Wintersdark, on 22 December 2014 - 08:38 AM, said:
Competitiveness is great and you know me well enough that I'm the first one to argue for more of it. I'm the kind of guy who argues for underdogs like the Locust while some people say "but my TRO says it's supposed to be useless."
However, there comes a point when we're setting the bar too high. Everybody's favorite 75 ton chicken walker is the best example of this. Getting all of the other heavies on its level would require even more power creep than we've seen in mechs like the King Crab. This doesn't mean we should leave the other heavies in the dust either, because a number of them do still need some love (such as the mech that is the name of this thread), but there comes a point when it's clear that one mech is just an outlier way above the others for whatever reason(s).
Wintersdark, on 22 December 2014 - 08:38 AM, said:
No. We're not comparing IS vs Clan to come to the conclusion that Endo (and/or FF) should be unlocked. The rationale to unlock them is entirely within the Clans: Mechs without either are simply junk comparitively, and will remain junk unless they are heavily quirked.
In short: There is no "slippery slope" here, no push to unlock Clan engines. ALL clan mechs have locked engines. And larger/smaller engines are not always advantageous.
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If it's about inter-Clan only, release a light mech like the Arctic Cheetah for the Clans and see what happens. Long story short, it would effortlessly assrape all three current Clan lights without any effort, and it would stand toe to toe with Firestarters at the very worst. At best it might slightly surpass Firestarters.
Larger/smaller engines are advantageous relative to the weight of the mech carrying them. For lights, going 107 kph is a direct downgrade over higher speeds, period. If you want 107 kph or so that's what mediums are for. A slow light will never beat a medium at being a medium. For larger mechs, so far we have giant engine syndrome on the Gargoyle. 80 ton mechs don't need an XL400. Most practical Victor builds are somewhere around 350 or so. The Nova having the speed of a Clan heavy isn't the end of the world but it's not that great either (bigger engine would also help its agility).
Certain engines are simply superior to other engines (mostly depending on the tonnage of the mech they're mounted on).
The point is, the argument of "Endo unlocking is just to equalize the Clans" can easily be extended to be "unlocked something else to equalize the Clans." You think the Summoner and Nova are disadvantaged compared to the Stormcrow and Timberwolf? Release the Arctic Cheetah and we'll see an exact repeat of that for the light class, and your Endo unlocking won't have done anything to save the existing Clan lights.
Quirks on the other hand can save almost anything if they're used hard enough.
Wintersdark, on 22 December 2014 - 08:38 AM, said:
Omnimech customization was "originally" meant to come from the pods and equipment, not the "core" though. Why? FASA probably did it for the glory of the dark lord Lucifer or something. Not my call to make. All I do know is that you have mechs that can modify their "core" at will (Battlemechs) but not so many weapon options, and you get mechs with a locked "core" (Omnimechs) that get many more options for guns.
Wintersdark, on 22 December 2014 - 08:38 AM, said:
If you made a Ballistic Arm, for example, have a UAC20 specific bonus, that arm would be a UAC20 arm, not a Ballistic Arm anymore. Less variety in builds.
I argue that less variety in builds works for IS battlemechs, but wouldn't work so well for omnimechs.
Your mech has more than 1 Omnipod. You can mix and match your mech like a giant Mister Potato Head to get the mix you want. So a Thor's Prime right arm might have reduced ERPPC heat or whatever, and its Alternate D left arm might have reduced ERLL beam durations or whatever.
And no, specific quirks don't mean "this is the only gun you can use there." All it does it encourage a certain weapon to go there, most commonly a sub-par stock weapon. The point would be to have those sub-par stock weapons be as worthwhile to put there as a metarape weapon. The benefit of the meta weapon is that it's already better even without any quirks on it. If the meta weapon got the quirk too, then everybody would just keep on metaraping with the best weapon that they already put in that spot.
It's the same reason why IS mechs got quirks based on their "tier" level rather than giving all of them the same power and level of quirks. It's supposed to make the crappier options...not as crappy. You want to go full meta? No quirks for you.
Anyways, the "only weapon specific" thing was mostly just a spitballing idea to attempt to differentiate their quirks from Battlemechs. It can be maybe done other ways maybe.
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On a side note, part of why this debate is even happening at all is because of the imbalances regarding Endo vs Standard Structure and Clan FF versus Standard Armor (IS is the other way around with FF being actually inferior to STD armor). If STD internals weren't outright inferior on 99% of mechs, this wouldn't be as much of an issue in the first place.
So, STD internals could probably stand to see an internal HP increase of some amount so that it's not inferior to Endo in almost all situations.
FF is harder to tackle because Clan FF is actually good on the majority of mechs but IS FF is nearly useless outside of the light class. IS FF should see either a damage resistance bonus of some amount or an increase in the total armor limit you could carry. Carrying that over to the Clans though not work out since, as mentioned, Clan FF is a lot more viable than IS FF (but still outclassed by Endo).
Edited by FupDup, 22 December 2014 - 10:38 AM.























