Jump to content

Ultimate Mech Discussion Thread

BattleMech Balance

20517 replies to this topic

#6221 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 05 December 2013 - 08:57 PM

View PostJohn MatriX82, on 05 December 2013 - 03:21 PM, said:


I have been a modeler for many years, trying to develop some self-produced games with another friend. I've now quit 3D modelling, I've never been capable to draw anything besides simple shapes and I deeply envy your skills, though I was able to "think" what I wanted to model and render it in 3D directly.

You should make an appliance, do it or I'll pit against you the whole FM :)

well, I applied, but I am 100s of miles away from home, so to say my resume was vestigial is an understatement. I hope my body of work counts for more than self promoting words!

#6222 Ens

    Member

  • PipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 1,088 posts
  • LocationGermany

Posted 06 December 2013 - 01:59 AM

View PostBishop Steiner, on 04 December 2013 - 10:01 AM, said:

Posted Image




Awwwww baby.... come to papa!!!

#6223 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,206 posts
  • LocationBrazil

Posted 06 December 2013 - 04:13 AM

Updated the opening post. (have you checked it out lately?)

#6224 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 06 December 2013 - 04:59 AM

View PostOdanan, on 06 December 2013 - 04:13 AM, said:

Updated the opening post. (have you checked it out lately?)

The Wolfhound, Hermes, Javelin, and Thorn each fit the criteria listed in NGNG #94, and none of them would require overhauling the 'Mech Engine system (thus currently making each of them far more likely to be implemented than the UrbanMech); each of them should be listed as a candidate for the next Light chassis.

#6225 SgtMagor

    Member

  • PipPipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 3,542 posts

Posted 06 December 2013 - 05:54 AM

I've waited to long already for this mech where is the BANSHEE!Posted Image

#6226 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 06 December 2013 - 07:22 AM

View PostStrum Wealh, on 06 December 2013 - 04:59 AM, said:

The Wolfhound, Hermes, Javelin, and Thorn each fit the criteria listed in NGNG #94, and none of them would require overhauling the 'Mech Engine system (thus currently making each of them far more likely to be implemented than the UrbanMech); each of them should be listed as a candidate for the next Light chassis.

are there enough wolfhound variants? I thought only 2 existed at this time?

#6227 Phoenix Branson

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,173 posts
  • LocationTexas

Posted 06 December 2013 - 10:17 AM

View PostBishop Steiner, on 05 December 2013 - 08:57 PM, said:

well, I applied, but I am 100s of miles away from home, so to say my resume was vestigial is an understatement. I hope my body of work counts for more than self promoting words!


Good luck man! You have a good shot with your amazing work.

#6228 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 06 December 2013 - 10:20 AM

View PostMaverick01, on 06 December 2013 - 10:17 AM, said:

Good luck man! You have a good shot with your amazing work.

eh, interview and job app skills are not part of my amazing repertoire, though.

And it didn't really have much details as to what the position would entail. (But am really worried it would entail a mo0ve to Canada. Don't mind traveling there for work, but do not want to move there. Just got my residency here, ya know?)

#6229 CDLord HHGD

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 9,190 posts
  • Location"You're not comp if you're not stock."

Posted 06 December 2013 - 10:32 AM

View PostBishop Steiner, on 06 December 2013 - 10:20 AM, said:

eh, interview and job app skills are not part of my amazing repertoire, though.

And it didn't really have much details as to what the position would entail. (But am really worried it would entail a mo0ve to Canada. Don't mind traveling there for work, but do not want to move there. Just got my residency here, ya know?)

Hopefully they' let you work remote. Worst case, as a freelance artist, they pay you for your art individually...

#6230 Jody Von Jedi

    Member

  • PipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 1,551 posts
  • LocationNorth Carolina

Posted 06 December 2013 - 11:01 AM

Bishop Steiner,

Best wishes with the job app. Hopefully they'll let you work remote. That would be the perfect circumstances for you.

Jody Von Jedi (Jodi Von Jedi) :D

#6231 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 06 December 2013 - 12:21 PM

View PostBishop Steiner, on 06 December 2013 - 07:22 AM, said:

are there enough wolfhound variants? I thought only 2 existed at this time?

WLF-1: introduced in 3028
WLF-1A: introduced in 3028
WLF-1B: introduced in 3028

While a 'Mech does (currently) need to have at least three variants (with distinct designations) canonically extant around 3050 in BattleTech to be a likely candidate for inclusion in MWO, similarity of starting loadout & minimum hardpoint distribution doesn't seem to be a disqualifying factor in and of itself - see QKD-4G vs QKD-4H & HGN-732 vs HGN-733.

Though, the Wolfhound's combination of having all of the variants have similar minimum hardpoint requirements (the WLF-1A starts with one less MLas than the others) and having all of the variants start as laser boats could could potentially hurt its chances somewhat... while also being part of what would make it a rather controversial selection.

#6232 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 06 December 2013 - 12:55 PM

View PostStrum Wealh, on 06 December 2013 - 12:21 PM, said:

WLF-1: introduced in 3028
WLF-1A: introduced in 3028
WLF-1B: introduced in 3028

While a 'Mech does (currently) need to have at least three variants (with distinct designations) canonically extant around 3050 in BattleTech to be a likely candidate for inclusion in MWO, similarity of starting loadout & minimum hardpoint distribution doesn't seem to be a disqualifying factor in and of itself - see QKD-4G vs QKD-4H & HGN-732 vs HGN-733.

Though, the Wolfhound's combination of having all of the variants have similar minimum hardpoint requirements (the WLF-1A starts with one less MLas than the others) and having all of the variants start as laser boats could could potentially hurt its chances somewhat... while also being part of what would make it a rather controversial selection.

*sigh*

I would kill for CGL to stop rewriting Battletech history, with all this retcon bullcrap, and actually start providing NEW stuff that doesn't contradict 30 years of official play and tournaments and fluff.

#6233 FireSlade

    Member

  • PipPipPipPipPipPipPipPip
  • 1,174 posts
  • LocationStrana Mechty

Posted 06 December 2013 - 01:38 PM

View PostBishop Steiner, on 06 December 2013 - 12:55 PM, said:

*sigh*

I would kill for CGL to stop rewriting Battletech history, with all this retcon bullcrap, and actually start providing NEW stuff that doesn't contradict 30 years of official play and tournaments and fluff.

It would be nice if they rewrote a few mech designs to be available before 3050 so that there are at least 3 variants. :D

#6234 Strum Wealh

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Raider
  • The Raider
  • 5,025 posts
  • LocationPittsburgh, PA

Posted 06 December 2013 - 01:41 PM

View PostBishop Steiner, on 06 December 2013 - 12:55 PM, said:

*sigh*

I would kill for CGL to stop rewriting Battletech history, with all this retcon bullcrap, and actually start providing NEW stuff that doesn't contradict 30 years of official play and tournaments and fluff.

View PostFireSlade, on 06 December 2013 - 01:38 PM, said:

It would be nice if they rewrote a few mech designs to be available before 3050 so that there are at least 3 variants. :D

Or, PGI could reset the MWO timeline to 3149/3150, and go from there... :huh: :D

#6235 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,206 posts
  • LocationBrazil

Posted 06 December 2013 - 01:43 PM

View PostStrum Wealh, on 06 December 2013 - 12:21 PM, said:

WLF-1: introduced in 3028
WLF-1A: introduced in 3028
WLF-1B: introduced in 3028

While a 'Mech does (currently) need to have at least three variants (with distinct designations) canonically extant around 3050 in BattleTech to be a likely candidate for inclusion in MWO, similarity of starting loadout & minimum hardpoint distribution doesn't seem to be a disqualifying factor in and of itself - see QKD-4G vs QKD-4H & HGN-732 vs HGN-733.

Though, the Wolfhound's combination of having all of the variants have similar minimum hardpoint requirements (the WLF-1A starts with one less MLas than the others) and having all of the variants start as laser boats could could potentially hurt its chances somewhat... while also being part of what would make it a rather controversial selection.

Oh...

Variant 1: 5 energy hardpoints;
Variant 2: 4 energy hardpoints;
Variant 3: 5 energy hardpoints.

Are you kidding?

View PostFireSlade, on 06 December 2013 - 01:38 PM, said:

It would be nice if they rewrote a few mech designs to be available before 3050 so that there are at least 3 variants. :D

They just need to add some new (even is extremely rare) variants, for the MWO's sake.

#6236 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,206 posts
  • LocationBrazil

Posted 06 December 2013 - 01:46 PM

View PostStrum Wealh, on 06 December 2013 - 04:59 AM, said:

Hermes

Another all-variants-are-laser-boats mech? Nope.

#6237 Red squirrel

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,626 posts

Posted 06 December 2013 - 01:48 PM

Why not a Panther or Hollander as next light mech?
Oh, I'd love the Hollander.

Too bad we wont get any additional mediums any time soon. I would vote for the Crab.

Finally, IMHO the Mauler would be the best choice for the next Assault. If you look at the Stalker 'variants'
and all those PGI invented Hero mechs - I see no reason why PGI could not make the Mauler work.

MAL-1R
left arm: 1 energy
left torso: 1 missile (15 tubes) 2 ballistic
right torso: 1 missile (15 tubes) 2 ballistic
right arm: 1 energy

MAL-2R
left arm: 2 energy
left torso: 1 missile (10 tubes) 2 ballistic
right torso: 1 missile (10 tubes) 2 ballistic
right arm: 2 energy

MAL-3R
left torso: 2 missile (15 tubes) 1 ballistic
center torso (or cockpit): 1 energy
right torso: 2 missile (15 tubes) 1 ballistic

just an idea....

#6238 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,206 posts
  • LocationBrazil

Posted 06 December 2013 - 01:49 PM

View PostStrum Wealh, on 06 December 2013 - 04:59 AM, said:

Javelin

Possible, as discussed before, but unlikely.

View PostStrum Wealh, on 06 December 2013 - 04:59 AM, said:

Thorn

Who wants a Thorn in MWO?

Edited by Odanan, 06 December 2013 - 01:53 PM.


#6239 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,206 posts
  • LocationBrazil

Posted 06 December 2013 - 01:53 PM

View PostRed squirrel, on 06 December 2013 - 01:48 PM, said:

Why not a Panther or Hollander as next light mech?
Oh, I'd love the Hollander.

Too bad we wont get any additional mediums any time soon. I would vote for the Crab.

Finally, IMHO the Mauler would be the best choice for the next Assault. If you look at the Stalker 'variants'
and all those PGI invented Hero mechs - I see no reason why PGI could not make the Mauler work.

MAL-1R
left arm: 1 energy
left torso: 1 missile (15 tubes) 2 ballistic
right torso: 1 missile (15 tubes) 2 ballistic
right arm: 1 energy

MAL-2R
left arm: 2 energy
left torso: 1 missile (10 tubes) 2 ballistic
right torso: 1 missile (10 tubes) 2 ballistic
right arm: 2 energy

MAL-3R
left torso: 2 missile (15 tubes) 1 ballistic
center torso (or cockpit): 1 energy
right torso: 2 missile (15 tubes) 1 ballistic

just an idea....

Just one of these variants is current possible in the game because of the timeline (see the OP).

About Mauler variants:

View PostOdanan, on 14 November 2013 - 08:07 AM, said:

3 "variants" for the Mauler (probably too powerful, tough):

Mauler MAL-1R
XL Engine, Ferro Fibrous

RA 1x ER Large Laser (2x Energy Hardpoints)
RT 2x AC/2, 1x LRM15 (2x Ballistic Hardpoints, 1x Missile Hardpoint)
CT -
H -
LT 2x AC/2, 1x LRM15 (2x Ballistic Hardpoints, 1x Missile Hardpoint)
LA 1x ER Large Laser (2x Energy Hardpoints)

---------------------------
Mauler DCMS-MX90-D (Daboku)

RA 1x Large Laser (1x Energy Hardpoint)
RT 2x AC/2, 1x LRM10 (3x Ballistic Hardpoints, 1x Missile Hardpoint)
CT -
H -
LT 2x AC/2, 1x LRM10 (3x Ballistic Hardpoints, 1x Missile Hardpoint)
LA 1x Large Laser (1x Energy Hardpoint)

---------------------------
Mauler MAL-1PT5 (Linesman)

RA 1x Medium Laser (1x Energy Hardpoint)
RT 2x AC/2, 1x LRM15 (2x Ballistic Hardpoints, 2x Missile Hardpoints)
CT -
H -
LT 2x AC/2, 1x LRM15 (2x Ballistic Hardpoints, 2x Missile Hardpoints)
LA 1x Medium Laser (1x Energy Hardpoint)

PGI, please?

Edited by Odanan, 06 December 2013 - 01:57 PM.


#6240 Red squirrel

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,626 posts

Posted 06 December 2013 - 02:26 PM

The MAL-1R 10 hardpoints seem like overkill - but looks good to me :blink:
Maybe it should have only 1 energy hard point per arm.

Okay, you might ask: "But then it looks like a cheap version of the Mauler DCMS-MX90-D (Daboku)"
I would answer: "Look at the Stalker" :D
When they released the amazing 5 identical Stalker variants for me all arguments about "3 different variants in the timeline at least" went ad adsurdum. Also PGI seems to have a fable to create one superior variant (e.g. SDR-5D).

Finally, they could give it a larger engine cap to compensate that like the CTF-4X vs the other variants.

Edited by Red squirrel, 06 December 2013 - 02:27 PM.






16 user(s) are reading this topic

0 members, 16 guests, 0 anonymous users