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Thoughts or feelings on First person only?



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#321 Xavier Truscott

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Posted 17 December 2011 - 01:26 PM

I believe that one of the reasons 3rd person wasn't as popular in MW3 was because of the floating reticule, which made a huge difference in the ability to control your aim and view. In MW4, without that option, 3rd person was indeed an advantage. Lore and other science fact/fiction wouldn't matter to me if you have the ability to sit in first person and swing your view around to look left or right and fire arm mounted weapons. I definitely remember surprising more then one shadowcat pilot by using a blackhawk's arm weapons to shoot them as they circled in MW3. This also gives a reason to mount weapons on arms without being forced to use weapon specific slots per MW4. I do recall in MW3 that most people would put all their weapons in torso slots so they weren't destroyed immediately and had next to no armor in arms which basically served no purpose.

#322 Reticule

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Posted 17 December 2011 - 02:42 PM

Make battle first person only, leave the third person view for screenshots/admiring yourself ^_^

#323 StORmTrAin

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Posted 18 January 2012 - 07:59 PM

Last word on this for me. FFP is a restriction,....it limits the player's abilities to move and see. Fighting in combat with a blindfold on doesn't make you a better pilot and does not require more skills. It's a restriction to limit your skills and abilities. Noone can perform as well in FFP as they can in 3rd person. It's not necessarily easier per se, but it is definitely better. 3rd person is better for pop-tarting, FFP eliminates pop-tarting almost completely. FFP owns pop-tarts if you think about it. I don't see FFP going over well. Especially since, when given a choice, most players chose 3rd person servers over FFP servers back in the day. I guess that means nothing. do DEVs read these forums?

#324 Peasant

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Posted 18 January 2012 - 08:15 PM

View Postcobrafive, on 31 October 2011 - 09:20 PM, said:

MW3 did the first person perspective best. The way your cockpit moved around you when you walked, it gently rolled when you turned, and shook violently when you were hit. It really gave you that feeling, "I'm strapped to 100 tons of death metal!" Needless to say I fully support forced first person. Besides, it gives the intel that light 'mechs provide even more benefit: If two heavy 'mechs are searching around corners for eachother, and once is supported by a scout, he can essentially see around corners.

I agree with this 100%.

I support 1st person in combat. I think this will make using scout mechs and spotter mech more advantagious. Also, the mechs have radar and scanners so I don't think it will be a hinderence.

#325 Havoc Seraphin

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Posted 18 January 2012 - 08:26 PM

I like the 1st person view, have never liked 3rd person. I've played all versions of Mechwarrior starting with the Windows/MS-DOS version. 1st person is the best for a better gaming experience. For persons with motion sickness type problems maybe they will add option to disable cockpit shaking.

#326 Maximilian Thorn

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Posted 18 January 2012 - 09:41 PM

First person is the way to go. Gives a better sense of immersion. I never liked the 3rd person view anyway.

#327 Hailfire

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Posted 18 January 2012 - 09:59 PM

Well, we gotta go into the pros and cons of first and third person.

First Person
Pros: It's the classic view first off, gives you total immersion into the game and gives you the feel of actually piloting a massive hunk of war machine.
Cons: Difficult for beginners and to players in general since you need total spacial awareness of your mech and it's guns. In a typical first person, you can usually see your gun, and whether it's line of fire is being blocked or not, while on the other hand in a mech you have guns all over the place and especially in an urban warfare situation are not absolutely sure that each seperate gun's line of fire is clear.

Third person
Pros: You can admire your mech and the surroundings all you want while still being able to fight, plus you won't have the spacial awareness issue that can be apparent in first person.

Cons: You don't get full immersion into the game and probably make it a lot harder to play at a high level of intensity.

My verdict is that third person should be included as a nice feature and a slightly easier way to start for newbies, but the game should be focused a lot more on first person. If you don't like playing third person, then don't!!! Just let it stand for the people who would rather play third person!!!(not me btw)

#328 Graphite

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Posted 18 January 2012 - 10:20 PM

View PostStORmTrAin, on 18 January 2012 - 07:59 PM, said:

Noone can perform as well in FFP as they can in 3rd person. It's not necessarily easier per se...<snip>

Mmm???

#329 Tyzh

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Posted 18 January 2012 - 11:01 PM

The game should really be first person only. When you are in first person shots rock your view and smoke, fire, explosions etc. obscure your vision. Compared to 3rd person where your view is always clear and you can see more and even around corners first person is just a liability. All first person really has going for it is immersion, and I for one really like immersion. I want to be immersed. I also don't want to be required to give up that immersion to remain competitive in the game. It's unfortunate that some people have issues with motion sickness, but there are no doubt solutions to that other than a 3rd person perspective.

#330 Traejun DiSanctis

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Posted 18 January 2012 - 11:55 PM

For immersion and realism purposes, first person is the only "right" choice. The only downside is that (1) you never see your 'Mech during combat (until it's blown up); and (2) it removes a large portion of your field of view. Both suck, but both are the way it should be.

In all thing war, stopping to admire yourself or getting lost in tunnel vision will get you killed.

#331 John Clavell

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Posted 19 January 2012 - 01:27 AM

First Person ONLY!

#332 Graphite

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Posted 19 January 2012 - 02:14 AM

View PostSum Ting Wong, on 19 January 2012 - 01:39 AM, said:

No thanks. WAY too restrictive. Most players are already tunnel visioned. There's no need to reinforce and encourage it further. Matches will end up being like this:


I don't think that Hunchback cockpit is the perspective that will be used in game? There's a lot of wasted screen there.

Anyway, don't mech cockpits project images from blind spots inside the cockpit? Pretty sure that's commonly talked about in BT fiction...

#333 Pilot Revant

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Posted 19 January 2012 - 02:19 AM

View PostSum Ting Wong, on 19 January 2012 - 01:39 AM, said:

The moment I saw the first screenshot of the cockpit was the moment I lost almost all interest in the game. Okay, so you want to restrict what a person can see, sure. But doing this:

http://4.bp.blogspot...ck-cockpit2.jpg

Is like doing this:

http://www.drivingti...ew_On_Horse.jpg

No thanks. WAY too restrictive. Most players are already tunnel visioned. There's no need to reinforce and encourage it further. Matches will end up being like this:

http://2.bp.blogspot...-the-blind2.jpg

Then I have no idea what you're doing here. The whole point of the Mechwarrior and Battletech series has been gritty realism, with the exception of MW4s regrettable inclusion of third person. It shouldn't even be an option, it provides too much of an tactical advantage. Forcing players into it to remain competitive.

Ever been or seen the of a inside a tank? Not much for providing thrilling vistas. I don't see why a 31st century fighting machine should be any different, if you want a magical eye in the sky, thats what electronic warfare is for. 3rd person simply goes against everything that Piranha Games is settig out to do.

Edited by Pilot_Revant, 19 January 2012 - 08:40 AM.


#334 LordKnightFandragon

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Posted 19 January 2012 - 03:06 AM

I think it will be awesome if they make the cockpits as awesome as that hunkcback pic they have there. I used 3rd in MW4 only because 1st was just sooo........boring, I guess is the word. YOu didnt even have a cockpit, it was just a blank screen and a reticule...1st person only will, for me, add to the immersion of being in a Mech sim and not like a just inserted 50 cents into my PC for an arcade game, which is what MW4 felt like to me..just an arcade game...If they make cockpit only mode awesome, then I really couldnt care less if 3rd person never makes it into the game and if it does I hope it doesnt go to the extent of MW4 where you could play the entire game from 3rd person....if thats the way it will turn out then the advantages of playing in 3rd person would outweigh any cool factor of staying in 1st and naturally, I would just play in 3rd....I go for what works.....Personally, I dont care if 3rd ever makes it in....

#335 LordKnightFandragon

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Posted 19 January 2012 - 03:08 AM

View PostSum Ting Wong, on 19 January 2012 - 01:39 AM, said:

The moment I saw the first screenshot of the cockpit was the moment I lost almost all interest in the game. Okay, so you want to restrict what a person can see, sure. But doing this:

http://4.bp.blogspot...ck-cockpit2.jpg

Is like doing this:

http://www.drivingti...ew_On_Horse.jpg

No thanks. WAY too restrictive. Most players are already tunnel visioned. There's no need to reinforce and encourage it further. Matches will end up being like this:

http://2.bp.blogspot...-the-blind2.jpg


Well lol, if thats how the cockpit is then thats just a blindspot weakness in that mech.....its nothing bad about the game....

#336 Pave Low

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Posted 19 January 2012 - 03:26 AM

View PostAngelicon, on 31 October 2011 - 08:48 PM, said:

So a future where people drive 30 foot tall robots doesn't have the tech skill to orbit some micro cameras for outside view? There's nothing weird or cheaty about it, it's real -today-. Give me the option for outside view please.


Angelicon, you could launch a Camera module which would hover over the battlefield ( as per MW video)
but anything else really negates the effect of having a radar in the first place I'd say.

#337 Oderint dum Metuant

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Posted 19 January 2012 - 03:32 AM

View PostStORmTrAin, on 18 January 2012 - 07:59 PM, said:

Last word on this for me. FFP is a restriction,....it limits the player's abilities to move and see. Fighting in combat with a blindfold on doesn't make you a better pilot and does not require more skills. It's a restriction to limit your skills and abilities. Noone can perform as well in FFP as they can in 3rd person. It's not necessarily easier per se, but it is definitely better. 3rd person is better for pop-tarting, FFP eliminates pop-tarting almost completely. FFP owns pop-tarts if you think about it. I don't see FFP going over well. Especially since, when given a choice, most players chose 3rd person servers over FFP servers back in the day. I guess that means nothing. do DEVs read these forums?


This is possibly the the worst thing posted on these forums, the only thing FFP eliminates is the ability to see around objects you should not be. Many players have been pop tarting and sniping in FFP for decades.

3rd person in Mech related games is like a legitimate way of cheating. You should only ever be able to see what the actual pilot in the cockpit can see.

3rd person in any game only ever makes it eaiser.

Edited by DV^McKenna, 19 January 2012 - 03:33 AM.


#338 BARBARIAN

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Posted 19 January 2012 - 03:56 AM

I think it should be a players choice, so there should the option to choose,and if in negotiating a battle rules you can say FFP on ..or FFP off thats how we use to roll................just my 2 cents .Peace out

#339 Blackfire1

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Posted 19 January 2012 - 04:06 AM

*twitch*
Posted Image

Ok now that I feel better. That damned OCD kicked in. hahaha. ;)

Many people have already stated it. A 3rd person view give a massive influx of information that is not easily gained otherwise. However I hope they have an on/off button for the extra cockpit movement. Many people get motion sickness.

First Person is simply more involving.

EDIT: Oh hell this post is from October.... Well jokes on me.

Edited by Blackfire1, 19 January 2012 - 04:16 AM.


#340 Chuckie

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Posted 19 January 2012 - 04:18 AM

I would love the "battlegrid" to look like MechCommander2 except with a "HUD" feel to it while your in the cockpit. It would have the look of a drone looking down on the battle field..

Something like this:

Posted Image

Then in the PIP you can navigate it with the drone. THis of course I would assume would only be possible if you had the Drone mounted to the mech, it wasnt shot down and you had the module for it in your skill set.. ;)

I would also assume if you had a Satellite option for the commander the team could see a Sat view.. but the drone view would obviously be better as its closer and more maneuverable.

See Paul some of us do get what you guys were talking about yesterday :lol:

Edited by Chuckie, 19 January 2012 - 04:47 AM.






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