Ammo Explosions?
#1
Posted 24 December 2014 - 12:29 PM
#2
Posted 24 December 2014 - 12:30 PM
#3
Posted 24 December 2014 - 12:30 PM
#4
Posted 24 December 2014 - 12:39 PM
#5
Posted 24 December 2014 - 12:41 PM
Goes for Gauss as well. Those are at 90%, while ammo explosions are at 10% upon destructions....which isn't very high.
You can tell if you caused one by the sparks flying out of the mech, then components exploding. If it's in a ST, you can kinda see them fly from your mech, sometimes. My Awesome saw a couple from LRM explosions.
#6
Posted 24 December 2014 - 12:43 PM
#7
Posted 24 December 2014 - 12:53 PM
#8
Posted 24 December 2014 - 12:59 PM
I think PGI tweaked the Gauss gun explosion chance last patch. The poor Grid Iron gets Gauss quirks and now are dying left and right due to the combo of Gauss and XL. Yet another hero mech borked.
Edited by Ted Wayz, 24 December 2014 - 01:00 PM.
#9
Posted 24 December 2014 - 01:26 PM
Mudhutwarrior, on 24 December 2014 - 12:53 PM, said:
That's the FLD advantage; if you breach the armour and deal any damage at all to the IS; you'll deal full crit damage.
Ted Wayz, on 24 December 2014 - 12:59 PM, said:
It's always been 90%. It's always been devastating to a XL.
#10
Posted 24 December 2014 - 03:47 PM
Serial Peacemaker, on 24 December 2014 - 12:29 PM, said:
Legs. Got it.
I'll be seeing YOU on the battlefield. ;-P
#11
Posted 24 December 2014 - 04:03 PM
#12
Posted 24 December 2014 - 05:51 PM
I love killing people with them.. mainly because it happens a few seconds after I deliver some damage. Makes me giggle.
#13
Posted 24 December 2014 - 10:36 PM
#14
Posted 24 December 2014 - 11:20 PM
PGI likes their random chance.
#15
Posted 24 December 2014 - 11:25 PM
ThomasMarik, on 24 December 2014 - 11:20 PM, said:
PGI likes their random chance.
Lower than that; it's at only 10%.
Explosion damage is also a little funny...if the weapon damage has changed over the past year or two, the explosion damage has not.
MG is still 0.4 damage per bullet (while it currently deals 0.8 damage), normal SRMs at 1.5, SRM+A ammo at 2.5. Streaks are also at 2.5.
Normal LRMs at 0.7 (the Nerfinator struck...) LRM+Artemis is still at 1.8 (whoa...)
ACs all seem to be right, since their damage values haven't changed, just recycles.
Fun stuff.
http://mwo.smurfy-ne...ment#ammo_types
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