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A challenge for you...


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#41 Min0taur

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Posted 28 June 2012 - 05:45 AM

View PostDran, on 28 June 2012 - 05:22 AM, said:

then drop $120 in the in game store after you have tried it and loved it or not. If you dont have a hope that this game will be good from what you have seen so far whats the point in us trying to convince you?


Because you may know something I don't... I may know the Battletech Universe for years, but I just got informed about this MWO project...

#42 Dran

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Posted 28 June 2012 - 05:47 AM

View PostMin0taur, on 28 June 2012 - 05:45 AM, said:


Because you may know something I don't... I may know the Battletech Universe for years, but I just got informed about this MWO project...


The information is there for you to find, go look for it.

#43 BFalcon

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Posted 28 June 2012 - 05:48 AM

View PostMin0taur, on 28 June 2012 - 05:31 AM, said:


I'm actually curious to know more about how they managed to get the franchise from Microsoft claws... I though they closed everything FASA, video games and tabletop alike...


Wizkids own part of the franchise, I think, Fanpro another and Microsoft the online part.

Why support it: The Mechwarrior franchise was pretty much deep-sixed by Microsoft and their managing to alienate the hard-core BT fanbase through their... adjustments to the known "facts" in the setting and gameplay style. PGI is trying to resurrect it, but is a small outfit with financial needs. If those needs aren't met, the game will never see the light of day. As it happens, a lot of us have already chipped in, but I have no idea if we managed to get enough together to pay for the bills they need to cover.

#44 Fastred

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Posted 28 June 2012 - 05:50 AM

View PostBFalcon, on 28 June 2012 - 05:40 AM, said:


NOBODY trusts Comstar... lol

That's why the Federated Suns worked out a way to bypass them. :D


"Begging your pardon as a good merc I don't trust any employeer, it's bad for your health. That said Comstar pays in C-Bills which trumps house script any day."

#45 Schtirlitz

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Posted 28 June 2012 - 05:56 AM

View PostFastred, on 28 June 2012 - 05:50 AM, said:

"Begging your pardon as a good merc I don't trust any employeer, it's bad for your health. That said Comstar pays in C-Bills which trumps house script any day."


Where is ComStar recruiter? :D

#46 Lorchan

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Posted 28 June 2012 - 06:08 AM

Now that the Founder's Packs are out and hve been exhaustively evaluated, you should have a better feeling of its intrinsic value. However, you were asking how to justify the shortcomings of Other games compared to this one and that is very hard. What I will suggest is that you look at the incredible amount of interaction of the Developers of this game compared to the Lack of it in the games you mentioned. Those other games showed you one or two clips and had a few "interviews" in gaming media, but the developers were totally unreachable until the game itself was released. That is not the case here and it should reasure of the commitment that Piranha Games is pouring into MWO.
I bought the Legendary Pack for the Mechs and the bragging rights, but as you decide for yourself remember what you recieved from those others...Nothing Special at All.

#47 Forscythe

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Posted 28 June 2012 - 06:08 AM

My hope is that with the community strongly backing the game, the game developers will strongly back the hopes of the community. That said the community has some pretty hefty hopes too. One thing I think would be awesome is that we generate enough support of this game that we see the devs voraciously pursue the remaking of the unseen mechs.

#48 BFalcon

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Posted 28 June 2012 - 06:12 AM

View PostFastred, on 28 June 2012 - 05:50 AM, said:


"Begging your pardon as a good merc I don't trust any employeer, it's bad for your health. That said Comstar pays in C-Bills which trumps house script any day."


Yes, but in what ways are you paying them!! All those secrets you carefully encoded, they're decoding and possibly altering. Myndo Waterly cannot be trusted!

#49 Yoringa

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Posted 28 June 2012 - 06:22 AM

I actually wish I could afford the $120 founders pack even if I feel its a little overpriced. Here's why. One of the biggest advantages I've found is flexibility. The Legendary Founder's pack gives you access to essentially 8 mech bays and guarantees that you have one of each class of mech. Additionally, each of these mechs are better at farming C-Bills than the non-founder's mechs AND are fully customizable. That gives you a lot of options for your 4 normal mech bays. I'm really of the opinion that the Elite package should have gotten two mechs and the lowest package one, but given how big of an advantage these mechs seem to be I'm not surprised they went the way they did. I just feel that they're asking a lot monetarily with the product being sight unseen essentially. The videos don't tell much about the business model, which is going to determine just how playable this game is. Oh, and $80 of in game currency and a premium account for two months is nothing to laugh at either. That basically sets you up to have a lot of mechs really fast. Personally? I'd rather the Elite tier because of the price investment, but if I had money to burn I'd be doing Legendary.

That being said, PRI seems REALLY committed to not only making this game good, but making it very Battletech/Mechwarrior focused. If you're a fan of the franchise, the only way I see them ruining this is with nickle dime-ing you to death or a horrible grind. I'd like to think that those are the sorts of things that are easily adjustable and would be changed if there were a problem. This game does NOT seem like a quick cash grab like I've felt some games fel lately. (Diablo III {which I actually liked, it just felt incomplete}) The developers seem really commited and passionate about the game in the interviews I've seen. I'm hoping it's more of a League of Legends business model than the World of Tanks one from what I've seen people talk about WoT, but that's still really up in the air. What devs have said about role warfare gives me a lot of hope too. Despite all the hate for 100 ton Mechs I've seen, they were amazingly good and out of balance in Mechwarrior 2 and MW2: Mercenaries. The role warfare and a few other things like hardpoints makes me think that won't be a problem here like it was in past MW games. They have a lot of new and interesting ideas that really fit the universe and flesh out the game more. I'm really impressed to be honest. Especially coming from a developer I've never heard of before. I want to see this succeed and I look at the founder's packs as an investment in that. I can't afford the $120, but I'm planning in getting the $60 pack.

#50 SpectreDR

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Posted 28 June 2012 - 06:50 AM

If you claim to like BT/MW as much as you do, there really shouldn't much to think about. Take a chance and if the guy talking about Mayan apocalypse is right it won't matter, so take the plunge and hope the thousands of "us" that jumped at the chance are right.

#51 zencynic

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Posted 28 June 2012 - 06:53 AM

View PostMin0taur, on 27 June 2012 - 03:05 PM, said:

Why should I spend 120$ for a MMO game that is so young and unproven...


You don't spend $30/60/120 for the game. The game is free.

There are lots of great reasons to drop some cash on a founder package or on some MC (in game currency) later on - playing the game isn't one of them.
  • Playing the game sooner (Aug 7)
  • Maybe playing the game much sooner (July 10)
  • Unlocking some of the shiny abilities in the game faster (+50% XP)
  • Having a stable of mechs to chose from earlier (Founder's mech(s) )
  • Access to in game currency to modify your mech earlier (+50/75% C-bills earned)
  • Possibly a very small place in BT history (1 of 7000 or so names in the credits)
  • Big, heaping gobs of MC to use on serious or silly in game purchases - hopeful better than monocle, although my Atlas kinda wants a monocle :D


#52 MC Hammer

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Posted 28 June 2012 - 07:01 AM

you can buy small (Vet) and work your way up. You will not be locked into one package and later realize,"Oh, i had the cash to go legend, oops"

that was what i did

#53 IceSerpent

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Posted 28 June 2012 - 07:05 AM

View PostMin0taur, on 27 June 2012 - 03:05 PM, said:

So, here's the challenge:

Why should I spend 120$ for a MMO game that is so young and unproven...


It's for you to decide whether you should and why. I think most of us who got founder tags did so because we wanted to support the development effort.

#54 cinco

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Posted 28 June 2012 - 07:10 AM

View PostMin0taur, on 27 June 2012 - 03:05 PM, said:

Keep in mind these facts:

- I like the Battletech universe and lore...
- I played a lot of MechWarrior & MechCommander games...
- I spent around 100$ in WoT, so 120$ for MWO shouldn't be too much of a problem...
- I consider Legendary the only interesting option. So, for me, it's Legendary or nothing...

- I pre-ordered Mass Effect 3 and Diablo 3. Two franchises that I liked and spent a lot of time playing, but the latest releases where less than the developpers promised (to put it mildly...). So, you can now guess that I'm no longer a fan of pre-ordering or paying before seeing a game...
- I don't know much about MWO mechanic. How many mechs, maps or game modes will be available at release?... No feedbacks from peoples who actually tried the beta... I don't feel I know enough about the state of the game. Fun to play?... Well balanced?... Negligeable server lag?... Tedious C-Bills and XP grinding or not?...
- That may be secondary to some peoples, but after playing others MW games and WoT, watching videos of MWO and seeing that mechs don't make tree falls when you hit them is quite a turnoff for me...

So, here's the challenge:

Why should I spend 120$ for a MMO game that is so young and unproven...


mass effect 3 had a demo that was atrocious. you only have yourself to blame in that case.

#55 bikerbass77

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Posted 28 June 2012 - 08:30 AM

View PostFactorlanP, on 27 June 2012 - 03:14 PM, said:


Nah, in my religion, we just kill the infidels and the clanners...


That would make you Comstar

#56 bikerbass77

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Posted 28 June 2012 - 08:40 AM

I went for the $60 package even though I knew I was about to become unemployed because most of all I have waited too long for this game already. I want that beta access now. I would have gone for the $120 package but even my foolish spending splurges have to limit themselves to circumstances. A shame really, I would have liked to have compared the feel of the mechs in game before having to pick one to level on.

#57 FactorlanP

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Posted 28 June 2012 - 08:43 AM

View PostHans Davion, on 28 June 2012 - 08:30 AM, said:


That would make you Comstar


Maybe... Maybe not... :(

#58 Lupin

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Posted 28 June 2012 - 08:47 AM

To me MOST of the players/pilots buying Founders Packages are previous players from Mechwarrior.
Having played a lot of MechWarrior & MechCommander games you should know fan base a little by now and know if you like this type of game.

Why did I buy, to support the system and fan base.

Edited by Lupin, 28 June 2012 - 08:52 AM.


#59 Min0taur

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Posted 28 June 2012 - 05:17 PM

View PostDran, on 28 June 2012 - 05:47 AM, said:


The information is there for you to find, go look for it.


I'm trying... There's a lot to look at... It'll take some time to see it all...

#60 Min0taur

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Posted 28 June 2012 - 05:32 PM

View PostBFalcon, on 28 June 2012 - 05:48 AM, said:


Wizkids own part of the franchise, I think, Fanpro another and Microsoft the online part.


Make sense... I'll check it out...


View PostBFalcon, on 28 June 2012 - 05:48 AM, said:

Why support it: The Mechwarrior franchise was pretty much deep-sixed by Microsoft and their managing to alienate the hard-core BT fanbase through their... adjustments to the known "facts" in the setting and gameplay style.


Indeed... Turning Mechwarrior into a FPS for Xbox wasn't the smartest move...


View PostBFalcon, on 28 June 2012 - 05:48 AM, said:

PGI is trying to resurrect it, but is a small outfit with financial needs. If those needs aren't met, the game will never see the light of day. As it happens, a lot of us have already chipped in, but I have no idea if we managed to get enough together to pay for the bills they need to cover.


That's one of my two main concerns, right there... They're fairly new and small, with no significant background to prove their capabilities. They're enthusiast, granted... But do they know enough about programming, managing and maintaining servers, making a good, stable and lag-free gameplay, etc...
But then, big developpers with lots of experiences managed to screw badly (looking at you Blizzard...)
So it finally turns out, as many peoples said in this topic, as a leap of faith...





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