IraqiWalker, on 25 December 2014 - 03:35 AM, said:
What I'm envisioning for CW is large maps(and I mean massive, where the base is barely the size of a couple of grids while the map consists of roughly 110 grids or so) where there is the base with the main cannon, and that's the main objective. However, there are secondary objectives outside the base. that the attackers can threaten, and those tactical objectives have a bearing on the outcome of the match. Something that forces the defending team to risk a foray out of the base to defend them. Not because they lose the game if they don't defend them, but because losing them makes defense significantly harder.
THAT is what I want to see in CW. Then again, I also want the matches to have more than 12 mechs per team at a time. For these maps, I want something that's possibly the size of 2 companies deployed vs an equivalent clan force (or a cluster of 5-6 stars -between 2 to 3 binaries- if we can get lore deployments in the game). That would be an epic battle.
The main reason that I loved the Battlefield games (especially 2142, never got to play anything past it), and Planetside 1&2 was the large numbers, and the flexibility of tactics with our approaches towards an enemy base. The massive size of the maps allowed us to do that. Especially in PS2.
Yeah, I to envision CW as something more akin to Planetside 2. 1, massive, ongoing war where we can choose to go to various different "planets" in the form of PS2 sized continents.