 05:07 PM

View PostBishop Steiner, on 08 November 2013 - 11:40 AM, said:

OK gonna forget about Urbies for themoment, because my buddy Kiriage just got THESE in the mail .......
Posted Image
Posted Image
Posted Image
Posted Image

Anyone want to hazard a guess what they are leading too?



Oh WOW !!!

If those are ever available for the public put me down for at least two !!!!!
This is frakking awesome !!!!

#5807 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 08 November 2013 - 05:09 PM

View PostHerodes, on 08 November 2013 - 05:07 PM, said:



Oh WOW !!!

If those are ever available for the public put me down for at least two !!!!!
This is frakking awesome !!!!

Well, currently 3D printing ain't cheap, but working on making a TT version and a "static" model.

#5808 Herodes

    Member

  • PipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 340 posts

Posted 08 November 2013 - 05:14 PM

View PostBishop Steiner, on 08 November 2013 - 05:09 PM, said:

Well, currently 3D printing ain't cheap, but working on making a TT version and a "static" model.


I'll be happy with any version that I can get my hands on ... this would be absolutely monster cool! If you are considering a small run, price should not be the issue for the die hard KGC fans .. :)

#5809 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 08 November 2013 - 06:29 PM

Posted Image

#5810 Ens

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,088 posts
  • LocationGermany

Posted 09 November 2013 - 08:03 AM

O Zeus™ where art thou?

#5811 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,210 posts
  • LocationBrazil

Posted 09 November 2013 - 08:44 AM

Oh Marauder, where art thou?

Oh, it's here!

#5812 Ens

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,088 posts
  • LocationGermany

Posted 09 November 2013 - 08:58 AM

View PostOdanan, on 09 November 2013 - 08:44 AM, said:

Oh, it's here!



oh i kinda missed to follow this thread....
not too shabby odanan.....not too shabby *thumbs up*

#5813 ShadowbaneX

    Member

  • PipPipPipPipPipPipPipPip
  • 1,089 posts

Posted 09 November 2013 - 09:24 AM

View PostJohn MatriX82, on 08 November 2013 - 12:25 PM, said:



The only real blasphemy here is that you forgot the jump jets.

Edited by ShadowbaneX, 09 November 2013 - 09:25 AM.


#5814 John MatriX82

    Member

  • PipPipPipPipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 2,398 posts
  • LocationItaly

Posted 10 November 2013 - 02:05 AM

View PostShadowbaneX, on 09 November 2013 - 09:24 AM, said:


The only real blasphemy here is that you forgot the jump jets.


Yep you're right. The purpose was to show that with an upgrade engine that wouldn't be so impossible to run. Just by lowering it an regaining the low arm actuators (that should be missing in the urbie) you'd have the room to add 1 or 2 jjs that I can't place in this one :)

#5815 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 10 November 2013 - 07:23 AM

View PostBishop Steiner, on 08 November 2013 - 05:09 PM, said:

Well, currently 3D printing ain't cheap, but working on making a TT version and a "static" model.

Posted Image

#5816 Spheroid

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Veteran Founder
  • Veteran Founder
  • 5,064 posts
  • LocationSouthern Wisconsin

Posted 10 November 2013 - 09:24 AM

Most likely the new light will be the Firestarter. The Javelin doesn't have enough variants realistically. The 10P variant is nearly identical to the low tech version.

#5817 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 10 November 2013 - 10:40 AM

View PostSpheroid, on 10 November 2013 - 09:24 AM, said:

Most likely the new light will be the Firestarter. The Javelin doesn't have enough variants realistically. The 10P variant is nearly identical to the low tech version.

I agree, the Javelin is less than interesting because of that, but they found ways to give us "variants" on near identical loadouts with other mechs, so I can't really take it off the table yet.

Firestarter wold be my preference from play perspective. Urbanmech would be what I want for the sake of having FUN.

Only other era Light Mech I like, the Mongoose, I just dunno if it really offers anything to keep it competitive. It's a non jumping Spider, overall. That said, with a 170 speed cap, and maybe ECM (since it comes with BAP, so I could see it being stretched the other way) it might work OK.

Still rather see the Firestarter though.

#5818 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,210 posts
  • LocationBrazil

Posted 10 November 2013 - 11:23 AM

Agreed. Firestart or UrbanMech. Two of the 3 most common light mechs in IS (the other is Locust).

Both humanoid, controversial and specialized.

#5819 Bront

    Member

  • PipPipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 4,212 posts
  • LocationInternet

Posted 10 November 2013 - 12:21 PM

I'm surprised there's no Panther light love, though I'll admit I don't think it brings much new to the table other than a non-chicken 35 tonner.

#5820 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 10 November 2013 - 12:32 PM

View PostSpheroid, on 10 November 2013 - 09:24 AM, said:

Most likely the new light will be the Firestarter. The Javelin doesn't have enough variants realistically. The 10P variant is nearly identical to the low tech version.

On the other hand, two of the three Quickdraw variants (the QKD-4G and QKD-4H) start as effectively identical (the 4H has an extra missile hardpoint in the LT, while the 4G has more JJ capacity (max 7, vs max 5) and greater arm & torso rotation/swing arcs).

Given this precedent set by the Quickdraw, the loadout/hardpoint similarity between the JVN-10N (dual SRM-6s) and JVN-10P (SRM-6 + dual SSRM-2s) may not be a disqualifying factor for the Javelin.
(The third variant would be the laser-boating JVN-10F, aka "Fire Javelin".)





5 user(s) are reading this topic

0 members, 5 guests, 0 anonymous users