Butane9000, on 27 July 2013 - 10:54 AM, said:
I'll raise you these!
Unreleased in italics
My guesses in bold
* marks a same weight IIC variant
- Role, based on Sarna (which is based on the intro rulebook)
Lights
Locust (20)
Flea (20)
Mongoose (25)
Commando (25)* - Striker, Scout
Hermes (30)
Spider (30) - Scout
Raven (35)
Jenner (35)* - Striker
Mediums
Cicada (40) - Scout
Clint (40)* - Scout
Blackjack (45)
Hunchback (50)* - Juggernaut
Centurion (50)
Trebuchet (50) - Missile Boat
Shadow Hawk (55) - Skirmisher
Wolverine (55)
Heavies
Dragon (60) - Brawler
Quickdraw (60)
Catapult (65) - Missile Boat
Jagermech (65) - Sniper
Thunder Bolt (65)
Cataphract (70)
Guillotine (70)*
Orion (75)*
Assaults
Awesome (80) - Sniper
Victor (80)
Stalker (85)
Battlemaster (85)
Cyclops (90)
Highlander (90)*
Banshee (95) - Sniper
Atlas (100) - Juggernaut
Available mechs (if they ever add in more IS mechs past the known "32")
- Urbanmech (30) (fan favorite)
- Firefly (30) (alternate option to Spider, missile hard points)
- Wolfhound (35)
- Panther (35)
- Firestarter (35) (Strong contender for one of the remaining light spots)
----------------------------
- Hermes II (40)
- Assassin (40)
- Sentinel (40)
- Whitworth (40)
- Vindicator (45)
- Phoenix Hawk (45) (reseen)
- Hatchetman (45) (if they ever introduce melee this is a garaunteed unit)
- Wyvern (45)
- Crab (50)
- Enforcer (50)
- Hoplite (55) (fast heavy medium)
- Dervish (55)
- Kintaro (55)
----------------------------
- Lancelot (60)
- Champion (60)
- Warhammer (70) (reseen?)
- Grasshopper (70)
- Black Knight (75)
- Flashman (75)
- Marauder (75) (reseen?)
----------------------------
- Charger (80)
- Hatamoto-Chi (80)
- Zeus (80)
- Thug (80)
- Crockett (85)
- Shogun (85)
- Emperor (90)
- Mauler (90)
- Annihilator (100)
- Devastator (100)
- King Crab (100)
- Imp (100)
So they've got lots of mechs to choose from. Lots of mediums and assaults too. Note I know some of those don't have the 3 required variants but theyr'e on the list because the devs have officially thrown out the keeping directly to the timeline though they seem to be keeping to it softly.
I chose the Mongoose and Hermes because both are Humanoid bipedal lights which are a rarity among the currently light lineup. They also are in the lighter weight classes and the Mongoose is a command light.
I chose the Clint because it has a IIC variant that doesn't change the tonnage. It also is in the lighest medium weight bracket.
I chose the Guillotine because it has a IIC variant that doesn't change the tonnage.
I chose the Banshee because it's a unique tonnage and the Cyclops for a command assault.
Them choices.
Though, for one of the Light and the Medium, they could double-up with the 30-ton
Hermes (with its
HER-1S,
HER-1A, and
HER-1B variants; the HER-
3S/
3S1/
3S2 variants might also be available, but require MASC to be implemented) and the 40-ton
Hermes II (with its
HER-2S,
HER-2M,
HER-4K, and
HER-5S variants).
For the other Light 'Mech, the
Mongoose could flesh out the 25-ton bracket with the "basic/standard"
MON-66 variant (uses Endo Steel, FF Armor, and Beagle), the
MON-69 variant (-1 Beagle, +1 laser, +1 SRM-2), the
MON-70 variant (-1 Beagle, -1 laser, +2 flamers), the
MON-67 variant (no LosTech, + armor), and/or the
MON-68 variant (no LosTech, mounts a single LL in the RA).
It's also one of the few 'Mechs that is outfitted with the digitigrade/"double-knee" leg design.
For the remaining Heavy, I could see the
Grasshopper (with its
GHR-5H,
GHR-5J, and
GHR-5N variants) having a decent chance of winning out over the Guillotine; while the Grasshopper has fewer timeline-appropriate variants (three, to the Guillotine's four), there is more variation in terms of weapon numbers and placement among the
Grasshopper variants (whereas, by contrast, all of the
Guillotine variants have exactly the same minimum hardpoints in exactly the same places, and would need to have more than six total hardpoints (and, thus, more hardpoints than every other Heavy 'Mech in-game thus far) to create any variation).
- GHR-5H: 1 energy hardpoint in each of the LA, LT, CT, RT, and RA; 1 missile hardpoint in the HD; 1 AMS hardpoint in the LT
- GRH-5J: 2 energy hardpoints in each arm; 1 energy hardpoint in the CT, 1 missile hardpoint in the HD; 1 AMS hardpoint in the LT
- GHR-5N: 1 energy hardpoint in each of the LA, LT, HD, and RA; 2 energy hardpoints in the RT; 1 AMS hardpoint in the LT
As an alternate proposal for the GRH-5J, it could be equipped with 1 energy hardpoint in each arm, 2 energy hardpoints in the CT, 1 missile hardpoint in the HD, 1 AMS hardpoint in the LT, and one ECM hardpoint in the LT; the loss of one weapon hardpoint (for a total of five) in exchange for ECM capability is intended to play up the
Grasshopper's role as "a stealthy hunter-killer of light and medium 'Mechs".
In terms of Assaults, I agree that the
Banshee and
Cyclops are probably the top candidates, for reasons respectively given
here and
here.
(Note: BTE seems to change its links around every few months, so older posts with BTE links may no longer link to the correct 'Mech.)