Spheroid, on 09 September 2013 - 09:38 AM, said:
Listen, Clan tech is not going to be overpowered. The reason ghost heat exists is to heavily, heavily discourage stacking of effective weapons without developing different gameplay mechanics from already existing weapon types. The developers are on record as saying as much.
a ULtra AC20 following the current UAC5 mechanism, is not going to be ovepowered HOW? Sure it might jam after one shot. Or it might pound out 7 shots before it jams. BEcause of the heat, it'll be shutdown, but you wont care because you will be dead. They would have to invent a host of new features, like they are doing now with ghost heat, Gauss charge, etc to make it work. (Like giving it severe recoil that gets worse with each shot, forcing ones fire to "walk".
Or they could have simply designed UACs and other weapons correctly in the first place, as an ac that could fire a double tap, at the risk of jamming, but follows the basic cooldown and such of it's parent type in all other respects.
Streak SRM6s? Yeah, unless clan versions magically do less damage, we are talking 2.5 per missile that never misses. And Mechs like the Timberwolf C (i think) mount 4 racks of them.
So the basic Clan Tech IS broken. Bills and Ekman both have flat out said so. The only thing giving me hope is Bryan flatout saying they are looking at essentially re-writing clan tech to give it a more down and dirty, duellist feel, than th elegant SLDF, Unit fire feel of the Star League Lostech