Ok, this is pretty simple. Current I.S. mech lab allows for more customization then is canonically possible for a Battlemech, but it is so that we can have an enjoyable game. That is NOT to say you couldn't have one otherwise, it's just how PGI has decided to go. IS mechs can technically mod anything in canon, but moving anything or upgrading anything required MONTHS of time and had the possibility of not working due to a 'mechs structure not being able to handle it. Ergo why we had mass produced variants. Omni-mechs have essentially the same thing for core design parts, but weapons bay that were slid in and slide out to make weapon changes on the fly basically.
This means, very simply, that they will devise something to set Omni-mechs apart from standard mechs. My thoughts are that their hardpoints will not be hard coded to a weapon type. Example, Clan Omni-Mech A has 3 hardpoints in it's arms, and 2 per R/L Torso. Inner Sphere Battlemech A has the same, but the difference is that Clan Omni-Mech can place any combo of weapons in those hardpoints where IS Mech cannot. He's got 3 Ballistics in the arms and 2 Lasers in the torsos, meaning he's more restricted then an Omni while still being able to be modded like it's currently able.
As for locking engines/etc, if they do this (and I'm not really sure they will, but there's gotta be something to make variants unique maybe,) then you'll probably see as discussed earlier with the ability to unlock certain things. Honestly if Clanners don't like this idea, I'm really not overly worried about it. Lots of possibility for cheese, but then that's exactly what the Clans are. They brought cheese to TT, they'll bring cheese to MW:O unless PGI alters how they work. And that...is a scary idea since the backlash from Clanners will be epic if their shiny toys get messed with.
Wtb Cyclops or Hatamoto-Chi, though a Zeus is fine too. (Cyclops for second ECM Assault, go!)
HAV0C, on 02 February 2013 - 02:49 AM, said:
I personally would like to see a 'stock only' game mode one day. Where each team gets to select their mech and you get the default loadout of the mechs with no modifications done. The only thing you'd be able to tweak would perhaps be Moduals, past that you run it as it came from the factory. I think it'd really let people test their mettle, as it's not who brings the best build as much as who can elevate their abilities in a stock 'mech and use what they have at their disposal. Your LRM launchers only have two tons of ammo? Well I guess that means you better play smart and not waste your ammo then huh? That UAC 5 only has 25 rounds? Better make damn sure you hit with all 25 of them then!
Just my thoughts on that end.
<S> See y'all dirtside.
-Colonel Andrew "Havoc" Davis
Death's Hand Brigade Mercenaries
Well, they've talked about letting us have private matches, which is one more way we might be able to actually have stock battles or tournaments. Having an official game mode would be pretty awesome, even making it a part of a future Solaris section of the game would be neat too. Things change SOOO quickly when you can't mod a 'mech (for example, the Jenner F would see more play possibly then the D due to armor values /etc.)
I'll say it again though.....
Wtb Cyclops or Hatamoto-Chi, though a Zeus is fine too. (Cyclops for second ECM Assault, go!)
Edited by Jack Gallows, 02 February 2013 - 05:26 AM.