Drop Deck Minimum Tonnage
#1
Posted 23 December 2014 - 09:11 AM
So basically 4 Firestarters, 4 Jenner, decks have been banned.
#2
Posted 23 December 2014 - 09:18 AM
"For most skilled pilots 4 FireStarter H's will out DPS 4 Vindicators...."
Think about that for just a minute.
#3
Posted 23 December 2014 - 09:20 AM
#4
Posted 23 December 2014 - 09:43 AM
#5
Posted 23 December 2014 - 10:15 AM
Monkey Lover, on 23 December 2014 - 09:20 AM, said:
And yet you don't see a problem with the fact that 35 ton IS lights can wreck 55 ton and 75 ton clan mechs? Biased much?
#6
Posted 23 December 2014 - 10:17 AM
Artifact, on 23 December 2014 - 10:15 AM, said:
And yet you don't see a problem with the fact that 35 ton IS lights can wreck 55 ton and 75 ton clan mechs? Biased much?
They can't if those 55 ton and 75 ton Clan 'Mechs are piloted with any level of competency, or (if you lack competency) have any Streak-6s equipped.
#7
Posted 23 December 2014 - 10:40 AM
#8
Posted 23 December 2014 - 10:44 AM
If an assault pilot has to settle with piloting a few mediums to fit their assaults in. Why should light pilots get a way with a drop deck full of lights.
#9
Posted 23 December 2014 - 10:46 AM
Artifact, on 23 December 2014 - 10:15 AM, said:
And yet you don't see a problem with the fact that 35 ton IS lights can wreck 55 ton and 75 ton clan mechs? Biased much?
It is not about lights being able to smash heavier 'Mechs, but full light rushes being too hard to counter and too effective.
#10
Posted 23 December 2014 - 11:01 AM
Artifact, on 23 December 2014 - 10:15 AM, said:
And yet you don't see a problem with the fact that 35 ton IS lights can wreck 55 ton and 75 ton clan mechs? Biased much?
They'r e not wrenching for what i seen its 12 men teams of zerg . They are just running by them., Really if they start doing to much clan will bring more 5x ssrm6 mechs and take care of the problems. IS they're isnt much they can do to stop it other than legging with ac weapons.
Edited by Monkey Lover, 23 December 2014 - 11:11 AM.
#11
Posted 23 December 2014 - 11:03 AM
Probably to help the rushing. Instead of having 4 waves of nothing but lag inducing lights they are forced to bring at least a medium.
#12
Posted 23 December 2014 - 11:09 AM
To impose the same restrictions on all light drop decks that are imposed on all heavy/assault drop decks
#13
Posted 23 December 2014 - 11:26 AM
#14
Posted 23 December 2014 - 11:35 AM
#15
Posted 23 December 2014 - 01:27 PM
Instead of posting assumptions
Good or bad there's a lot of interaction on twitter with russ. Some of you could definitely benefit from the info and would understand why some of us just shake our heads at some of the stuff posted by a select few on these forums
#16
Posted 23 December 2014 - 01:32 PM
Sandpit, on 23 December 2014 - 01:27 PM, said:
Instead of posting assumptions
Good or bad there's a lot of interaction on twitter with russ. Some of you could definitely benefit from the info and would understand why some of us just shake our heads at some of the stuff posted by a select few on these forums
It's almost like if Russ posted on the game's forums instead of Twitter this might be less of a problem.
#17
Posted 23 December 2014 - 03:07 PM
MechWarrior5152251, on 23 December 2014 - 09:11 AM, said:
So basically 4 Firestarters, 4 Jenner, decks have been banned.
ahhhh your almost there let me help you over the edge ......"should they out dps 4 vindicators"?
there you go, now that's a question with merit
#18
Posted 23 December 2014 - 03:08 PM
Some times when I want to die fast I take my hunk of junk free Victor
I wanted to buy a DDC and a Cicada for CW but once they nerfed C-bills what’s the point buying more Mechs
so the real reason to take lights has to do with cost and fire power
Edited by Davegt27, 23 December 2014 - 03:13 PM.
#19
Posted 23 December 2014 - 03:22 PM
But lights .... the go fast , have small hit boxes , decent armour with the previous two factors considered and you can fit some nice weapons on some of them. But here lies the problem .. they are supposed to be scouts yet people can use them like an assault.
They are hard to hit with most weapons and those that are easiest to hit them with (not streaks) take time to bring them down.It could almost be said that lights are more survivable than assaults .. which is laughable but true in some ways. And the fact that people have to use precious tonnage and slots to fit a mech to counter a light is equally bad as that is then poorer at taking on the heavier classes.
As for the usual we have to use them because clans are OP nonsense , it is getting a bit tiring especially with all the quirks the IS enjoy now. Fact is some IS mechs can outrange and outdamage the clan mechs.
#20
Posted 24 December 2014 - 01:40 AM
RG Notch, on 23 December 2014 - 01:32 PM, said:
Notice I said right or wrong.
I agree 100%
but that's not the case for whatever reason. Then when people who DO follow twitter try to disperse that info, it's met with constant "citation needed" crap so a lot of us just stop and sit back and watch many of the same select few wail and flail about with absolutely no clue as to what they're talking about.
Even still
I doubt it. Those same people argue with you when you cite information that HAS been posted on the forums and expect you to be their personal librarian and go dig it up for them. They don't read it in the first place
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