#5401
Posted 09 October 2013 - 03:41 AM
https://pbs.twimg.co...ESTfY.jpg:large
and this....
https://pbs.twimg.co...I1KT6.jpg:large
Both look better in game then their concepts! Good looking machines!
So, noticed it a while back but it's easier to see here a bit, not sure how many people recognized that the Battlemaster has the double thumbs like the Shadow Hawk
#5402
Posted 09 October 2013 - 04:07 AM
Jack Gallows, on 09 October 2013 - 03:41 AM, said:
https://pbs.twimg.co...ESTfY.jpg:large
and this....
https://pbs.twimg.co...I1KT6.jpg:large
Both look better in game then their concepts! Good looking machines!
So, noticed it a while back but it's easier to see here a bit, not sure how many people recognized that the Battlemaster has the double thumbs like the Shadow Hawk
The Shadow Hawk looks the same size of the Battlemaster... :/
#5404
Posted 09 October 2013 - 06:38 AM
Butane9000, on 09 October 2013 - 05:49 AM, said:
I agree. One only hopes it's a perspective/camera angle issue and it turns out to be smaller.
I believe it is the camera angle. The Shadow Hawk looks to be about shoulder height to the Battlemaster.
Again though, you can tell the Battlemaster is heavier just from the bulk.
Edited by Colddawg, 09 October 2013 - 06:39 AM.
#5405
Posted 09 October 2013 - 02:02 PM
#5406
Posted 09 October 2013 - 02:54 PM
FireSlade, on 09 October 2013 - 02:02 PM, said:
and for a change, a comparatively small thigh gap. If the Launchers prove to be dynamic, might prove my favorite mech yet. (Though prying that honor from my Jager is gonna be a tough task, even the VTR hasn't quite dislodged those things from their roost)
#5407
Posted 09 October 2013 - 02:59 PM
Bishop Steiner, on 09 October 2013 - 02:54 PM, said:
Have not bought a Jagermech yet but right now my VTR-9K is my favorite 80kph assault mech though but the looks of the TDR it may become my favorite support mech. Looks like it will suck in every other role though.
#5408
Posted 09 October 2013 - 03:01 PM
FireSlade, on 09 October 2013 - 02:59 PM, said:
Have not bought a Jagermech yet but right now my VTR-9K is my favorite 80kph assault mech though but the looks of the TDR it may become my favorite support mech. Looks like it will suck in every other role though.
I think it will scrap with a standard engine just fine. Gotta ditch the missile though
#5410
Posted 09 October 2013 - 11:32 PM
Odanan, on 08 October 2013 - 09:29 AM, said:
[light]
- Locust (20t)
- Flea (20t)
- Commando (25t)
- Mongoose (25t) **
- Spider (30t)
- UrbanMech (30t) **
- Jenner (35t)
- Raven (35t)
- Firestarter (35t) *
- Cicada (40t)
- BlackJack (45t)
- Centurion (50t)
- Hunchback (50t)
- Trebuchet (50t)
- Kintaro (55t)
- Shadow Hawk (55t)
- Wolverine (55t)
- Griffin (55t)
- Dragon (60t)
- Lancelot (60t) **
- Quickdraw (60t)
- Catapult (65t)
- JagerMech (65t)
- Thunderbolt (65t)
- Cataphract (70t)
- Grasshopper (70t) **
- Orion (75t)
- Awesone (80t)
- Victor (80t)
- Zeus (80t) **
- Stalker (85t)
- Battlemaster (85t)
- Highlander (90t)
- Cyclops (90t) **
- Banshee (95t) *
- Atlas (100t)
**= mechs to round 9 mechs to all weight class.
Yes.
Yes yes.
Please.
Take note devs, this man is on the right path with it all.
I think that the Urbanmech is going to have to happen, but it would be nice if it was flexible enough to handle large engines and play like a light mech, or run a little tiny silly engine to make it a slow moving death egg sniper thing.
What would be interesting is how they plan on adding the melee weapon bearing mechs to this.
#5411
Posted 09 October 2013 - 11:41 PM
Bishop Steiner, on 09 October 2013 - 03:01 PM, said:
Yep, I hope that missile pod will "vanish" as the Atlas' SRM pack if you don't fill that missile hardpoint. Doesn't look bad, though we can't speculate with the scale (they have taken that screen to avoid us to speculate about it :/)
#5412
Posted 10 October 2013 - 04:59 AM
Bishop Steiner, on 09 October 2013 - 03:01 PM, said:
The missile launcher should stay as it is. It's nice to have omnies, but this is kinda a whole new caliber of modification.
...and it's stupid from a game design perspective as well, since it means the mech could only be played competetively with the missile slot removed. In the same spirit, Hunchback should loose it's hunch should no weapon be placed there. It's just unfair, uncool and it makes for a completely different mech.
#5413
Posted 10 October 2013 - 05:16 AM
Adridos, on 10 October 2013 - 04:59 AM, said:
The missile launcher should stay as it is. It's nice to have omnies, but this is kinda a whole new caliber of modification.
...and it's stupid from a game design perspective as well, since it means the mech could only be played competetively with the missile slot removed. In the same spirit, Hunchback should loose it's hunch should no weapon be placed there. It's just unfair, uncool and it makes for a completely different mech.
No. What I'm saying, is since the newer Mechs have dynamic Geometry, if you wan't durability, you have to ditch the missiles. AKA, only support units and suicidal people will mount missiles on most of the Phoenix Mechs (a decided problem with the Griffin, especially). Don't equip missiles, don't get the hunch. And yes, whenever they do the geometry pass on my beloved HBK, I would like that feature included. Doesn't help me though since I gots to have my AC20.
#5414
Posted 10 October 2013 - 07:47 AM
Bishop Steiner, on 10 October 2013 - 05:16 AM, said:
You've officially become a vatborn syringe baby... which touman are you a part of?
Dropping that missile launcher is like peeling the roof off a normal car. The designer dies a little bit inside and your car ends up splitting in half due to the lack of support structure. Detachable missile launcher. That's Clan stuff.
Edited by Adridos, 10 October 2013 - 07:50 AM.
#5415
Posted 10 October 2013 - 03:10 PM
Adridos, on 10 October 2013 - 07:47 AM, said:
You've officially become a vatborn syringe baby... which touman are you a part of?
Dropping that missile launcher is like peeling the roof off a normal car. The designer dies a little bit inside and your car ends up splitting in half due to the lack of support structure. Detachable missile launcher. That's Clan stuff.
Better the designer dies a little bit inside each time than me.
#5416
Posted 11 October 2013 - 05:19 AM
#5417
Posted 11 October 2013 - 06:39 AM
#5418
Posted 11 October 2013 - 09:11 AM
Colddawg, on 11 October 2013 - 05:19 AM, said:
No thank you! I prefer to think the techs can figure out how to actually unmount a launcher is they choose! And I double prefer all the Phoenix Mechs to not be given early death sentences by being stuck with massive Hunches to target. If they don't have variable geometry, PGI is going to be finding themselves forced to extend that refund window or get more bad community feelings than 3pV.
#5419
Posted 11 October 2013 - 09:46 AM
Bishop Steiner, on 11 October 2013 - 09:11 AM, said:
Of course they do.
Gets really easily turned into this:
See? No more hunch.
But now seriously. They will have to implement Mad Cat on some day. And when they do, people won't be happy if the first thing you say to them is to get rid of any weapons in the shoulders...
Face the issue now and get rid of it through any of the proposed systems on the Thud/Wolverine/Griffin.
#5420
Posted 11 October 2013 - 10:58 AM
Adridos, on 11 October 2013 - 09:46 AM, said:
Of course they do.
Gets really easily turned into this:
See? No more hunch.
But now seriously. They will have to implement Mad Cat on some day. And when they do, people won't be happy if the first thing you say to them is to get rid of any weapons in the shoulders...
Face the issue now and get rid of it through any of the proposed systems on the Thud/Wolverine/Griffin.
either you have turned into an optimist, or you have started hanging out in Capellan Opium dens, lol.
(But in a perfect world, it would indeed be nice)
13 user(s) are reading this topic
0 members, 13 guests, 0 anonymous users