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Ammo Explosions?


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#1 Dirty Starfish

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Posted 24 December 2014 - 12:29 PM

Do we still have them? I keep all of my spare dakka in the legs but I haven't died to one in almost a year. Were they removed at some point? Sorry for the stupid question.

#2 BigFatGator

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Posted 24 December 2014 - 12:30 PM

Yes... but for some reason the only mech I ever had die from them are shadowhawks.

#3 lsp

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Posted 24 December 2014 - 12:30 PM

I shoot dem legs.

#4 Variant1

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Posted 24 December 2014 - 12:39 PM

i get racked all the time and ironicaly while using the weakest weapon the machine gun.

#5 Mcgral18

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Posted 24 December 2014 - 12:41 PM

They exist. Although, since CW it no longer gives you the kill credit. It counts as "Unknown has killed X".

Goes for Gauss as well. Those are at 90%, while ammo explosions are at 10% upon destructions....which isn't very high.


You can tell if you caused one by the sparks flying out of the mech, then components exploding. If it's in a ST, you can kinda see them fly from your mech, sometimes. My Awesome saw a couple from LRM explosions.

#6 Shatterpoint

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Posted 24 December 2014 - 12:43 PM

CT or headshots, it's all people go for when I'm playing. Ammo not there? no problems

#7 Mudhutwarrior

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Posted 24 December 2014 - 12:53 PM

I hit a jager with one ac 20 round today and he went up in a wall of sparks. He had no damage to start with so either no armor or he was strapped like a suicide bomber. Both arms floating in mid air was a bit spooky.

#8 Ted Wayz

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Posted 24 December 2014 - 12:59 PM

If there was a kill leaderboard Unknown would be at the top. Since the last patch I am seeing more and more deaths due to ammo explosions.

I think PGI tweaked the Gauss gun explosion chance last patch. The poor Grid Iron gets Gauss quirks and now are dying left and right due to the combo of Gauss and XL. Yet another hero mech borked.

Edited by Ted Wayz, 24 December 2014 - 01:00 PM.


#9 Mcgral18

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Posted 24 December 2014 - 01:26 PM

View PostMudhutwarrior, on 24 December 2014 - 12:53 PM, said:

I hit a jager with one ac 20 round today and he went up in a wall of sparks. He had no damage to start with so either no armor or he was strapped like a suicide bomber. Both arms floating in mid air was a bit spooky.


That's the FLD advantage; if you breach the armour and deal any damage at all to the IS; you'll deal full crit damage.

View PostTed Wayz, on 24 December 2014 - 12:59 PM, said:

I think PGI tweaked the Gauss gun explosion chance last patch. The poor Grid Iron gets Gauss quirks and now are dying left and right due to the combo of Gauss and XL. Yet another hero mech borked.


It's always been 90%. It's always been devastating to a XL.

#10 Christof Romulus

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Posted 24 December 2014 - 03:47 PM

View PostSerial Peacemaker, on 24 December 2014 - 12:29 PM, said:

Do we still have them? I keep all of my spare dakka in the legs but I haven't died to one in almost a year. Were they removed at some point? Sorry for the stupid question.

Legs. Got it.

I'll be seeing YOU on the battlefield. ;-P

#11 Zensei

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Posted 24 December 2014 - 04:03 PM

Personally I ammo explode all the time, close 2nd is engine destroyed and a rare heat explode. I'm like a porn star exploding, lots and lots and it everywhere. We might need the blue light.

#12 FETTY WAP

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Posted 24 December 2014 - 05:51 PM

Yes, lots.
I love killing people with them.. mainly because it happens a few seconds after I deliver some damage. Makes me giggle.

#13 Escef

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Posted 24 December 2014 - 10:36 PM

I got an ammo kill on someone this past morning. Still there.

#14 Karl Marlow

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Posted 24 December 2014 - 11:20 PM

The problem is even if you get teh crit on ammo there is only a 15% chance it will explode.

PGI likes their random chance.

#15 Mcgral18

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Posted 24 December 2014 - 11:25 PM

View PostThomasMarik, on 24 December 2014 - 11:20 PM, said:

The problem is even if you get teh crit on ammo there is only a 15% chance it will explode.

PGI likes their random chance.


Lower than that; it's at only 10%.


Explosion damage is also a little funny...if the weapon damage has changed over the past year or two, the explosion damage has not.

MG is still 0.4 damage per bullet (while it currently deals 0.8 damage), normal SRMs at 1.5, SRM+A ammo at 2.5. Streaks are also at 2.5.

Normal LRMs at 0.7 (the Nerfinator struck...) LRM+Artemis is still at 1.8 (whoa...)


ACs all seem to be right, since their damage values haven't changed, just recycles.


Fun stuff.
http://mwo.smurfy-ne...ment#ammo_types





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