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Are You Scared Of Lrms?


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#61 Latorque

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Posted 05 January 2015 - 02:17 PM

View PostEider, on 05 January 2015 - 01:47 AM, said:

Love how you list all these things people must do to avoid lrm death. Here is a list i must do when i spam to get kills.

1.press r
2.fire.


This about sums it up.

Anyway; not scared since i bought 3 RDMs. Otherwise i freaking hate them; because of their annoyance potential. And since one is forced to play LRM-boats for mastering yes, they're the "easy mode profit" button.

#62 RustyBolts

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Posted 07 January 2015 - 03:54 AM

Saw a guy in a match yesterday complaining about LRMs on River City. He was in a Crab, no AMS, by himself and standing in the open. Guess he didnt use SCARED.

#63 RustyBolts

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Posted 12 September 2015 - 05:21 AM

With the recent "LRMS ARE OP" uptick recently, I thought I would revive this little thread. Still holds true. I cannot remember the last time I was LRMd to death.

#64 STEF_

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Posted 12 September 2015 - 05:36 AM

View PostRustyBolts, on 12 September 2015 - 05:21 AM, said:

With the recent "LRMS ARE OP" uptick recently, I thought I would revive this little thread. Still holds true. I cannot remember the last time I was LRMd to death.

Sadly qquers don't read the forum.
They only can write qquing and ragequitting, and the sad thing is that PGI change / balance MWO basing on forum opinion.

#65 Yellonet

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Posted 12 September 2015 - 06:18 AM

Pretty old thread this....

#66 Johny Rocket

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Posted 12 September 2015 - 07:55 AM

I like the OP, solid advice.

I am a Lurmer but I never really boat, I always have a back up punch and on half my lrm builds they are the secondary weapons.
Every strategy comes with a price, lrm is not press r and win if you are doing it right, a good Lrm pilot will use most of scared against you

AMS has a downside, a common tactic I use is to lob a couple over where I think you are and use them to pinpoint your movements. I let my team know what I am doing and use it to corner you. Taking chainfire off also mitigates ams a fair bit. I'll focus a guy with ams like this just to drive him away.

One of the best uses of Lrms is strategic area denial. Just because lrms aren't killing you doesn't mean they aren't screwing you. Keep your face behind that rock while my whole team gets to move up.

For the I never die from Lrms guys, you may be telling the truth, if you are you are a small crowd. Im not trying to kill you anyway, I am trying to squeeze you for every damage point and bonus I can. They add up to way more than a kill, if I get the kill (and I do) all the better.

The answer to any counter of Lrm is mobility which is why I mostly run IS mediums. Kintaro 18 with 5 lrm5s and an erll, xl 300, t5 lrm5 modules, adv zoom, 155 degree of yaw, 97.2 kph. Can't hide in cover when they can flank you and when you get hit with a steady stream of lrm5, don't care who you are, you run.
Ecm, eh, thats what the speed and erll are for, just run away and snipe.
My Grif 2N trades 1 launcher for ecm and JJ

That said SCARED is still a good strategy, it makes me have to work and will keep noobs off your back.

#67 RustyBolts

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Posted 12 September 2015 - 09:40 AM

@Tractor Joe, Like the post. While anyone of the SCARED tactics will not prevent a LRM death, when all are used, it goes a long way to prevent one. LRM's are the easiest weapons to counter, which is why I cannot figure out why there is so much QQ about them.

#68 Johny Rocket

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Posted 12 September 2015 - 02:42 PM

View PostRustyBolts, on 12 September 2015 - 09:40 AM, said:

@Tractor Joe, Like the post. While anyone of the SCARED tactics will not prevent a LRM death, when all are used, it goes a long way to prevent one. LRM's are the easiest weapons to counter, which is why I cannot figure out why there is so much QQ about them.

I do have some angst about lrms that takes me almost to the point of QQ, I wish noobs would stop using them. They are most effective in moderation as fire support.
Honestly you noobs, if you want real POINT+CLICK=WIN try my TBT 7K Jackhammer build, you can find it in the battlemechs medium section.

#69 RustyBolts

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Posted 09 August 2018 - 01:50 PM

Guess it is time to revive this post again for those who still think LRM's are OP.

#70 Davegt27

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Posted 09 August 2018 - 02:35 PM

the original post is from 2014 lol

#71 RustyBolts

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Posted 09 August 2018 - 03:20 PM

@Dave, shows how long this crap has been going on. lol

#72 Mystere

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Posted 09 August 2018 - 03:21 PM

View PostDavegt27, on 09 August 2018 - 02:35 PM, said:

the original post is from 2014 lol


The key word is "revive".

#73 HammerMaster

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Posted 09 August 2018 - 03:37 PM

View PostRustyBolts, on 27 December 2014 - 08:29 AM, said:

I use SCARED as my counter to LRMs every match.
S=Situational awareness. Learn the areas of each map to avoid LRMs. If you are in a slow mech you want to avoid areas that benefit LRMs. They are usually open areas.
C=Cover. Your best friend that does not costs any Cbill or MC. If you wander out in the open you do not have cover.
A=AMS. If your mech has the option of AMS you should bring it. If everyone did this, there would be no LRM issues.
R=Radar Dep module. This module is great for losing target lock when you start getting Lurmed to death. If you are a slow mech this module is a must.
E=ECM. Either bring it or hang around a mech that has it. Its like mobile cover.
D=Debrief yourself. If you get Lurmed to death using the above then you made a mistake somewhere. Dont get mad and scream LRMs need a nerf, figure out what you did wrong and try to fix it.



#74 panzer1b

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Posted 09 August 2018 - 04:27 PM

The ONLY 2 things that matter when facing LRMs are having radar derp (i have 100% radar derp on every bloody mech, no exceptions) are the most basic situational awareness. That and if your mech is slowish, make sure you pick a route that has ample cover nearby in case you need to hide.

Aside from that, nothing short of a full lance of LRM-80s is truly scary to get hit by, since even a single LRM-80 is gonna have alot of the rounds eat dirt/miss the mech (for a heavy or smaller target), is gonna be useless in a poking game (which 90% of solo play is), or is gonna get evicerated by a feesh with its 12 MGs of doom b4 it contributes to the match in any noticeable way (no LRM boat which has enough tubes and ammo to be useful can carry useful backup weapons). If you play in such a way that the LRM mech cannot lock you for more then 2-3s or so, you have already beaten them since they cant counter hitscan/high velocity direct fire weapons while trying to keep locks on you (if they lock you, they MUST stare at you, and then their CT eats it).

I dont know why, i dont even consider myself a top of the line player (above average sure, but not comp or even close), so if i have no issues at all with LRMs, why do so many people in teh MWO community?

#75 Khobai

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Posted 09 August 2018 - 04:37 PM

skills like radar derp shouldnt be compulsory though

the whole point of a skill tree is to give players choices, not force them down certain paths

#76 GeminiWolf

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Posted 10 August 2018 - 09:31 PM

Well written RustyBolts Posted Image Impart your wisdom upon the masses!

#77 Bill Lumbar

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Posted 13 August 2018 - 03:47 PM

Ummm, no.

#78 S O L A I S

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Posted 13 August 2018 - 05:33 PM

AMS is a waste of tonnage.

#79 frumpylumps

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Posted 14 August 2018 - 06:00 AM

You guys are dumb as ****. There is no excuse for the poor,. skill-devoid gameplay that overpowered LRMs causes. Rational people don't want to bother to try and adapt to this bad player handicap trash on the poorly designed maps we have where LRM cover is sparse or nonexistent. It is utterly ridiculous that such an ezmode indirect fire weapon is so dominant in a FPS game.

The game continues to bleed skill and sanity as a result.

Time for PGI to pull their head out of their *** and remove their unwitting velocity buff.

Edited by frumpylumps, 14 August 2018 - 06:11 AM.


#80 Lethe Wyvern

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Posted 14 August 2018 - 06:02 AM

View Postfrumpylumps, on 14 August 2018 - 06:00 AM, said:

You guys are dumb as ****. There is no excuse for the poor,. skill-devoid gameplay that overpowered LRMs causes. Rational people don't want to bother to adapt to this trash on poorly designed maps.

The game continues to bleed skill and sanity as a result.

Time for PGI to pull their head out of their *** and remove their unwitting velocity buff.

Rude, but true.





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