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What Lfe(Light Fusion Engines) Would Give Is!

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#41 Helliouse

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Posted 23 December 2014 - 12:24 PM

I like this idea. Reason, I prefer to see buffs instead of nerfs to solve issues.
This engine would be a great way to breath some life into OK builds on mediums, and possibly make them good.

I would suggest posting a Poll on the Features form and put a link to it here, PGI has said they will look at polls and consider them...maybe a way to get their attention.

EDIT: Found Poll -> http://mwomercs.com/...sal-hardpoints/

Edited by Helliouse, 23 December 2014 - 12:30 PM.


#42 Kavoh

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Posted 23 December 2014 - 01:30 PM

I respect why people want to add more equipment to bring up IS and then quirk clans to bring them up to par to the new equipment, but at some point, we HAVE to stop this quirking business. If not, all the mechs will just be loaded with ridiculous quirks the more new equipment comes out, and every mech will have such over the top quirks to make up for it, you will literally be able to only run a specific loadout for that one mech, even worse than it is for some IS quirked mechs right now.

Quirks are a good idea in small amounts, but you can't just keep adding them again and again while new stuff comes out/is changed. Could you imagine a timberwolf with energy weapon range/cooldown/heat gen reduction? Or even with internal/external structure increase? Or would you make a useless quirk like "range/vel of uac-2s to give it the illusion it was quirked. Or what if clans got new equipment? Would they double the quirks on some IS chassis to keep up? Could you imagine some of those quirks increased even more?

Balance is a delicate path and I wonder if anyone really thinks ahead when they say "I want X, just quirk the clans!" or vice versa, cause quirks are already pushing it as they are right now, we don't really need more.

#43 wanderer

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Posted 23 December 2014 - 01:38 PM

I'd like to see them actually get 3050-era tech into the game first. We're missing big chunks.

LFE's come much later, and if we're jumping time up that much, that's a massive balance investment needed for all the new toys such an addition would demand.

#44 Koniving

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Posted 23 December 2014 - 01:43 PM

View PostBrody319, on 22 December 2014 - 05:53 PM, said:

Cept maybe the piranha mech. plz PGI. I wants it so bad.


If PGI gives us the Piranha mech...

it'll have a goat-skull head with horns.
Posted Image
Because Piranha.

Edited by Koniving, 23 December 2014 - 01:44 PM.


#45 Y E O N N E

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Posted 23 December 2014 - 05:38 PM

View PostBrody319, on 23 December 2014 - 10:20 AM, said:

It won't make IS more powerful than clans. as long as they start undoing some nerfs. Like hardwired JJs, More omnipods, some fixed ballistics, No ghost heat on mpls like the IS has, maybe they could also release some non-omnipod clan mechs. like the Piranha!!


If we get LFEs, they should also undo some of the IS quirks. Namely, a lot of the heat generation buffs should be reduced or disappear because now pilots can fit more heatsinks to deal with the heat from the weapons, just like Clans do.

#46 LordKnightFandragon

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Posted 23 December 2014 - 08:27 PM

The IS can have LFE, the Clans get 2 shot UACs with 1% jam chance and 15/15 CErPPC.

#47 FupDup

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Posted 23 December 2014 - 08:37 PM

View PostLordKnightFandragon, on 23 December 2014 - 08:27 PM, said:

The IS can have LFE, the Clans get 2 shot UACs with 1% jam chance and 15/15 CErPPC.

The UAC/2 is already 2-shot...but it's still fairly bad in spite of that.

#48 LordKnightFandragon

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Posted 23 December 2014 - 09:45 PM

View PostFupDup, on 23 December 2014 - 08:37 PM, said:

The UAC/2 is already 2-shot...but it's still fairly bad in spite of that.



Yeah, but if the UAC5, 10 and 20 were 2 shot they would be pretty dang good...or atleast better. 2s and 5s are terrible weapons in every Mechwarrior game ever......I seriously cannot think of a time they were ever worth a pinch of **** in any Battletech game, PC or TT....

They are always to heavy, to low dmg, not enough ammo...just bad weapons.

#49 FupDup

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Posted 23 December 2014 - 09:48 PM

View PostLordKnightFandragon, on 23 December 2014 - 09:45 PM, said:



Yeah, but if the UAC5, 10 and 20 were 2 shot they would be pretty dang good...or atleast better. 2s and 5s are terrible weapons in every Mechwarrior game ever......I seriously cannot think of a time they were ever worth a pinch of **** in any Battletech game, PC or TT....

They are always to heavy, to low dmg, not enough ammo...just bad weapons.

The Light AC/5 seems decent enough. 5 tons and 5 damage, with 450m range. Hardly a metachanger in TT but doesn't seem too bad off. In MWO it would probably be amazeballs, however.

The Protomech AC/2 is probably the closest I've seen to a "good" version of a class-2 autocannon. 3.5 tons with 600m range. The Light AC/2 comes close to it but not quite (4 tons and 540m range).

Edited by FupDup, 23 December 2014 - 10:01 PM.


#50 Metus regem

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Posted 23 December 2014 - 10:04 PM

AC5 with AP rounds is pretty good in TT, if I'm running a MAD-3R, its got AP rounds... Chance at a crit with every hit? Yes please!

#51 LordKnightFandragon

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Posted 23 December 2014 - 10:05 PM

View PostFupDup, on 23 December 2014 - 09:48 PM, said:

The Light AC/5 seems decent enough. 5 tons and 5 damage, with 450m range. Hardly a metachanger in TT but doesn't seem too bad off. In MWO it would probably be amazeballs, however.

The Protomech AC/2 is probably the closest I've seen to a "good" version of a class-2 autocannon. 3.5 tons with 600m range. The Light AC/2 comes close to it but not quite (4 tons and 540m range).



Issue I always run into with small ACs is I can either mount numerous guns and no ammo, or just a few guns and alot of ammo...both equal the same result of very sad damage overall...

And in TT, the hit rate seems to be very low, just reading the base to hit numbers and stuff, so yeah, dealing 2 dmg every 5th turn to some random location just doesnt seem worth it. Or however often the gun decides to hit.

In Mechcommander 2, I have put like 4 of them on some of my heavier mechs and they fire fast, but never kill anything. In MC2 they fire fast but same story. I used them in MW4, much the same story, though in that game I ran unlimited ammo, but then SRMs LRMs and larger ACs are alot more appealing even still. Small ACs just have so many better alternatives.

#52 Metus regem

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Posted 23 December 2014 - 10:14 PM

I've got a buddy that runs a lance of Maulers with a Sunder command mech in a C3 lance, when those 12 AC 2's start to bark, with the Sunder getting to the short range for them, he does bad, bad things to his opponent in TT with them.....

#53 Coralld

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Posted 24 December 2014 - 07:38 AM

I'm against the LFE for IS as it will simply obsolete STD Engines. The only way I would even remotly be in favor of LFEs is if they were made for specific chassies, perhaps IS Omni mechs?

As for dealing with the Clans holy Trinity, all PGI has to do is fix the Storm Crows and Timberwolfs hit boxes so they are not broken. Do this and you won't see Clans Zerg rushing with these broken mechs.

As for the Dire Whale, the only thing that really makes it "OP" is 1 or 2 builds.

#54 Wolfwood592

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Posted 24 December 2014 - 07:52 AM

View PostCoralld, on 24 December 2014 - 07:38 AM, said:

I'm against the LFE for IS as it will simply obsolete STD Engines. The only way I would even remotly be in favor of LFEs is if they were made for specific chassies, perhaps IS Omni mechs?

As for dealing with the Clans holy Trinity, all PGI has to do is fix the Storm Crows and Timberwolfs hit boxes so they are not broken. Do this and you won't see Clans Zerg rushing with these broken mechs.

As for the Dire Whale, the only thing that really makes it "OP" is 1 or 2 builds.


In no way does it remove the need for STD engines. In many Assault/Heavy builds you would lose to many Crit slots to create viable builds and become spread.

This is also the first argument that the Holy Trinity is OP bc they have broken hitboxes. Don't think I agree there.

View PostLordKnightFandragon, on 23 December 2014 - 08:27 PM, said:

The IS can have LFE, the Clans get 2 shot UACs with 1% jam chance and 15/15 CErPPC.


This made me lol

#55 Andi Nagasia

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Posted 24 December 2014 - 09:10 AM

View PostCoralld, on 24 December 2014 - 07:38 AM, said:

I'm against the LFE for IS as it will simply obsolete STD Engines. The only way I would even remotly be in favor of LFEs is if they were made for specific chassies, perhaps IS Omni mechs?

As for dealing with the Clans holy Trinity, all PGI has to do is fix the Storm Crows and Timberwolfs hit boxes so they are not broken. Do this and you won't see Clans Zerg rushing with these broken mechs.

As for the Dire Whale, the only thing that really makes it "OP" is 1 or 2 builds.


i disagree,

first off STDs still may be the better choice for some heavies and assault builds,
as if your planing to take that AC20 or 2LBX10 in your atlas your gonna need the space,
also STDs are still more survivable, having the ability to still run as a Zombie-Mech
you could say "but if you lose both side torsos your practically dead already",
well that can be true, but been in several very very Close matches,
where a lone Zombie AS7 was just enough to secure the win,

also SCR-TBR ZergRush? have yet to see that one, usually its lights,
most ZergRushing is from IS Lights/Mediums which can move much faster and have higher DPS,
=Smurfys Mech=................................=Sustained DPS=.......=Max DPS=
SCR-C(7MPL+18DHS@97kph)..................4.07........................14.55.......
FS9-K(8SPL+13DHS+3JJ@137kph)...........4.42........................11.64.......
this is with out the +10%LaserRange & -10%LaserDurration Quirks,

technically what makes the DireWolf broken is what also makes the KingCrab broken,
but the KingCrab can do it twisting 120degrees and with a large movement Archetype,
where as DireWolfs can only twist 60degrees and has a Huge movement Archetype,

Edit- Spelling

Edited by Andi Nagasia, 24 December 2014 - 09:15 AM.


#56 Whatzituyah

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Posted 26 December 2014 - 01:47 PM

View PostAndi Nagasia, on 26 December 2014 - 12:41 PM, said:

think ER-ML and LFE are a much needed addition to MWO,
1) people need to stop comparing ML to C-ER-ML(as it compition is the IS-ER-ML)
2) the LFE wont be for everyone but it will give IS another Engine Option,
i would rather have both the above,

as ive stated earlier with these i can see better balance


The IS tech and Clan Tech still will not be the same even though IS makes its ER-Smalls and ER-Mediums they are just still slightly shorter then the clan version.

#57 Desolator

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Posted 26 December 2014 - 02:18 PM

View PostWidowmaker1981, on 23 December 2014 - 03:46 AM, said:

If it would stop certain people incessantly whining about clans then id be all for it. It would be a fairly large buff to IS Assaults and some heavies (Huge for Tbolts and Orions, Helps Jagers but less so) and a few mediums (Hunchies?) (no lights, all lights will still use XLs), and would probably mean some quirks needed adjusting though.


This will never happen, they will just find something new to complain about.

This community if one of the worst I have seen in a long time, and people just like to ***** about absolutely nothing.

#58 Christof Romulus

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Posted 26 December 2014 - 06:12 PM

View PostDesolator, on 26 December 2014 - 02:18 PM, said:


This will never happen, they will just find something new to complain about.

This community if one of the worst I have seen in a long time, and people just like to ***** about absolutely nothing.

Worst community you've seen in a long time?

Log into league of legends for 22 seconds, then come back here and redact this statement. =P

On the subject of the Light Fusion Engine:
Eh, I could either take them or not - honestly not something I'm worried about. Many of my assaults would still run standard engines anyway.

#59 Dudeman3k

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Posted 26 December 2014 - 06:22 PM

What if the LTE took up 8 slots in the CT and 2ea. in the Side torso?

This would validate that STD would still have its usefulness, as you can't zombie a mech with 2 CT hard points (or a SRM6, or 4+arti) allowing the pilot to chose if the saved weight + speed is worth the lack of firepower.

This would also make distributing equipment more important as you cant fit 2 LRM15's and BAP on the same torso, and keep all the DHS.

This will keep the distinct difference between the clans as Clans can still CT mount weapons with their XL engines.

Im looking for a compromise, and Im thinking this might be it.

Edited by Dudeman3k, 26 December 2014 - 06:25 PM.


#60 wanderer

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Posted 26 December 2014 - 07:56 PM

Or you just simply leave things as they are, There's even more options in time, including compact gyros and engines.

Even installing a compact gyro will give you 4 crits in the CT open, enough to mount some decently punchy weapons.

People complain about limitations, all the while un-thinking that this is like complaining about WWII stats for that Mustang and wanting to make them into F-16's RIGHT NOW to go beat up Germany.

More options will open with the timeline. Hell, there's a ton of things that would change MWO utterly that are simply unimplemented and exist in 3049. Hardened armor. Mech-equippable artillery. Just to name two.

Begging for tech to get randomly stuffed in just means we get less proper fixes on what exists, and it'll only clash with what goes in after it. Better to do this all in order.





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