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Thoughts or feelings on First person only?



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#221 Odin

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Posted 22 November 2011 - 08:38 AM

Why would they develop cockpits, expensive for Piranha - and then drop them?

Since its still labeled a simulator, first person view is the way to go. If someone can't stand the bobbing, is motion sick, switch off what causes the demise, not the view! And why should all casual gamers be so d°mn stupid? Thats a myth. People not willing to first learn a little bit about their new toys, don't stick long enough to make them pay anyway, period. Exciting stuff like driving cool vehicles shouldn't be dumped down to FPS level again, cos this gets boring - in no time. Thats the problem here, its MechwarriorOnline, they just can't do anything to make it, make little kids giggle out of joy, blasting everything. If they are able to drive a car, they are able enough to drive a Mech. The fun in simulations, even shallower ones, comes from mastering, what you learned anew! Learning is fun, its all we, well most of us ^_^ , do every day! If there is no, not the slightest challenge in what you ought to do, your playing a dumb game - and thats for sure - not very long. Again, players not willing to edge their skills, never posses any and don't stick to Mechwarrior. Thats the back side of having such a great lore, fan base, and general detailed history in a franchise, you need to keep it, burden yourself with it, take it along. Sellout or reboot. Its gonna be reboot, so first person view.

Edited by Odin, 22 November 2011 - 08:41 AM.


#222 Dihm

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Posted 22 November 2011 - 08:43 AM

View PostMetro, on 22 November 2011 - 08:37 AM, said:

no Im growing tired of the same ole posts, asked again and again with the period and comma in a different place.

WHat MWO members need to do is search the forums after they read the announcements and blogs, before they re hash an old post.

Its bordering on SPAM, and it is getting irritating.

Almost 50,000 posts and most if it is RE RUNS like watching TNT and USA television.

Two spams don't make a right.

#223 metro

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Posted 22 November 2011 - 08:44 AM

lol..D !! touche'!

I owe ya a beer!

#224 Odin

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Posted 22 November 2011 - 09:01 AM

Not everyone has so much time to hang out here. What we need is an updated FAQ with all info we have up to date.


edit///


and make it sticky on top of everything, here where you actually see it - no biggy though.

Edited by Odin, 22 November 2011 - 09:04 AM.


#225 SilentWolff

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Posted 22 November 2011 - 09:05 AM

1st person seperates the men from the boys. Far as I'm concerned, hope its NEVER an option to be able to play 3rd person.

#226 name51875

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Posted 22 November 2011 - 09:14 AM

View PostSilentWolff, on 22 November 2011 - 09:05 AM, said:

1st person seperates the men from the boys. Far as I'm concerned, hope its NEVER an option to be able to play 3rd person.

For Veterans It's No Problem SilentWolff, But The New Players Will Have A Hard Time To Adopt, Not To Mention They Mostly Will Crash Their Mech To The Environment

#227 Cattra Kell

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Posted 22 November 2011 - 11:56 AM

View PostViper Centurion, on 22 November 2011 - 09:14 AM, said:

For Veterans It's No Problem SilentWolff, But The New Players Will Have A Hard Time To Adopt, Not To Mention They Mostly Will Crash Their Mech To The Environment


Not 100% true. I use to play MW4 in 3rd person when I no one populated my regular PureTechs just because if you stayed in the first person you got wrecked. Now when I went to play MW:LL It took me maybe half a game to get use to it and how to play MW:LL.

Now how does this relate to new players? Simple, new players are like a blank slate, able to learn and adapt. By limiting only to a first person view rather then multiple views the new person, who has no prior knowledge of the game or how to play it, will actually adapt quicker to the single type of controls and the single type of gameplay, where as if you had both first AND third person the new player, once again as you said with no previous time in-game, will now actually have to learn two different play styles and two different ways of how to determine what to do at a certain point.

Once again, limiting the camera to a single view will balance the field of combat (over the hill peeking) which could actually result in new players throwing their hands up in frustration and in result quit the game (as I have done to servers on MW4 and I am a seasoned MW Pilot). It will also reduce the amount of time an average new player will need to get an alright handle on the game itself, maybe not a professional mech jock but enough that s/he feels that they are comfortable and will continue the game and in return will hopefully join a community or Lance and once more become even more comfortable with the game and advancing their piloting skills.

Finally; Never in the novels did it say "Aidan Pryde somehow was able to see over a mountain in the third person perspective before igniting his Summoners jump jets, the thrust putting him into the air in state momentary suspension. Squeezing the trigger he unleashes 2 PPCs and his Gauss Rifle sending them into the light mech below that never had a chance because he couldn't see him over the hill. Aidan then Lulzing hard before touching down on the ground safely behind the hill in a position so that he could still somehow see over it without being exposed again to the enemy, waiting for the next mech to walk by without seeing him while he could see them."

I can only see a locked person view as a bonus and a positive thing and I don't see why so many people are complaining about a balanced playing field on this one.

Edited by Cattra Kell, 22 November 2011 - 12:23 PM.


#228 Catamount

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Posted 22 November 2011 - 12:12 PM

Many people may not buy into the "immersion" argument for 1st person cockpits, but frankly, I don't think the "casual player" argument holds up against it, for a second.

The mech will pilot the same way, and present the same information to the player regardless of the perspective, and many games have vehicles that only have effective first person perspectives, yet non-sim players do just fine with them. I highly doubt many people, "casual" or otherwise, for instance, run around using 3rd person view in the tanks or aircraft in Battlefield 3, since it would be all but impossible to actually operate the vehicles, and we don't certainly operate people in first person shooters in the third person.

As a previous poster said, there really isn't a single argument against this, except for maybe the motion sickness point.

So why the anger? The third person view essentially allows an in-game exploit (the whole seeing over and around objects without being exposed), and I think people are disappointed they won't be able to use that exploit. I really don't think there's any more to it than that.


Forgetting immersion for a second, I'm glad they're having the first-person restriction just for the sake of game balance.

Edited by Catamount, 22 November 2011 - 12:13 PM.


#229 Odin

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Posted 22 November 2011 - 12:13 PM

View PostCattra Kell, on 22 November 2011 - 11:56 AM, said:


Now how does this relate to new players? Simple, new players are like a blank slate, able to learn and adapt. By limiting only to a first person view rather then multiple views the new person, who has no prior knowledge of the game or how to play it, will actually adapt quicker to the single type of controls and the single type of gameplay, where as if you had both first AND third person the new player, once again as you said with no previous time in-game, will now actually have to learn two different play styles and two different ways of how to determine what to do at a certain point.


I can only see a locked person view as a bonus and a positive thing and I don't see why so many people are complaining about a balanced playing field on this one.



Excellent conclusions.

There 're not dumb idiots, ........ just new players; give them a chance I say ^_^ Don't try to fix things that aren't broken.

Edited by Odin, 22 November 2011 - 12:13 PM.


#230 Fresh Meat

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Posted 22 November 2011 - 12:18 PM

I don't mind 3rd person so long as it does not give an advantage such as being able to see around corners and over hills

#231 Alistair Steiner

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Posted 22 November 2011 - 12:26 PM

As said before, MWLL is first-person only. At the least, that makes your radar important so you'll know which way your legs are pointed. My twelve-year-old cousin had that issue a few times. But if he can get used to it, having played almost no FPS games, then any number of "casual" players should too.

#232 Belrick

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Posted 22 November 2011 - 12:33 PM

Its not about immersion, although that's a plus. Its just about balance. Let their be arm views, torso views, head views, leg views, rear camera views, whatever. So long as it does not allow players to see around corners and hills like this was some sort of gears of war game.

Fresh_Meat and the others have this bang on. Part of balancing one has to consider is visibility. What is the point of taking a Raven, with all its ECM, going passive radar, and trying to flank a strong point, when they will see you from safety behind a building? Uncreative third person views in the style of MW4 created problems. We have a chance to avoid them.

Play a round of Mechwarrior living legends, go passive, and flank from around a hill. It feels great. There's nothing like taking out a couple of Long Toms and an LRM vulture who didn't see you coming. Try to do that in MW4 on a server that doesn't lock you into your cockpit. If the enemy is good, it simply cannot be done. Third person view offers a no-risk, all reward way of cutting down on creative tactics. Third person view habituated players to uncreative, and unfun tactics. We don't need servers full of Marauder IIs again.

#233 Karn Evil

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Posted 22 November 2011 - 12:40 PM

Myself, I only used 3rd-person in MW4 if I'd somehow gotten stuck, and needed to take a quick peek at what was preventing me from moving around. Apart from that, 1st-person was more fun and just generally felt right.

Plus, there's nothing quite so frustrating as getting sniped with continuous-beam-lasers by people using 3rd-person to get an unfair advantage.

#234 CoffiNail

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Posted 22 November 2011 - 12:44 PM

I only use 3rd person in MW4 when my kids are watching as they LOVE to watch the big stompy mechs walking around shooting.

#235 StORmTrAin

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Posted 26 November 2011 - 02:32 PM

Well, I'm sure the Devs have the insight to hold true to certain aspects of the game. Third person was always more popular and the preferred method to play. Back in the day MW4 was huge and almost all the servers were third person. FFP puts alot of clutter in your way that you don't need. You want to be able to see! It's like driving down the road looking thru a little hole you made in the ice on your windshield. If third person is an option and you wish to play FFP you are going to get owned. Remember this is a multiplayer game, you purists should be immersed in simulation on your own time. when playing a multiplayer match your not thinking "wow, my mech really feels real, I am so immersed!" You are thinking tactics and how to stay alive. The care bear attitude of "simulator" and "immersion" is really unreal. Mechwarrior is about getting the most kills and winning, not immersion and simulation. Those things are for playing by yourself against the computer.

#236 MaddMaxx

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Posted 26 November 2011 - 02:55 PM

View PostStORmTrAin, on 26 November 2011 - 02:32 PM, said:

Well, I'm sure the Devs have the insight to hold true to certain aspects of the game. Third person was always more popular and the preferred method to play. Back in the day MW4 was huge and almost all the servers were third person. FFP puts alot of clutter in your way that you don't need. You want to be able to see! It's like driving down the road looking thru a little hole you made in the ice on your windshield. If third person is an option and you wish to play FFP you are going to get owned. Remember this is a multiplayer game, you purists should be immersed in simulation on your own time. when playing a multiplayer match your not thinking "wow, my mech really feels real, I am so immersed!" You are thinking tactics and how to stay alive. The care bear attitude of "simulator" and "immersion" is really unreal. Mechwarrior is about getting the most kills and winning, not immersion and simulation. Those things are for playing by yourself against the computer.


Well, that little window in the Ice theory is beyond bogus. Just as I drive my car, I can see Left, Right and low and behold the Rear view.

The Mech your driving allows for great visibility. Using it just takes a bit of learning. Yes I know, having to learn your ride "sucks" but a solid Tutorial should help everyone adjust from the known 3rd to 1st.

Edited by MaddMaxx, 26 November 2011 - 02:55 PM.


#237 Malavai Fletcher

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Posted 26 November 2011 - 03:54 PM

FFP everytime,third person is for X-teched BK pilots that hide in 1 spot behind a ridge and pop up and down for 30mins at a time,i tried it once and i was so unbelievably bored.

#238 verybad

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Posted 26 November 2011 - 04:14 PM

View PostAngelicon, on 31 October 2011 - 08:48 PM, said:

So a future where people drive 30 foot tall robots doesn't have the tech skill to orbit some micro cameras for outside view? There's nothing weird or cheaty about it, it's real -today-. Give me the option for outside view please.

They do apparently, the UAVs (Drones) used in the first movie. So long as they're a non infinite resource I'm fine with them. Third person view is a tactical advantage, and if you're going to use it, you should not force others to have to use it in order to compete.

UAVs/Drones are an excellent compromise.

Edited by verybad, 26 November 2011 - 04:15 PM.


#239 Mechteric

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Posted 26 November 2011 - 04:38 PM

I could see maybe having 3rd person being available in the form of a limited deployable UAV that followed behind your mech, but it can be shot down by the enemy thus putting you back to 1st person. That's the only way I could see it being fair all things considered

Edited by capperdeluxe, 26 November 2011 - 04:39 PM.


#240 Redburn

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Posted 26 November 2011 - 05:48 PM

First Person Only vote here.

You want 3rd person, go play mech commander...

You want to see you pretty (?) mech, then ask the devs to put in track/avi recorder and you can view yourself later.....

If you put 3rd person viewing in, mark my words, it will be exploited in ways you never imagined.





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