Trixxstrr, on 21 December 2014 - 12:54 PM, said:
I did some benchmarks to compare frame rates between the 4 combinations of 32 bit, 64 bit, dx9 and dx11.
Wish we had the new maps in training ground to do a proper test since those new maps are killing my frame rates, but I used Viridian Bog, with a Jagermech, running straight line until I hit a wall about a minute in. Used fraps to record stats. Settings on Very High, vsync off.
My rig:
Intel i5 2500K (4 core @ 3.3 GHz)
Geforce GTX 570 (1280 mb vram)
8 GB DDR3 PC3-10600
bits - dx - Min FPS - Max FPS - Avg FPS
32 - 9 - 40 - 86 - 76.158
32 - 11 - 31 - 78 - 66.424
64 - 9 - 37 - 88 - 76.461
64 - 11 - 43 - 79 - 67.160
So DX11 is still giving about 10 FPS drop, but 64 bit doesn't make much difference.
I see no difference between Dx9 and Dx11 on my system
but I did see (subjectively) an increase
of about 10 fps or so
by going 64bit
route though.
My sys is:
AMD 1090T Phenom (OCed to 3.8 on air)
(which has 1 core pegged when running MWO)
GTX 970 (OCed and not OCed--tried both)
(which is running MWO at 50% utilization
with all the visual bells and whistles set at max)
8GB of x4of2GB @1600MHz
Try to set your video card and NVidia settings to everything low for MWO and see if your Dx9 vs. Dx11 performance would improve, if it does, then it's your video card to blame, it being oldish but goodish. I get about the frame rates you are getting when I went with 64 bit MWO client.
Edited by Jesus DIED for me, 21 December 2014 - 03:56 PM.