Ironchild, on 22 January 2012 - 10:38 PM, said:
So... if a vast majority of the people responding say they want a first-person cam only, and adding that 3rd-person camera promotes gimmicky gameplay that detracts from the enjoyment of the game for the vast majority of players, why should it be included?
That's like saying that if a vast majority of people would enjoy eating lunch at a traditional buffet, but a few others might enjoy eating bugs for the high-protein and low-fat, then adding a big bowl of ants and cockroaches to the middle of the buffet table would make the dining experience more pleasing to everyone.
Ironchild, on 22 January 2012 - 10:38 PM, said:
So far I've only seen Active RADAR, Passive RADAR, IR, and EM scanning as options. I'm expecting all will have some sort of counter/downside to their use. The only way, in theory, you should be able to detect everything is either to visually ID it, or scan it with a BAP.
Ironchild, on 22 January 2012 - 10:38 PM, said:
So far I haven't heard much about satellites or anything about UAVs. If satellites are in-game, I hope usage is limited. No point having lots of sensor options and counter-tactics if people can just watch the whole map from orbit in real-time...
Ironchild, on 22 January 2012 - 10:38 PM, said:
Nice ad hominem.
Ironchild, on 22 January 2012 - 10:38 PM, said:
Ok - how about if you can deploy a UAV, you can look at your paint job - but no freecam mode for people to exploit!