Make Two Attack Cycles
#1
Posted 20 December 2014 - 02:53 AM
Cause we all can't change anything on the map and all progression makes by North American prime-time players. We CAN't help them, cause we aready sleep at this time or goes to work etc. And this is the reason, why european community plays CW a less than north american.
It is not so hard to make this feature, but believe me, we all will be appreciate for this!
Sorry for my bad English and thanks!
#2
Posted 20 December 2014 - 03:04 AM
Quote
any ETA for Ceasefire changes so EU Units can join the CW?
Quote
no but definitely in the new year
https://twitter.com/...677105241935872
Doesn't look like high priority for PGI atm
#3
Posted 20 December 2014 - 03:08 AM
#4
Posted 20 December 2014 - 07:05 AM
Please fix this asap!
#5
Posted 20 December 2014 - 08:53 AM
If instead they do an 11-hour window with the current half-hour Ceasefire then the windows will slowly rotate across the time zones. This should give every region a chance to inform the decisive last few hours, while also accelerating the rate of map changing (more attack windows lead to more planets changing hands which leads to a more dynamic map).
#6
Posted 20 December 2014 - 09:17 AM
I do not want to see the 11 and 11 plan as i feel that it would cause planets to change hands too quickly and not leave enough room for long term House strategies..It might also make it so one faction could run over all the others..I prefer the slow grind so all factions big and small have an opportunity to get their stuff together and compete.
I know this is a break from my usual rhetoric espoused in other more RP based threads..but i feel this issue is more RL game effecting and should be approached seriously. The determination that PGI makes on this issue in the future could have long reaching effects on the health and status of this game.
Positive effective feed back on this thread would be very useful to PGI, if they are watching it, in determining a direction to go. Please don't flame/troll this thread. The OP has a valid point and while i think a different solution is available and would be more effective, something needs to be done before too long.
Edited by 100mile, 20 December 2014 - 09:17 AM.
#7
Posted 20 December 2014 - 10:02 AM
#8
Posted 20 December 2014 - 11:46 AM
I personally think they EVERY battle should be counted if we are going to be on a 24 hour cycle. At the end the numbers are all counted up and those you have the highest number win/defends takes the planet. Example: say there are 200 battles fought over a planet within the 24 hours, the side with 101 should win.
#9
Posted 20 December 2014 - 07:18 PM
Definitely have my support. The fact this isn't considered is ludicrous
Edited by Burktross, 20 December 2014 - 07:18 PM.
#10
Posted 21 December 2014 - 12:16 AM
#11
Posted 21 December 2014 - 12:33 AM
Catalinasgrace, on 20 December 2014 - 11:46 AM, said:
Absolutely agree. It is basic & best idea for win/loss counting.
#12
Posted 21 December 2014 - 01:57 AM
#14
Posted 21 December 2014 - 02:11 AM
We need a fast fix to prevent PST CW,
Edited by Reitmeier, 21 December 2014 - 05:47 PM.
#15
Posted 21 December 2014 - 05:47 PM
#16
Posted 21 December 2014 - 05:55 PM
Crack the whip!!!!
#17
Posted 21 December 2014 - 06:13 PM
#18
Posted 21 December 2014 - 06:28 PM
#19
Posted 22 December 2014 - 07:13 AM
Russ Bullock, on 21 December 2014 - 05:47 PM, said:
2 cycles a day would be the best way.. a >24 hour cycle means a month or so of regional dominance. So whats the other regions going to do for that month?
(whats your largest population going to do for that month?)
Edited by Tennex, 22 December 2014 - 07:14 AM.
#20
Posted 22 December 2014 - 09:30 AM
Rather than having two attack cycles I would prefer that every match, regardless of when it takes place in an attack cycle, counts towards the overall result.
You could achieve this by using a cumulative victory percentage of attacker vs defender wins. For example;
Game 1 attacker wins 100% attacker victories
Game 2 defender wins - 50% attacker victories
Game 3 attacker wins - 66% attacker victories
Game 4 attacker wins - 75% attacker victories
Game 5 defender wins - 60% attacker victories
And so on.
That way regardless of when you play within the window it matters if you win or lose.
Otherwise quite frankly unless it is in the last two hours or so before a cease fire, what's the point of playing?
Edited by PhoenixNMGLB, 22 December 2014 - 09:31 AM.
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