- It's the last couple hours that decide a planet's fate, and those hours fall in the hands of NA units and their respective factions.
a. Work done immediately after the ceasefire is effectively nullified throughout the day, so there's hardly even any point in playing CW until 6 or fewer hours before the daily ceasefire.
b. Since the number of pips required for a planet to flip has increased, there is zero incentive to drop on very high or very low percentage planets in the last hours of the attack window. - Planets are changing hands rather quickly. In lore, the FRR is down to its last 4-6 planets after 2 years of fighting the clans. In MWO:CW, we're capable of reaching that amount of progress much faster than 2 years (unless FRR puts up a ridiculous resistance)
Here is my suggestion: Tri-sectors and Zones.
- One Tri-sector is fought over every 9 hours.
- Tri-sectors are comprised of Zones*. Win the majority of Zones in a 9-hour period to conquer that Tri-sector.
- Zones are won on a per-match basis, they are equivalent to our current "pips".
- Once 9 hours have passed, that Tri-sector is locked in favour of the winning faction.
- Win the majority of Tri-sectors to win that planet. (there are three Tri-sectors)
*number of Zones TBD, probably 5, 7 or, 9.
So planets will change hands every 27 hours, a nice irregular cycle which is slower than a day. Since the Ceasefire is shifting every day, different time zones will have the opportunity to be the "last in line". Also, since the cycle is split up between three sectors, every peak phase for the playerbase will be able to participate equally and contribute a worthwhile effort - US, Euro, and Oceanic.
Alternatively, instead of 9 hours it could be 8 hours and have a 24-hour Ceasefire cycle, which is much simpler and more intuitive, though I much prefer the benefits of having a slightly irregular and shifting cycle.
There is an issue with this: Say Jade Falcon wins the first two Tri-sectors in a row on a Steiner planet. Now there's no point to playing that planet because it's already guaranteed to flip to Falcons. Solution: in the case of this event, the last Tri-sector is used to determine the outcome, but Steiner must get at least 80%* of the pips, not a mere 50%. So they are at a severe disadvantage, but it is possible for them to turn it around.
*percentage is obviously a placeholder
If you have a better suggestion, post it! Because we all know that what we have now just won't do, we need something better.
Edit: I'll have you know, I made one edit to this post for the sole purpose of adding an Oxford comma.
Edited by Tarogato, 24 December 2014 - 08:32 AM.