IraqiWalker, on 24 December 2014 - 06:00 AM, said:
It's SMN btw, for summoner. As for why we don't see the others, it's because they are not tonnage efficient. That doesn't mean they're not good. Just not the best. I'm sorry, but if you want every clan mech to be tier1, and the bestest at everything, then you're gonna be sorely disappointed.
I dont want everyone to be the best. But the incessant whining about Clans OP stems from basically a quarter of the clan mechs being so much better then the others that everyone migrates to them and ignores the rest. And since im sure the Clan stats overall are not bad, it leaves the not so great Clan mechs to never see needed buffs to atleast bring them to a point where Clams will get in their other robots.
The Summoner needs help, no one in their right mind pilots it. It has so very few really viable loadouts, it has no pod space and the like 5 JJ it has strapped on dont really amount to much more then a mound of wasted weight. If the Summoner got a few Agility/mobility and JJ buffs, I think it would become the Clans choice for a fast striker heavy, maybe lighter on the guns, but I guess like a Heavy version of the old Victor I heard everyone loved so much...it was agile, fast, moved well, had JJ. Which I suppose is why PGI doesnt do that to the SMN.
Mad Dog could use some MIssile quirks, maybe less heat gen or faster reload rate or something. I have played with it in Smurfy and if you mount any meaningful amount of missiles on it, the thing runs very, very hot..I can never get more like 4-6t of ammo and a 22% heat eff when mounting 4SRM4 and 2 SRM6, some builds with Art some without. Its LRM builds are even kinda worse imo...you can strap 4 LRM 15s or 20s on it but you either wont have any back up lasers, no heat eff to speak of, or low ammo....and since LRM boats are all about ammo, it will likely be the 1st 2 you lack...Then to boot, you usually strip off armor on the thing, making it quite weak overall. Ofc, the Vulture always was a back line support mech.
Nova: Ive toyed with this in Smurfy and its trial version a bit. It needs a bit more on the heat eff in the way of some quirks. Since it can mount only lasers, as putting a cannon on it is a waste, it simply has no sustainability if you put any meaningful amount of lasers on it. Sure, you can chain fire as you should, but then your damage output is just plain bad. and more face time=more getting shot to bits. A few energy based quirks would help that mech out, CD, beam time, heat eff...that stuff
Idk anything about the MLX, KFX or Frozen Rodent....
Warhawk: It is a pretty good mech overall, its durable, fast, agile. I quite like it. But it to could use a few heat eff quirks, given it has a mound of DHS that are limiting it's hardpoints. It only has but a few builds it can even make. LRM Boat, that imo is a waste of an assault mech. LL/LPL/CERPPC builds, the CERPPC builds suck simply cuz the CERPPC sucks. Its like sole loadout is the 4xLPL. I suppose you can mount cannons and a mix of lasers and missiles, ive got a build like that. But the Warhawk is a Clan Awesome at heart and should be quirked as such.
Toygoyle, I spent about 5 minutes in smurfy with it and I came to the conclusion it is a total Piece of crap. Sure, its fast, but it has absolutely no space to put any meaningful firepower, that is unless your going to laser vomit with it.....but its other loadouts? they made me laugh and cry...
Next is the topic of Clan weapons. People complain that clams just laser vomit everything to bits, and I reply, its cuz that is about the only truly good weapons the clans have.
Their ballistics overall just suck, high spread, pretty high jam rate...no one in their right mind takes them. Sure, they are lighter then the IS versions, but the other drawbacks massively out weigh that advantage. They have a better Gauss Rifle though, I will give you that.
The Missiles while they are lighter and all, they still spread more then IS ones so they deal less overall damage cuz you can avoid them better, plus AMS eats more of them, equalling the same end result. SRMs I have played with for several games, I just find them to slow to be worth much, thats partly due to my PC's overall inability to play this game well, and cuz they really are slow.
The CERPPC and the IS one are just not worth using in any form or fashion. The C one is lighter, but its still crap all the same, 10/15 is just not good maths. that 2.5/2.5 spread is pretty much pointless and irrelevant.
So that leaves clams using laser vomit....
SO while IS QQ about how OP the clans are, it leaves the clans to never see buffs or tweaks that would coax clammers to try other builds and mechs, so we are left in the endless loop...