stjobe, on 24 January 2014 - 05:43 AM, said:
Yes, the "limit customization to number of tubes" is a pretty good one for missiles (and the current implementation of tubes in MWO is really silly; 1xLRM-15 in a CN9-A fires in two volleys, but 3xLRM-10 fires in one? LOLWUT?).
I've spread that idea anywhere but ghost heat is sooo way better
stjobe, on 24 January 2014 - 05:43 AM, said:
Restricting ballistics and energy by crit slots in some way is probably also a workable idea; in the case of the K2, it has a 1-slot ballistic in the side torsos, so it could fit a MG or an AC/2, but nothing bigger.
Yes I was just wondering to say that you could allow something bigger tha dual AC2s, but rendering impossible to mount dual AC20s or GRs.
Stalkers normally have 2+2 energy crit slots (arm+side torso) so the total is 8. Don't allow any upgrade (those things already have enough hardpoints

), you can go 4xLL @ max (two energy hardpoints are lost) or 2xPPC+2ML. To me 4 LLs aren't a big issue, but 5 or 6 can be. This system prevents those things, so awesome could be Awesomes because of 3PPC goodness. Without ghost heat.
Bishop Steiner, on 24 January 2014 - 05:55 AM, said:
I still think sized hardpoints do what is desired just fine, but the max crits per weapon class has some potential too. (though it seems some things are being preemptorally decided. Why does a HBK-4H get only 7 ballistic crits, a mech built around a 12 ton gun, while a CPLT-K2 you recommend 10 ballistic crits for a mech built around two half ton weapon systems? One issue with MWO is there are getting to be too many "exceptions" to the rules to begin with (which just highlights how poorly some of the rules decisions PGI made were to begin with, and now we get the legion of bandaid fixes.)
You know I'm not a TT knowledge-man, I just see that the 4H comes with an AC10, given that it has more hardpoints than the 4G, the latter should be "awarded" AC20 capability vs what the 4H should do, otherwise guys like me wouldn't even bother with the 4G skipping it altogether and use the 4H instead of this (because I can get the AC 20 with more energy backups in the 4H).
The idea of the K2 with 10 crits it's not "exception"; I think that things like MGs, AC5s and AC2 are something like "tier I", tier 2 is UAC5+LBX+AC10, tierIII GR and AC 20. So in my idea an heavy mech could be allowed to have a slight upgrade capability because it may be able to fit also an AC5 or similar things instead of an mgun. It's always "spitting numbers" thingy, whatever
Edited by John MatriX82, 24 January 2014 - 06:02 AM.