


#381
Posted 22 January 2012 - 11:25 PM

#382
Posted 23 January 2012 - 12:24 AM
#383
Posted 23 January 2012 - 12:41 AM
#384
Posted 23 January 2012 - 12:49 AM
but yes for me it is first person all the way I hate 3rd person due to the fact I cant aim and I run in to everything.
Edited by MysticTiger, 23 January 2012 - 12:50 AM.
#385
Posted 23 January 2012 - 01:19 AM
The Devs will pick how they want it done, and everyone plays by those rules.
#386
Posted 23 January 2012 - 01:37 AM
Ironchild, on 22 January 2012 - 10:38 PM, said:
The majority of people posting in this thread appear to prefer first person view...but that's not everyone. If more people will play and enjoy this game with 3rd person view added then it SHOULD be included. There are countless ways to observe and spot mechs in this game over and around all obstacle and structures. (UAV, satellite scan, that magnetic imaging thing etc). With these kinds of tools fears of Ambushes and Jump Snipers are laughable. If that's not enough to let you sleep at night your being selfish. My laser cant bend around corners any more then yours can....
I think we can all agree battle mechs are fun to pilot and we love to play these games. We want it to be fun and competitive, so everyone has an equal chance to win. But some people love to also look at the mechs in all their glory. Smashing around in that custom paint job, that's why we spend all that time looking at and playing with colours and emblems....and MONEY if they have any hopes of selling players camo patterns or emblems.
I am sure there are several ways 3rd person could be included that does not affect overall game play. Maybe an idea like the one above. But lets say for some strange reason nothing can be done to limit the added view around corners and objects, then so be it. We can all use it, and that's fair enough for me.
I'm good with 3rd person, too, but when a player in 3rd person gets hit with a ton of damage thier targeting reticle should go away for a few seconds, just like when someone who gets hit with a ton of damage in 1st person does with thier upper torso rocking back and forth. If a 1st person POV suffers in game effects the 3rd person POV play should suffer the same effects, but most of the 3rd person POV honks don't see it that way. Don't give me the motion sickness BS... becuase it is just that BS an excuse. If a computer montier gives you motion sickness then stay away from any and all TV's and computer montiers or keep a barf bucket close.
#388
Posted 23 January 2012 - 05:48 AM
#389
Posted 23 January 2012 - 09:24 AM
#390
Posted 23 January 2012 - 12:08 PM
If you add in a thrid person option, you might as well advertise this as third person mech game. The advatage of TP is too great. However, it looks like you are marketing this as a sim game to distinguish it from the mob of action mech games that have been released in the near past.
Don't buckle, stay the course. Keep FFP. Sorry guys with motion sickness :\ Maybe they'll make it so the cockpit motion is not so .... sickening
Edited by =Outlaw=, 23 January 2012 - 12:10 PM.
#391
Posted 23 January 2012 - 12:10 PM
#392
Posted 23 January 2012 - 12:16 PM

Edited by MaddMaxx, 23 January 2012 - 12:16 PM.
#393
Posted 23 January 2012 - 12:20 PM
MaddMaxx, on 23 January 2012 - 12:16 PM, said:

That still wouldn't work. You simply go third person to "scout" over a hill or obstacle, then switch back to first to go into combat. There is a reason why there are FFP servers and no FTP servers
There can be no compromise here. Its either a first person or third person....the two can not exist together.
Edited by =Outlaw=, 23 January 2012 - 12:22 PM.
#394
Posted 23 January 2012 - 12:22 PM
Given the timeline, if we're going for in-universe accuracy, the display depends on the mech, the production year of the machine, ect. for instance, some mechs have the ability to take a 360degree view and condense it into 180 degrees. However I feel for simplicity of play, just allow for a single first person view, with maybe a rear view camera [IE what's already available in Mechwarrior 4] and leave the third person stuff to a theater mode that records the matches... much like Halo or COD at this point.
#395
Posted 23 January 2012 - 12:37 PM
#396
Posted 23 January 2012 - 12:48 PM
Andrew Start, on 23 January 2012 - 12:37 PM, said:
To identify yourself to friends and enemies? Just imagine - "Oh crap it's that guy again with the pink bunny ears painted on his mech's head! He totally cored me last match... I'm so screwed..."

#397
Posted 23 January 2012 - 01:12 PM
#398
Posted 23 January 2012 - 04:56 PM
Andrew Start, on 23 January 2012 - 12:37 PM, said:
Go look at your mech in the mechlab. Out in the battlefield, man up and start firing your lasers.
#399
Posted 23 January 2012 - 07:04 PM
#400
Posted 23 January 2012 - 07:09 PM
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