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Ultimate Mech Discussion Thread

BattleMech Balance

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#12701 STEF_

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Posted 08 April 2016 - 04:50 AM

View PostImperius, on 08 April 2016 - 02:36 AM, said:

So right now PGI's big focus is the Tournament and CW phase 3, but mainly the tournament. If you want to maximize sales you should be releasing and selling Tier 1 mechs, not trying to push out the last few scrap mechs.

I'm sorry, but although being a comp player, I clearly can see that if PGI wants to make money they should sell something fun for the entire community.
Not for a small bunch of comp. or comp. "wannabe".

They've already lost thier biggest whales, that is the mayority of founders, already gone away.

Fun>> tier 1 mechs

#12702 Odanan

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Posted 08 April 2016 - 04:53 AM

View PostStefka Kerensky, on 08 April 2016 - 04:50 AM, said:

They've already lost thier biggest whales, that is the mayority of founders, already gone away.

Fun>> tier 1 mechs

Well, not many people play the same game for 4 years... people come and go. Hopefully, many of those former MWO players will return when PGI releases new big features like Solaris and Singleplayer.

#12703 STEF_

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Posted 08 April 2016 - 05:06 AM

View PostOdanan, on 08 April 2016 - 04:53 AM, said:

Well, not many people play the same game for 4 years... people come and go. Hopefully, many of those former MWO players will return when PGI releases new big features like Solaris and Singleplayer.

and also something giving the feeling of BT.
Since this thread is about mechs, I'm talking about those old 3025 mechs.
(but as previously said, I'm quite sad and pessimistic about this)

#12704 Nightshade24

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Posted 08 April 2016 - 05:16 AM

View PostCK16, on 28 March 2016 - 08:44 PM, said:

Well I have been playing MW4 Mercs lately and I found Marcus!
Posted Image

However you know how long it took to not find his mech in a black pile on the ground? I do not get for someone who got to his level of play would run that build!? I tried running the stock Mk.II that was bad enough to do well in, that build he has makes little sense for Solaris seems very weak. He is in the Assault Factory mach though, maybe more but the Mk.II is very fragile vs some of those builds and as stated he was known to die A LOT and very fast.

But would be nice to see if he has more ties with in Solaris, I don't think he is in the Clan Stable (I don't recall Wilder as a Clan blood name, though never know what a Van Wilder might do Posted Image)

For me it was very fun mech. It's just a little bit underpowered after Mektek was done. Clan Machineguns were much more powerful before the mektek. I find both the normal mk II and this manageable.

Should have asked me where Marcus Wilder is. I got notes on where EVERY single 'hero' mech is located and their pilot...
Even the unamed hero Raven that has an ER large laser and Clan LRM 20! (or in Mektek, just an LRM 20) which can be found on the opposite end of the Jungle Championship. Or the fact that the Kodiak and Arctic Wolf can be found in Solaris (Arctic Wolf is on a expeditionary game) and the kodiak was in the grand championship on the sands I believe...
Did I also mention that the only time you see a couldron born in MW4: M is in the Rogue ending for MW4 campaign and that the tank Magi is only on 2 maps (again being rogue ending, the other being a map on Halloran V I believe.)

View PostBishop Steiner, on 28 March 2016 - 10:11 PM, said:

as to why Marcus Wilder matters?

I pulled it up for a machine gun vomit inspired Hero mech. Unlike the "Beatstick" this thing already has an apocyphal lore on Solaris VII and such.

View PostTheArisen, on 28 March 2016 - 10:13 PM, said:

CK was searching for an appropriate hero MK2 and someone suggested Wilder.

That should be me.

View PostCK16, on 29 March 2016 - 05:52 PM, said:

Posted Image

Well I did a rendition of how a Marcus Wilder build could go.

Machine Gun's just look so tiny on an assault. BUT can anyone say 8 UAC2's?


Looks interesting. However in MW4: mercs the weapons went like...
Right Arm: 3 x Clan Machine Gun
Right Torso: 1 x Light Gauss Rifle, 2 x Jumpjets+
Left Torso: 1 x Light Gauss Rifle, 2 x Jumpjets+
Left Arm: 3 x Clan Machine Gun
(other improvementes: engine and jumpjet upgrades)

So yea, however at least your design looks more traditional to the timberwolf mk II. However I think the arm MG's should be additional machine guns on the ST.

Edited by Nightshade24, 08 April 2016 - 02:44 PM.


#12705 InFlamezZ Weaver

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Posted 08 April 2016 - 05:31 AM

Did anyone actually asked Russ about Muh Quadmechs recently like scorpion ,Tarantula , goliath e.t.c? I would love to see some sidestrafing Quads ;-;

#12706 Odanan

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Posted 08 April 2016 - 05:33 AM

View PostStefka Kerensky, on 08 April 2016 - 05:06 AM, said:

and also something giving the feeling of BT.
Since this thread is about mechs, I'm talking about those old 3025 mechs.
(but as previously said, I'm quite sad and pessimistic about this)

I still hope they release these IS old&gold mechs:
- Javelin
- Assassin
- Ostroc
- Charger

All of them are iconic and bring something "new" to their tonnage.
OK, except for the Ostroc (very similar to the Quickdraw), but it is a semi-Unseen, and the potential of the visual redesign is something to look forward.

Jumping fast missile boat 30 tonner? Check.
Jumping fast missile boat 40 tonner? Check.
80 tonner with so many different variants, jumping or jumpless, very fast or very slow, laser boats and mixed weapons. Check.

PS: instead of the Ostroc, I would pick the Excalibur for a really unique heavy.

#12707 xVLFBERHxT

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Posted 08 April 2016 - 05:36 AM

I am fine with the charger too odanan ;-)

#12708 Steinar Bergstol

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Posted 08 April 2016 - 05:41 AM

View PostInFlamezZ, on 08 April 2016 - 05:31 AM, said:

Did anyone actually asked Russ about Muh Quadmechs recently like scorpion ,Tarantula , goliath e.t.c? I would love to see some sidestrafing Quads ;-;


If, by some miracle, quads do arrive some day then the Goliath _NEEDS_ to retain its "tank on stilts" look. I shall accept no other aesthetic, no matter how silly it looks. :D

Posted Image

#12709 CK16

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Posted 08 April 2016 - 06:07 AM

View PostNightshade24, on 08 April 2016 - 05:16 AM, said:

For me it was very fun mech. It's just a little bit underpowered after Mektek was done. Clan Machineguns were much more powerful before the mektek. I find both the normal mk II and this manageable.

Should have asked me where Marcus Wilder is. I got notes on where EVERY single 'hero' mech is located and their pilot...
Even the unamed hero Raven that has an ER large laser and Clan LRM 20! (or in Mektek, just an LRM 20) which can be found on the opposite end of the Jungle Championship. Or the fact that the Kodiak and Arctic Wolf can be found in Solaris (Arctic Wolf is on a expeditionary game) and the kodiak was in the grand championship on the sands I believe...
Did I also mention that the only time you see a couldron born in MW: O is in the Rogue ending for MW4 campaign and that the tank Magi is only on 2 maps (again being rogue ending, the other being a map on Halloran V I believe.)

I pulled it up for a machine gun vomit inspired Hero mech. Unlike the "Beatstick" this thing already has an apocyphal lore on Solaris VII and such.

That should be me.


Looks interesting. However in MW4: mercs the weapons went like...
Right Arm: 3 x Clan Machine Gun
Right Torso: 1 x Light Gauss Rifle, 2 x Jumpjets+
Left Torso: 1 x Light Gauss Rifle, 2 x Jumpjets+
Left Arm: 3 x Clan Machine Gun
(other improvementes: engine and jumpjet upgrades)

So yea, however at least your design looks more traditional to the timberwolf mk II. However I think the arm MG's should be additional machine guns on the ST.


I did think about all 6 MG's in the ST's but chose 4 and 2 in the arms. I did this so a double ballistic arm version could be done and it would be a good build. Like Bishop requested 4 UAC's (well RAC but sorry :/) and 4 MG's and I think it looks a little more symmetric? I did like your suggestion though for a Hero out of Solaris but bot sure if it would be kinda meh lore wise since we have the Legend killer out of Solaris as well

#12710 InFlamezZ Weaver

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Posted 08 April 2016 - 06:39 AM

View PostSteinar Bergstol, on 08 April 2016 - 05:41 AM, said:

If, by some miracle, quads do arrive some day then the Goliath _NEEDS_ to retain its "tank on stilts" look. I shall accept no other aesthetic, no matter how silly it looks. Posted Image

Posted Image


as uniquly and silly it may look sadly that Look is Harmony Gold'd theres a "new" Goliath tho that kinda looks like an elephant.anyway im fine with any quads ,just someone with a twitter account or something just ask him if we might get Quads this year.

#12711 Steinar Bergstol

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Posted 08 April 2016 - 06:56 AM

View PostInFlamezZ, on 08 April 2016 - 06:39 AM, said:



as uniquly and silly it may look sadly that Look is Harmony Gold'd theres a "new" Goliath tho that kinda looks like an elephant.anyway im fine with any quads ,just someone with a twitter account or something just ask him if we might get Quads this year.


Nope. It's actually not Harmony Gold. The Goliath is, like the Battlemaster, Thunderbolt, Wolverine, Griffin, Shadow Hawk and Scorpion a design from the anime "Dougram Fang of the Sun" which is in no way Connected to Harmony gold. :)

The Harmony Gold "Robotech" designs are:

Stinger
Wasp
Valkyrie
(Ostscout)
Phoenix Hawk
Rifleman
Crusader
(Ostsol)
(Ostroc)
Archer
Warhammer
Marauder
Longbow

The Ost-mechs are _technically_ sorta Macross designs (based on the Zentraedi battlepods), but are changed so much from the original designs they'd barely Count anyways.


#12712 Bishop Steiner

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Posted 08 April 2016 - 07:06 AM

View PostOdanan, on 08 April 2016 - 05:33 AM, said:

I still hope they release these IS old&gold mechs:
- Javelin
- Assassin
- Vulcan
- Charger

All of them are iconic and bring something "new" to their tonnage.
OK, except for the Ostroc (very similar to the Quickdraw), but it is a semi-Unseen, and the potential of the visual redesign is something to look forward.

Jumping fast missile boat 30 tonner? Check.
Jumping fast missile boat 40 tonner? Check.
80 tonner with so many different variants, jumping or jumpless, very fast or very slow, laser boats and mixed weapons. Check.

PS: instead of the Ostroc, I would pick the CRUSADER for a really unique heavy.

FTFY

View PostInFlamezZ, on 08 April 2016 - 06:39 AM, said:

as uniquly and silly it may look sadly that Look is Harmony Gold'd theres a "new" Goliath tho that kinda looks like an elephant.anyway im fine with any quads ,just someone with a twitter account or something just ask him if we might get Quads this year.

It's been asked many times, the answer is a resounding NO.

To much resources to rig and design new mechanics, animations and such for such a limited pool of mechs, which are, in all ways, massively inferior, anyhow. The sales won't really back the work. Especially after people find out how bad they would be for hitboxes, and twisting, and Quad becomes synonymous with "DoA".

#12713 InFlamezZ Weaver

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Posted 08 April 2016 - 07:53 AM

i do not think that they are massivley inferior a couple of designs could even be meta with a couple of adjustments there are a couple of advantages actually over a normal battlemech turrets and sidestepping which would make them unique ... however i never said it would be easy but i would still love to see quadmechs and its not that impossible to code and develop and its not like im asking for crazy things like Land Air mechs or quadvees. You ARE right tho its only a limited pool of mechs.
oh and by the way a NO in the past might be a YES in the future just saying.

Edited by InFlamezZ, 08 April 2016 - 07:54 AM.


#12714 FLG 01

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Posted 08 April 2016 - 07:58 AM

The Crusader is not really my idea of "unique": another 64kph missile boat just with a slightly different set of back-up weaponry. It is nice from a nostalgia point of view.

The Excalibur however is more of a unique addition as it would be the first IS 70ton cavalry Mech. It does have some downsides with the too similar variants and the low hardpoint count, but its speed is amazing and the armament combination of heavy ballistics and missiles is also interesting (albeit not terribly meta atm).

Edited by FLG 01, 08 April 2016 - 07:59 AM.


#12715 Bishop Steiner

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Posted 08 April 2016 - 08:00 AM

View PostInFlamezZ, on 08 April 2016 - 07:53 AM, said:

i do not think that they are massivley inferior a couple of designs could even be meta with a couple of adjustments there are a couple of advantages actually over a normal battlemech turrets and sidestepping which would make them unique ... however i never said it would be easy but i would still love to see quadmechs and its not that impossible to code and develop and its not like im asking for crazy things like Land Air mechs or quadvees. You ARE right tho its only a limited pool of mechs.
oh and by the way a NO in the past might be a YES in the future just saying.

Only if you can make a convincing finanacial arguemtn.

I'm by no means against them (Scorpion is cool, love Stalking Spiders). But I'm being a realist. Also, because they have 4 legs, and no arms, you lose 12 total critical spaces (4 per arm) and all capability for pitch and yaw on the weapons, aside from base torso pitch. All weapons are essentially in the STs or CT/H (of which you have really limited space) and so no real room for Endo/Ferro or enough DHS to laservoimt. No torso twist, means spreading damage is near impossible, and in general, hitboxes are an issue.

Just putting it out there. Once the limiting factors become known to the Arcade Shooter Masses, first you get an initial QQ upwelling to screw canon and make up new rules, then resignation, then no future sales. I'd like them, if for no other reason than to have some available for HBS Battletech Game where they would be a bit more functional... I just can't see it happening.

#12716 Bishop Steiner

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Posted 08 April 2016 - 08:22 AM

View PostFLG 01, on 08 April 2016 - 07:58 AM, said:

The Crusader is not really my idea of "unique": another 64kph missile boat just with a slightly different set of back-up weaponry. It is nice from a nostalgia point of view.

The Excalibur however is more of a unique addition as it would be the first IS 70ton cavalry Mech. It does have some downsides with the too similar variants and the low hardpoint count, but its speed is amazing and the armament combination of heavy ballistics and missiles is also interesting (albeit not terribly meta atm).

Also without clan Endo/Ferro and DHS it's realistically improbable to make use of that massive engine and still pack enough armor/firepower. 350 is really the upper engine usable engine size, and the existing 64 kph 70 tonners can use a 340, which is IMO close enough.

I'd prefer a less "unique" 65 tonner still capable of 84 kph after speed tweak, higher probability of decent hitboxes (based on existing arts only, as always subject to change) with way better hardpoint variety and quantity.

Jump capable Crusader acting like a min VTR (from when VTRs were actualyl good, due to Heavies being way better jumpers than Assaults now) packing an AC10 in the arm, and 2xMlasers and 4xSRM4s for backup? Yes please!

#12717 Odanan

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Posted 08 April 2016 - 08:27 AM

View PostBishop Steiner, on 08 April 2016 - 07:06 AM, said:

FTFY

Hey, the Crusader is THE NEXT heavy. I thought there was no doubt about that... :P

#12718 Juodas Varnas

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Posted 08 April 2016 - 11:33 AM

View PostBishop Steiner, on 08 April 2016 - 08:00 AM, said:

Only if you can make a convincing finanacial arguemtn.

I'm by no means against them (Scorpion is cool, love Stalking Spiders). But I'm being a realist. Also, because they have 4 legs, and no arms, you lose 12 total critical spaces (4 per arm) and all capability for pitch and yaw on the weapons, aside from base torso pitch. All weapons are essentially in the STs or CT/H (of which you have really limited space) and so no real room for Endo/Ferro or enough DHS to laservoimt. No torso twist, means spreading damage is near impossible, and in general, hitboxes are an issue.

Just putting it out there. Once the limiting factors become known to the Arcade Shooter Masses, first you get an initial QQ upwelling to screw canon and make up new rules, then resignation, then no future sales. I'd like them, if for no other reason than to have some available for HBS Battletech Game where they would be a bit more functional... I just can't see it happening.

Well not all mechs have to be SUPER META OWN NOOBS 24/7!
I mean, we do have the Urbanmech.

There are ways to implement them, without them being completely inferior to bipeds. And even if they WERE objectively inferior, i believe that they still could be implemented, just because of how different they'd play.

They could have a completely different movement control scheme, kind of how some of those Tank games have normal wheeled vehicles too, that play differently than the tracked ones.
Or like how the different faction tanks work in a game like Planetside 2, with the 2/3 faction tanks being generic tracked vehicles with a full turret rotation (basically, less torso limited biped mechs here) and the Vanu hovertanks that don't possess a rotating turret, but are able to side-strafe (basically how Quadrupeds could work in my opinion).

And about the whole "you can't fit enough equipment into them" crap? Well, we have quirks for a reason, might as well put them to good use.

#12719 FLG 01

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Posted 08 April 2016 - 11:40 AM

View PostOdanan, on 08 April 2016 - 08:27 AM, said:

Hey, the Crusader is THE NEXT heavy. I thought there was no doubt about that... Posted Image


I for one have very little doubt about it. It is almost guaranteed to sell well. And hey, if it looks nice, I will buy it too.
Nostalgia strike.

View PostBishop Steiner, on 08 April 2016 - 08:22 AM, said:

Also without clan Endo/Ferro and DHS it's realistically improbable to make use of that massive engine and still pack enough armor/firepower. 350 is really the upper engine usable engine size, and the existing 64 kph 70 tonners can use a 340, which is IMO close enough.


I personally regret not being capable of mounting a 350-engine on my 70ton Mechs very much. In fact I run some of my 70-80ton Mechs with max engine (above 350) and enjoy it very much because it fits my playstyle. I do not know if I could make good use of the Excalibur's fully maxed engine rating yet, but I would be willing to try it out.

Cavalry Mechs are not to everyone's taste, and I don't want all of them at once. Besides being a cavalry Mech just for my kind of playstyle, the fact that it is a rare Mech with a unique history - very much the opposite of the Crusader in this regard, which is a common Mech all across the IS - appeals very much to me. Of course, I know this argument could be used against the Excalibur just as well.

PS: regarding cavalry Mechs, I would also welcome the Lancelot, kind of a smaller, faster Black Knight with more variety in its variants.

-

Edited by FLG 01, 08 April 2016 - 11:42 AM.


#12720 Bishop Steiner

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Posted 08 April 2016 - 11:44 AM

View PostJuodas Varnas, on 08 April 2016 - 11:33 AM, said:

Well not all mechs have to be SUPER META OWN NOOBS 24/7!

Why do you defeat your own argument the very next line?

View PostJuodas Varnas, on 08 April 2016 - 11:33 AM, said:

I mean, we do have the Urbanmech.


I mean, we're talking the greatest Light ever added.

/debate.

View PostJuodas Varnas, on 08 April 2016 - 11:33 AM, said:




There are ways to implement them, without them being completely inferior to bipeds. And even if they WERE objectively inferior, i believe that they still could be implemented, just because of how different they'd play.

They could have a completely different movement control scheme, kind of how some of those Tank games have normal wheeled vehicles too, that play differently than the tracked ones.
Or like how the different faction tanks work in a game like Planetside 2, with the 2/3 faction tanks being generic tracked vehicles with a full turret rotation (basically, less torso limited biped mechs here) and the Vanu hovertanks that don't possess a rotating turret, but are able to side-strafe (basically how Quadrupeds could work in my opinion).

And about the whole "you can't fit enough equipment into them" crap? Well, we have quirks for a reason, might as well put them to good use.


and again, so we spend massive resources to make all kinds of new, specific coding for a very small pool of mechs, that have had a very small portion of the playerbase actuall ask for them?

Again, I would LOVE to see them. I WANT to play with them. But I don't project my subjective Wants as sound PGI/MWO marketing decision.

View PostFLG 01, on 08 April 2016 - 11:40 AM, said:


I for one have very little doubt about it. It is almost guaranteed to sell well. And hey, if it looks nice, I will buy it too.
Nostalgia strike.



I personally regret not being capable of mounting a 350-engine on my 70ton Mechs very much. In fact I run some of my 70-80ton Mechs with max engine (above 350) and enjoy it very much because it fits my playstyle. I do not know if I could make good use of the Excalibur's fully maxed engine rating yet, but I would be willing to try it out.

Cavalry Mechs are not to everyone's taste, and I don't want all of them at once. Besides being a cavalry Mech just for my kind of playstyle, the fact that it is a rare Mech with a unique history - very much the opposite of the Crusader in this regard, which is a common Mech all across the IS - appeals very much to me. Of course, I know this argument could be used against the Excalibur just as well.

PS: regarding cavalry Mechs, I would also welcome the Lancelot, kind of a smaller, faster Black Knight with more variety in its variants.

-

fast 60 ton energy boat probably a heck of a lot more viable. I'm not against it. Or the Excalibur. I just think we get an idea of "what may be" and it tends to override the more likely "what we'll get".

*shrugs*





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