MischiefSC, on 26 December 2014 - 02:37 AM, said:
You made a treaty with Liao because Davion was a huge threat to both of you. Also, lore-wise they teamed up a lot. It had a lot going for it.
What are the lopsided exploited mechanics in question? Bigger numbers? So, same issue with having a 12man vs pugs in CW? Bigger groups have an advantage?
Are you saying that no faction should be able to develop or exploit any advantage? IN which case... why not just have Faction Elo? Factions can only play against equal factions I guess?
I admit I'm not sure what you think is happening that's exploiting or broken or how you think it's supposed to work out. If situations were reversed we all know Marik would roll into Davion with both feet. Props to them, that's what they should do.
Appreciate the moderate response. I will make the issues as I see them very clear, as I have elsewhere in suggestion threads.
1. More population in one faction manifests in various ways; for one there are more pugs, and this especially provided an advantage early on. It's being continually nerfed.
2. Another way it shows is more units in one faction means more 12 mans, faster drops, more matches against fragmented teams. The fragmented teams are more likely to lose interest in playing against stacked odds, especially when attacking.
3. The deadline effect of a ceasefire during american primetime means having a larger population of primetime players is also an advantage.
I don't think anyone can be objective about the effects of population on the game until there's a real attempt at balancing the population going into either side of a border.
Anyway, I can't speak for everyone else but I supported a treaty with Liao because we wanted a challenge and felt empathy for what was clearly a weak opponent. Whereas other factions are seen to troll the other side when they are winning against a low population. You have no reason to assume every group of players thinks the way yours does. Some people are looking for a challenge and apply that to the RP.
Advantages should be developed and exploited, but if it's as simple as everyone jumping into one faction, that's really just people looking for easymode. personally I'd like to see a large amount of people playing different factions with different tactics and goals. Diversity will keep CW alive.
Faction elo seems like a bad idea, I worked up a concept that I thought would allow competition without stagnating interest, but this post is already long.
StillRadioactive, on 26 December 2014 - 03:25 AM, said:
He's still on about ghost drops, thinking they decide every planet because somehow Davion magically outnumbers Marik+Liao+Kurita (pro tip: we don't and it's not even close). The information is available for him to educate himself and he chooses not to, etc etc
Obviously it's not as simple as ghost drops, as I wrote above. As for the math, Liao is the only number that is 100% against Davion. Marik's numbers are split between Davion and Steiner. Kurita's are split between 2 clans, Frr, Steiner... so only a fraction of their populace counts against Davion.
Davion forum-fighters habitually talk about how 'challenging' the game is for them but then post statistics about how their planetary gains far outstrap every other IS faction's. Essentially Davion is profiting from the Clan Invasions and trying to spin it so people don't ally against them. It's a bit simplistic to say their goal is to make CW boring; it's more that their goal will have that effect for anyone that isn't playing clans against them. Luckily PGI has taken note.
Arnold J Rimmer, on 26 December 2014 - 04:04 AM, said:
But for the love of all that's holy, don't derail every 'Davion has more players' comment into 'NUH UH WE'RE NOT GHOST DROPPING TO SNIPE PLANETS'. Please.
yes.