Grynos, on 31 December 2014 - 10:39 AM, said:
My solution to this...
Attacking a planet , is always attacking it never gets to be a defense, if you win the attack you gain that territory ( currently the way it is now ), If attacking team loses , you lose a territory ( currently it stays the same ).
Defending a planet. A counter attack occurs when after 10 min timer counts down, if an attacking group appears then It is back to defense. A defender loss and you lose a territory ( the way it is now ) . A defender win and you gain a territory ( currently it prevents but does not change the territory at all ).
Obviously you could not go below zero or above 100%. But this would make it so actual matches have a greater influence. A faction that wins more of their matches, will win that planet. The stockpiling of people onto a planet would not decide who attacks and who defends, it also would not matter who was in queue first. This would also in effect make the ghost drops less of an issue, where a ghost drop win against a defender would equate to a stalemate if the defenders in a real match won.
This is a good idea, but I would take it even further.
Here is what I would propose:
Queuing up to attack another faction's planet, the attacking faction is on Attack mode, just as it stands now.
Queuing to defend your own faction's planet offers the choice to the defenders; you either choose to Defend a territory to prevent it from falling into enemy hands, OR, you can choose to Counter-Attack to reclaim a territory that has been lost, and thus, FORCE the Attackers to go on the defensive and attempt to hold what they have claimed so far. In other words, the Defenders can choose to hold a blue tile or try to flip a red tile back to blue.
This can lead to a better strategy and coordination between the units in a faction. Depending on the current number of attacker wins on a planet, the faction as a whole can coordinate who could defend while who could counter-attack to maybe increase their odds of success depending on a given unit's ability.
As for PUG groups, well I'm no expert at this, or know if this would be feasible, but a puglite could queue for either Defend or Counter-Attack, and after a given amount of time, say [5] minutes as an example, if no match is built for that choice, and another match could use more people, the MM can pool the few in one pool, and add them to the other to get a match going. As long as the majority of solo players and small groups are aware this can happen, I think most players would accept it.