Gasoline, on 11 December 2017 - 08:07 AM, said:
Don't quote me on that, but wasn't there an interview somewhere where Russ mentioned something like they don't plan to port MWO to UE anytime soon as all their focus is currently on MW5:M and seeing how it plays out before even considering porting MWO?
I mean it would be a huge project porting a game like MWO to a completely new graphics engine.
While true, a lot of the ground work required for it is going to be completed thanks to MW5;M, this is evident by the fact that MW5;M is looking to have up to 4 player co-op, this means that net code will be baked into it. Now if they go that route and make a competitive PvP version of MW5;M, than I would think sticking to teams of 4-8 would be best, rather than the gong show of 12v12 that we get here.
Now don't get me wrong, I'm not saying it wouldn't be a lot of work on PGI's part, rather I am saying that some of the ground work for a re-worked MWO in Unreal is being done by MW5:M.