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Make Turrets And Generators Count For Damage.


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Poll: Make Turrets And Generators Count For Damage. (80 member(s) have cast votes)

Have damage done to turrets and generators count?

  1. Yes to both. (72 votes [90.00%])

    Percentage of vote: 90.00%

  2. Just generators. (1 votes [1.25%])

    Percentage of vote: 1.25%

  3. Just turrets. (4 votes [5.00%])

    Percentage of vote: 5.00%

  4. No. (3 votes [3.75%])

    Percentage of vote: 3.75%

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#1 RotS Targe

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Posted 22 December 2014 - 04:30 PM

So, I think that damage done to turrets and generators should count in the end of match screen. It always sucks to play the objective, but not get rewarded for it in the end of the game.

#2 Tarogato

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Posted 22 December 2014 - 04:49 PM

YES, PLEASE.
/signed.

#3 Zelumbras

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Posted 22 December 2014 - 05:02 PM

The damage not counting originates from Assault mode so you cannot simply farm the turrets for damage and CB and are instead encouraged to participate in the fighting. In Invasion, however, destroying the turrets and generators is a vital and important contribution so it would be great if you got something not only for landing the killing blow but also the damage you do to them.

I don't think simply adding the turret damage to the 'mech damage is the way to go since it has a different risk vs. reward ratio and should therefore be rewarded differently. To solve both issues there are two apparent solution although there are probaly a lot more than the ones i can think of right now:
1. tower/generator damage counts at a reduced ratio, for example 50%
2. introduction of another reward stat for either/or the reward list (easy to implement) or the damage counter screen at the end of the match (rather complicated i think)

Edited by Vulcan888, 22 December 2014 - 05:04 PM.


#4 xJohnWolf

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Posted 22 December 2014 - 10:18 PM

All damage output should be counted. I also think team damage should be displayed. But hey, that is just me.

#5 Robomomo2000

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Posted 22 December 2014 - 10:37 PM

I can not count how many times I have scored MUCH lower than I should have because I was committed to winning a planet than getting loads of c-bills... then when the score screen shows I begin to regret my choices of being loyal.

#6 Lexx

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Posted 23 December 2014 - 07:43 AM

I think attackers should get points for generators and turrets destroyed, and defenders should get points for any generators and turrets that survive until the end of the match.

#7 Nightmare1

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Posted 23 December 2014 - 12:25 PM

It doesn't make sense for some tactical targets (Mechs) to count towards damage while other tactical targets (Gens and Turrets) don't, especially when you can get credit for Turret kills.

I say, let damage dealt to both Turrets and Generators count towards the overall damage dealt. Turrets will hurt you just like Mechs, and firing on the Generators means exposing yourself to Turrets and Mechs.

#8 luigi256

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Posted 23 December 2014 - 12:31 PM

If it increases the score and c-bills awarded I'm all for it!

#9 UberStuka

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Posted 29 December 2014 - 01:20 PM

bump

#10 HlynkaCG

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Posted 30 December 2014 - 11:18 AM

YES!

Also I would like to see match score rewards, and maybe achievements, for things like Generator Kills, Generator Assists, Turret Kills, etc...

Edited by HlynkaCG, 30 December 2014 - 11:25 AM.


#11 ManDaisy

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Posted 30 December 2014 - 02:55 PM

I dont think anyone wants to wait ten minutes to farm turrets when they could make the same amount playing a random match.

#12 OldManRae_IS

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Posted 31 December 2014 - 10:36 AM

This very good idea. I took out a generator solo yesterday in a drop and I get nothing for it.

We should get damage award and a generator assist bonus, and a special solo generator kill bonus.

The same on opening gates, and damaging Omega.

#13 Farix

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Posted 01 January 2015 - 09:55 AM

I completely agree that awards should be give for taking out the generators and that damage to turrets, generators, and Omega should be counted towards your damage awards. But PGI will state that it will discourage players from fighting each other. (Not that I actually see a problem with that.)

It's the same BS reason they used to justify pulling the base capture wins in Assault and not rewarding resource wins in Conquest.

Edited by Farix, 01 January 2015 - 09:59 AM.


#14 Johnny Z

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Posted 02 January 2015 - 09:45 AM

+1

#15 Athena Pryde

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Posted 02 January 2015 - 09:54 AM

I agree with this, damage to all objective targets as well as turrets should count towards your score after all performing the mission should be rewarded and your risking damage to shoot turrets and generators.

If your taking down the generators either to open the doors or open up the omega, you often take significant damage from defenders to do so and should be rewarded.

Edited by Athena Pryde, 02 January 2015 - 10:05 AM.


#16 ManDaisy

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Posted 02 January 2015 - 10:00 AM

There is an entire role, of turret killers for the first push being denied their rewards.

#17 Bhael Fire

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Posted 02 January 2015 - 12:08 PM

Always assumed this does count toward your damage done; if not, if NEEDS to. It's absurd that it doesn't.

#18 Bartholomew bartholomew

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Posted 04 January 2015 - 01:08 PM

Generator kills should count for the same pay as killing 4 mechs. Make it worth it already.

#19 Spare Parts Bin

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Posted 04 January 2015 - 01:16 PM

View PostDorian Rae, on 31 December 2014 - 10:36 AM, said:

This very good idea. I took out a generator solo yesterday in a drop and I get nothing for it.

We should get damage award and a generator assist bonus, and a special solo generator kill bonus.

The same on opening gates, and damaging Omega.


If you don't kill the turrets,generators, and Omega you lose. Yet the damage does not count this provides a disincentive to try to win. This needs changed.

#20 Docta Dakka

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Posted 04 January 2015 - 01:38 PM

rewards for destroying objectives? YES Please!





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