So that running stock mechs and anti personal weapons like machine guns and flamers along with the cost of your "stable" and maybe even ELO has a post impact on the out come of each fight.
Currently your planet is divided in 11 tiles. Two groups fight for a tile defender wins he keeps the tile, attacker wins he gets the tile. (im guessing that's how it works)
We start with the tile being defended. Say it has 100 hit points. Two forces fight. The defenders have stock mechs and plenty of anti-personel weapons. But the attackers only bring their high expensive top of the line builds. They win the fight but instead of just getting the tile they lower its hit points. But the proportion of how its lowered depends on how much attrition/garrison strength they came with and how much the attrition/garrison strength brought by the defenders. So even if they won they might not get to hold the tile.
If they attacked with stock mechs and more "small arms" anti personel weapons. And won they could have had a better chance of taking the tile in one shot. Or if the defenders defend with a high garrison strength it lessens the percentage of it being taken.
This is just to give some kind of trade off because currently your mech could cost 40 million in C-bills and there is no penalty for you or your faction losing it.
Or like if your only taking 140 tons of a max 240 tons, There really should be a compensation somewhere. Maybe 100 tons of extra "turret".
![:ph34r:](https://static.mwomercs.com/forums/public/style_emoticons/default/ph34r.png)