frumpylumps, on 14 August 2018 - 06:00 AM, said:
The game continues to bleed skill and sanity as a result.
Time for PGI to pull their head out of their *** and remove their unwitting velocity buff.
HAHA. You should have been here when the maps were smaller and designed for 8 vs 8. Lrms were just as bad but guess what? I have been a lrm-er with the cptls since closed beta. There are a lot of ways to easily counter lrms and the vast majority of them from back then 2012 still work in 2018.
In fact with all the ecm variant mechs and multiple ams with 2-4 ams about especially in yolo q it's harder than ever to do well in a lrm boat with an aggressive play style and not all this bs of being passive and crying for locks. Why do you see so many heavies and assaults boating lrms? lrm 40 please? With all the ecm and ams you need to go bigger and more lrms to do much of any thing against a competent team.
Maybe in yolo land with potato players you'll get those nice 1-2k damage and 4-5 kill matches but against a team that knows all the lrm counters and uses team work you are hosed. Direct fire will win.
A lot of players that use to play solo q that I knew quit playing years ago. Ones that would run certain types of mechs,you'd recognize their name give them a shout out, they'd use team work.You'd know their general play style such as coffin dancer being pretty good in a light for example or FrakenHammer in a brawl atlas trying to drop call and lead the charge. Now it's just randos trying to win for ten minutes at average in a fifteen minute match.
But it you really want to play that ezmode use the stalker with its 1115m range or the cptl c4 with its 800m tag and 1035m range. Then pray that the enemy lights dies early in the match or they will find and kill you all alone while you try and lrm from 2-4 grids away from everyone else.