Survey On Clan Vs. Is Balance (When Comparing Only The Best Mechs Of Each)
#1
Posted 24 December 2014 - 03:21 AM
Remember that this only pertains to the very best mechs (in your opinion), not how they compare overall. It's not a forum poll because I have it linked on the outreach subreddit as well.
This is mainly to satisfy my own curiosity because I've seen players from both sides in CW claim both.
#2
Posted 24 December 2014 - 03:23 AM
#3
Posted 24 December 2014 - 03:28 AM
#4
Posted 24 December 2014 - 03:42 AM
Ho I already see the lovely results made by guys unable to fight a Timber Wolf. X')
Do not worry OP. They will not forget the "Best Clans" part, but they will completly forget the "Best IS Mech" and will take in account there fight in there vindicator against a Dire Wolf to vote.
#5
Posted 24 December 2014 - 03:47 AM
Ho I already see the lovely results made by guys unable to fight a Thunder Bolt. X')
Do not worry OP. They will not forget the "Best IS" part, but they will completly forget the "Best Clans" and will take in account there fight in there ice ferret against a King Crab to vote.
#6
Posted 24 December 2014 - 04:17 AM
One of the things I think that is fantastic right now is that it is harder for me to kill a centurion in my huginn than it is to kill a direwolf and that when I'm in my IS light, I'm much more worries about a good ice ferret pilot than the same guy in a timberwolf.
Edited by Violent Nick, 24 December 2014 - 04:24 AM.
#7
Posted 24 December 2014 - 04:17 AM
I still have games with a duo off firestarters jump the defences and take out most of the generators before dying nad coming again in more firestarters.
It kinda makes me sad this iconic mech for flammers is rarely with a flammer... I kinda wish PGI makes a Tier 5 quirk for flamers while all the other quirks remain the same...
#8
Posted 24 December 2014 - 04:17 AM
The Boz, on 24 December 2014 - 03:47 AM, said:
Ho I already see the lovely results made by guys unable to fight a Thunder Bolt. X')
Do not worry OP. They will not forget the "Best IS" part, but they will completly forget the "Best Clans" and will take in account there fight in there ice ferret against a King Crab to vote.
I saw what you did there.
(Strangely, I actually wanted to make that one too. Copycat!)
Edit: Heck, firestarter for the IS?
Man, you have just completly reversed what I had in my. Firestarters are OP. Nerf theeemm!
(My Adder refuse to get out of the mechbay since he encountered one.)
Edited by KuroNyra, 24 December 2014 - 04:19 AM.
#9
Posted 24 December 2014 - 06:10 AM
Edited by El Bandito, 24 December 2014 - 06:11 AM.
#10
Posted 24 December 2014 - 06:12 AM
El Bandito, on 24 December 2014 - 06:10 AM, said:
Now, we just need to know how many of the guys who voted for that actually used Clans mech before.
I'm pretty sur it is not more than 1 or 2% of them.
After all, it is too much for them to actually learn the capacity of there ennemy.
#11
Posted 24 December 2014 - 06:20 AM
KuroNyra, on 24 December 2014 - 06:12 AM, said:
I'm pretty sur it is not more than 1 or 2% of them.
After all, it is too much for them to actually learn the capacity of there ennemy.
I own both clan and IS mechs. My unit, whom I am loyal to, went FRR (at least for now), locking me into IS mechs.
Given the choice, I'd take a clan deck over IS any day, based on my personal experience with both. I guess i am the 1-2%.
#12
Posted 24 December 2014 - 06:33 AM
Rhazien, on 24 December 2014 - 06:20 AM, said:
Given the choice, I'd take a clan deck over IS any day, based on my personal experience with both. I guess i am the 1-2%.
Well, it depend on the point of view for the preference. I am a Clanner personnatly, but I would rather use a IS mech over a Clan mech. (That include the Timber Wolf, can't do something good with that ones. So far I only liked the Dire Wolf in Pugs.)
The Clans are harder to use, if you manage to do well, you will have a more dangerous mech. They were thought that way when implemented ingame.
But most of the people voting against the Clans Mech don't even used them and think that every Clan mech are OP.
Some of them would gladly say the Ice Ferret is OP because it's Clan.
You can be sur there is that type of guy who voted for the first option. Personatly, I voted for the second one.
"The best Clan mechs slightly outperform the best IS mechs"
But the first one? Nah, it's BS. Especially since the quircks. And that is not a point of view. It is a fact. But of course you will have the countless protector of the Clans Mechs are completly OP blablabla
Edited by KuroNyra, 24 December 2014 - 06:35 AM.
#13
Posted 24 December 2014 - 06:51 AM
Stormcrow's just stupid.
Direwolf and the King Crab are mostly even, I'd say. UAC/5 King Crab is a vicious, hellish nightmare.
Edited by Walluh, 24 December 2014 - 06:51 AM.
#14
Posted 24 December 2014 - 07:18 AM
KuroNyra, on 24 December 2014 - 06:12 AM, said:
I'm pretty sur it is not more than 1 or 2% of them.
After all, it is too much for them to actually learn the capacity of there ennemy.
I have T-Wolfes and Crows and I think they are too good for their weight. They have the durability of a class above them, along with appropriate firepower, while retaining incredible mobility. The IS mechs that I piloted for a long time with similar tonnage must sacrifice durability or firepower for that speed or sacrifice speed for firepower.
Direwhale has noticeable trade offs for its power, but Timbie and Crow? Nothing worth mentioning.
Edited by El Bandito, 24 December 2014 - 07:21 AM.
#15
Posted 24 December 2014 - 07:29 AM
El Bandito, on 24 December 2014 - 07:18 AM, said:
I have T-Wolfes and Crows and I think they are too good for their weight. They have the durability of a class above them, along with appropriate firepower, while retaining incredible mobility. The IS mechs that I piloted for a long time with similar tonnage must sacrifice durability or firepower for that speed or sacrifice speed for firepower.
Direwhale has noticeable trade offs, but Timbie and Crow? Nothing worth mentioning.
Quote
It should be expected from the Timber Wolf to have them resilient, they are supposed to be resistant.
But have you spoke about there tremendous heat they create for there loadout?
Theses things are jack-of-all trade, but are far from being invincible. You can be glad they are don't run cooler than IS mech like they are supposed to do in the Lore.
Same goes for all the Others Clans mech.
The Timber Wolf was supposed to be fast, powerful and resilient. (In all others MW games, theses things were able to meet face to face an Atlas.)
The problem is to balance it while retaining what make a Timber Wolf... A Timber Wolf.
Basicly, how could we reduce his "OPness" without killing what make a Mad Cat. That mech no matter what happen should be feared on the battlefield. Like an Atlas is or a Dire Wolf is.
The Stormcrow is a sort-of Mad Cat for the Mediums.
Changing the Heat and make him even more hotter would basicly kill that mech. That thing is like the summoner swimming in hot lava.
Remove his firepower, same thing. It would be to take away the LRMS from a Catapult C1 or the Huch of a Hunchback G.
Speed? Clans mech were suppose to be fast f*ckers and should keep that.
Probably reduce the resistance, that could be a start. But need to be careful on that ground. If they reduce it too much, there won't be a point for that mech.
It need to keep what is make it good.
I don't want to see one of the most Iconic mech reduce to pile of garbage thanks to the cry of kids not able to deal with it, like it has been the case in others games for others iconic stuff.
Edited by KuroNyra, 24 December 2014 - 07:32 AM.
#16
Posted 24 December 2014 - 07:29 AM
Why ?
Sit two identically good pilots with identical pings into a class of your choice with meta-builds and have them go for it .
IS should be winning in 6-7 out of ten due to better heatmanagement capability with quirkings and way lower time of exposition out of cover for poke-shots, which especially counts in close matches where every last point of damage counts .
#17
Posted 24 December 2014 - 07:52 AM
I am no against a Nerf for the StormCrow and the Timber Wolf.
But am I completly against unreasonable nerf that will nothing more than kill them.
Theses guys are, must, and should stay tier 1 mechs.
#18
Posted 24 December 2014 - 07:54 AM
IS Wub is destroying everything these days.
#20
Posted 24 December 2014 - 08:11 AM
Take two identically new, bad, or average players (you know, the majority of the MWO population, myself included) and give them each the best chassis of their faction. The Clan player will win far more often. Why? Because he is less able to screw up his build, having had many options to make the wrong choice taken away from him. He is able to carry more (lighter, smaller) fire power and heat sinks. He will be able to engage better at longer range, often with no concern for ammo.With LRMs, he can ignore minimum ranges and still inflict some damage. And yes, he will probably overheat more, but his sweet XL engine won't be punishing him with a loss when he loses a side torso.
New and average players: Clan mechs are better. Better players: I'm not sure.
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