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Ultimate Mech Discussion Thread

BattleMech Balance

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#7201 BarHaid

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Posted 17 February 2014 - 09:13 AM

View PostAntiKorper, on 16 February 2014 - 05:03 PM, said:


ok I understand about the lack of clan weapon tech np... but it's just the exhange between hard points vs weight is what I am not sure I fully agree with... and thanks for the help =)

A note of clarification: EndoSteel and Ferrofibe do not remove any of your mech's hardpoints; they just take up space. That can be a real issue with Heavy and Assault mechs, as those double heat sinks also take up lots of space!

#7202 Odanan

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Posted 17 February 2014 - 09:44 AM

If the Double Heat Sinks didn't double the HS inside the engine, IS tech would be pretty balanced. (well, except for the sub-par lighter ACs and LB-Xs and the very good medium lasers and PPCs)

#7203 Bishop Steiner

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Posted 17 February 2014 - 01:09 PM

View PostOdanan, on 17 February 2014 - 09:44 AM, said:

If the Double Heat Sinks didn't double the HS inside the engine, IS tech would be pretty balanced. (well, except for the sub-par lighter ACs and LB-Xs and the very good medium lasers and PPCs)

ppc's ain't that good. I'd actually say the standards are a little weak, TBH. With the projectile speed buff, AND the minimum range, removing the EMP effect from the PPC under 90 meters was a step too much.

#7204 Odanan

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Posted 17 February 2014 - 04:22 PM

View PostBishop Steiner, on 17 February 2014 - 01:09 PM, said:

ppc's ain't that good. I'd actually say the standards are a little weak, TBH. With the projectile speed buff, AND the minimum range, removing the EMP effect from the PPC under 90 meters was a step too much.

Oh no, I'm talking about TT. In MWO AC/2s and AC/5s are very good (and some people are actually very skilled with the LB-X)

#7205 Odanan

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Posted 18 February 2014 - 11:24 AM

So, Griffin and Wolverine will be released only in April and May... So much for the 2 mechs/month. :D

(at least I will get my Banshee in March)

#7206 Bishop Steiner

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Posted 18 February 2014 - 11:28 AM

View PostOdanan, on 18 February 2014 - 11:24 AM, said:

So, Griffin and Wolverine will be released only in April and May... So much for the 2 mechs/month. :D

(at least I will get my Banshee in March)

Banshee been confirmed?

#7207 Odanan

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Posted 18 February 2014 - 11:35 AM

View PostBishop Steiner, on 18 February 2014 - 11:28 AM, said:

Banshee been confirmed?

No! I'm just assuming it.

#7208 SgtMagor

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Posted 18 February 2014 - 11:58 AM

well, the flame is on sale! get im while its hot!

#7209 Wieland

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Posted 18 February 2014 - 01:03 PM

View PostOdanan, on 18 February 2014 - 11:24 AM, said:

So, Griffin and Wolverine will be released only in April and May... So much for the 2 mechs/month. :D

(at least I will get my Banshee in March)

And, no 2 mechs/month means also there will be no more IS mechs for a very long time.
You can almost bet now, that they will release all the 16 3050 Clanners before there is another IS mech.
But, i fear something worse. They might do a time jump after the Clanners to give IS new weapons, leaving several classic mech designs behind in that process(especially several iconic assaults).

#7210 Strum Wealh

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Posted 18 February 2014 - 03:54 PM

View PostWieland, on 18 February 2014 - 01:03 PM, said:

And, no 2 mechs/month means also there will be no more IS mechs for a very long time.
You can almost bet now, that they will release all the 16 3050 Clanners before there is another IS mech.
But, i fear something worse. They might do a time jump after the Clanners to give IS new weapons, leaving several classic mech designs behind in that process(especially several iconic assaults).

I would expect that "two 'Mechs per month" is more likely to mean one of each tech base until they run out of 'Mechs for either.

The IS still plenty of 'Mechs left (assuming three or more ~3051/pre-Tukayyid variants + the implementation of MASC):
  • Flea(FLE-4, FLE-15, FLE-17)
  • Thorn (THE-N, THE-S, THE-T)
  • Hornet (HNT-151, HNT-152, HNT-171)
  • Mercury (MCY-99, MCY-98, MCY-97)
  • Mongoose (MON-66, MON-70, MON-67, MON-68)
  • Hermes (HER-1S, HER-1A, HER-3S/S1/S2)
  • Hussar (HSR-200-D, HSR-300-D, HSR-350-D)
  • Javelin (JVN-10N, JVN-10F, JVN-10P)
  • Panther (PNT-8Z, PNT-9R, PNT-10K)
  • Assassin (ASN-21, ASN-101, ASN-23)
  • Clint (CLNT-1-2R, CLNT-2-3T, CLNT-2-3U)
  • Crab (CRB-27, CRB-27sl, CRB-20)
  • Dervish (DV-6M, DV-6Md, DV-7D)
  • Hermes II (HER-2S, HER-2M, HER-4K, HER-5S)
  • Sentinel (STN-3L, STN-3K, STN-3KA/KB, STN-3M)
  • Vindicator (VND-1R, VND-1X, VND-1AA, VND-1SIC)
  • Vulcan (VT-2T, VT-5T, VT-5S)
  • Whitworth (WHT-1, WHT-1S, WHT-2)
  • Black Knight (BL-6-KNT, BL-7-KNT, BL-7-KNT-L)
  • Champion (CHP-1N, CHP-1N2, CHP-2N)
  • Grasshopper (GHR-5H, GHR-5N, GHR-5J)
  • Guillotine (GLT-3N, GLT-4L, GLT-4P, GLT-5M)
  • Lancelot (LNC25-01, LNC25-02, LNC25-03)
  • Banshee (BNC-3E, BNC-3M, BNC-3Q, BNC-3S, BNC-MC)
  • Charger (CGR-1A1, CGR-1L, CGR-1A5, CGR-1A9, CGR-3K)
  • Cyclops (CP-10-Z, CP-10-Z-DC, CP-10-Q, CP-11-A, CP-11-A-DC, CP-11-C)
  • Hatamoto-Chi (HTM-26T, HTM-27T, HTM-27U/C/CM, HTM-27V, HTM-27W, HTM-27Y)
  • Zeus (ZEU-6S, ZEU-5S, ZEU-5T, ZEU-6T, ZEU-6S-DC, ZEU-9S, ZEU-9S-DC)
With just the above 28 IS 'Mechs versus the 22 or so pre-Tukayyid Clan OmniMechs not included in the initial Clan Package (Dasher, Koshi, Dragonfly, Fenris, Vulture, Loki, Man O' War, Gladiator, Hankyu, Battle Cobra, Pouncer, Shadow Cat, Stooping Hawk, Nobori-nin, Crossbow, Cauldron-Born, Kingfisher, Fire Falcon, Phantom, Black Lanner, Night Gyr, and Turkina) plus the eight OmniMechs that were included in the Clan Package (for a total of 30 Clan OmniMechs), PGI could easily have enough 'Mechs to follow a "1 IS 'Mech + 1 Clan 'Mech per month" scheme for for over two years - by which point, several new chassis (such as the Clan-built Linebacker and Grendel) could become available.

Additionally, changes to the MWO Engine weighting system could allow for the UrbanMech (with its UM-R60, UM-R60L, UM-R50, and UM-R63 variants) to be implemented, while (per the suggestion of Bishop Steiner) removal of the lower-arm and hand-actuators would allow for the implementation of the King Crab (with its KGC-000, KGC-010, and KGC-0000 variants) in the absence of the (inordinately more preferable, IMO) ability to crit-split those weapons that had the ability in BattleTech.

Edited by Strum Wealh, 18 February 2014 - 04:05 PM.


#7211 FireSlade

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Posted 18 February 2014 - 04:06 PM

The just gave us the Griffin too for today

#7212 Carnifex125

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Posted 18 February 2014 - 04:43 PM

New assault this MArch??, I know its not likely, but I am REALLY hoping for King Crab. Especially after seeing Alex's sketches.

I wouldnt care if they didnt have double AC20 varients, I just want to pilot King Crabs in this game. I would buy a ton of MC just for them.

#7213 Bishop Steiner

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Posted 18 February 2014 - 05:05 PM

View PostSgtMagor, on 18 February 2014 - 11:58 AM, said:

well, the flame is on sale! get im while its hot!

it is?

#7214 FireSlade

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Posted 18 February 2014 - 05:10 PM

King Crab would be a fun mech but if it came out, they would need to release the Crab shortly after. Also I think that the real reason that the King Crab was not released was that it would basically take all Atlas's off of the table (except the DDC) and replace them with a shorter profile mech that can potentially pack more firepower in it (especially if it is XL friendly). The splitting slot excuse that they gave was a tad weak since the XL engine does just that and they could just make a special KG AC20 that does just that but limit it to just the KG.

#7215 Bishop Steiner

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Posted 18 February 2014 - 05:17 PM

View PostFireSlade, on 18 February 2014 - 05:10 PM, said:

King Crab would be a fun mech but if it came out, they would need to release the Crab shortly after. Also I think that the real reason that the King Crab was not released was that it would basically take all Atlas's off of the table (except the DDC) and replace them with a shorter profile mech that can potentially pack more firepower in it (especially if it is XL friendly). The splitting slot excuse that they gave was a tad weak since the XL engine does just that and they could just make a special KG AC20 that does just that but limit it to just the KG.

or simply remove the hand actuators as they serve no real purpose in MWO, and in the first printing were not there at all.

That said, whether the KGC replaced the Atlas or not would depend a lot on it's agility profile. If (which I would recommend) they made it as ponderous as most Stalkers? Then it is a nice addition, but not a direct replacement.

#7216 Odanan

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Posted 18 February 2014 - 05:46 PM

View PostFireSlade, on 18 February 2014 - 04:06 PM, said:

The just gave us the Griffin too for today

Amazing PGI! Thanks!

#7217 Odanan

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Posted 18 February 2014 - 05:53 PM

(Now let's hope there will be new mech in April and May)

#7218 ssm

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Posted 18 February 2014 - 06:09 PM

View PostOdanan, on 18 February 2014 - 05:53 PM, said:

(Now let's hope there will be new mech in April and May)

I'm pretty sure PGI has at least 3-4 mechs (besides Clans) in various stages of development prepared just in case. They are in the same hat as, for example, Quickdraw was.

#7219 Bishop Steiner

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Posted 18 February 2014 - 06:25 PM

so......

Just gotta vent my disappointment about the "Community Cockpit Items".

perhaps there are more to come, and we did sign away any rights to our ideas. That said, essentially NONE of the featured items were designed by the "Winners". And the closest as far as I can tell, is the "PUG IN HELMET", which while cute, is NOT
Posted Image

If that is supposed to be mine, I am very saddened. Yes some of it is ego, but part of winning is the bragging rights, the ability to say, "Hey my idea, no matter how minor, made it into the game". But How does one take a Urbanmech riding a Pug and get a "Helmet Wearing Pug"? That is like contributing a red corvette and the modelers adding a pink VW instead.

I'm even a little concerned that they won't injec the "winners" ideas at all, but just keep farming the losers, to minimize any "pay outs" they would need do. (sorry for sounding distrustful)

As much a concern to me, is that folks like Pyrrho, who contributed the Oscillating Fan, for instance, see their idea in, but have to pay for it. I think it would be a grand gesture from PGI to inject the item into the designers accounts. Not the "entire" winners package, mind you, just their idea. I think a little thing like that, and an email from the mods, would actually make the people on here more likely to spend knowing that PGI really does reciprocate the support from the community.

Anyhow, I am probably going to repost this as a "petition" on the Fan Art section, for any who would care to support it. Also if you agree with me, please, contact support and let them know. Thanks guys, rant over!

http://mwomercs.com/...-a-total-crock/

Edited by Bishop Steiner, 18 February 2014 - 09:39 PM.


#7220 Strum Wealh

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Posted 18 February 2014 - 06:31 PM

View PostBishop Steiner, on 18 February 2014 - 05:17 PM, said:

or simply remove the hand actuators as they serve no real purpose in MWO, and in the first printing were not there at all.

That said, whether the KGC replaced the Atlas or not would depend a lot on it's agility profile. If (which I would recommend) they made it as ponderous as most Stalkers? Then it is a nice addition, but not a direct replacement.

Perhaps a KGC agility profile might be a blend of the two - combining the movement archetype of the Atlas (which is in the "Huge" category, versus the Stalker being in the "Large" category) with the torso twist/pitch ranges of the Stalker (20° pitch & 60° yaw, versus the Atlas' 16° pitch & 80° yaw)? ;)

And without the Lower Arm Actuators, the KGC-000 and KGC-0000 would be limited to arm pitch with no arm yaw (that is, 30° pitch & 0° yaw), while the KGC-010 would have the Lower Arm & Hand Actuators in each arm and sacrifice the ability to carry AC/20s for the improved aiming ability of mobile arms (with, say, 30° pitch & 20° yaw - the same as the HGNs, VTRs, and ON1s)? :)





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