Posted 12 September 2015 - 07:55 AM
I like the OP, solid advice.
I am a Lurmer but I never really boat, I always have a back up punch and on half my lrm builds they are the secondary weapons.
Every strategy comes with a price, lrm is not press r and win if you are doing it right, a good Lrm pilot will use most of scared against you
AMS has a downside, a common tactic I use is to lob a couple over where I think you are and use them to pinpoint your movements. I let my team know what I am doing and use it to corner you. Taking chainfire off also mitigates ams a fair bit. I'll focus a guy with ams like this just to drive him away.
One of the best uses of Lrms is strategic area denial. Just because lrms aren't killing you doesn't mean they aren't screwing you. Keep your face behind that rock while my whole team gets to move up.
For the I never die from Lrms guys, you may be telling the truth, if you are you are a small crowd. Im not trying to kill you anyway, I am trying to squeeze you for every damage point and bonus I can. They add up to way more than a kill, if I get the kill (and I do) all the better.
The answer to any counter of Lrm is mobility which is why I mostly run IS mediums. Kintaro 18 with 5 lrm5s and an erll, xl 300, t5 lrm5 modules, adv zoom, 155 degree of yaw, 97.2 kph. Can't hide in cover when they can flank you and when you get hit with a steady stream of lrm5, don't care who you are, you run.
Ecm, eh, thats what the speed and erll are for, just run away and snipe.
My Grif 2N trades 1 launcher for ecm and JJ
That said SCARED is still a good strategy, it makes me have to work and will keep noobs off your back.