Jump to content

Commando viability?


143 replies to this topic

Poll: Light mechs (283 member(s) have cast votes)

Which light mech will you pilot?

  1. Commando (78 votes [27.56%])

    Percentage of vote: 27.56%

  2. Jenner (100 votes [35.34%])

    Percentage of vote: 35.34%

  3. Raven (105 votes [37.10%])

    Percentage of vote: 37.10%

Vote Guests cannot vote

#101 KageRyuu

    Member

  • PipPipPipPipPipPip
  • 455 posts

Posted 27 June 2012 - 11:58 PM

View PostCancersCincar, on 27 June 2012 - 11:44 PM, said:

According to the art for the Commando (On the MWO Wiki) the SRM-6 is torso mounted, the SRM-4 is right arm mounted, and the Medium Laser is left arm mounted. On the BattleTech Wiki, the COM-1B is listed as having a SRM-2 being torso mounted, and the Large Laser being RIGHT arm mounted, not left. However, the art may be inaccurate, though it's highly unlikely. Just my observations though.

Yeah you're right, had to double check the mech sheet, but it is on the opposite arm. Odd that. Still without knowing how exactly hard points work we can only go off what they told us so far, and that being, you can swap out weapons of the same type. So here's hopping we can have a PPC wielding Chucky doll.

#102 Schtirlitz

    Member

  • PipPipPipPipPipPipPip
  • 721 posts

Posted 28 June 2012 - 12:21 AM

All mechs will be viable.
They may apply additional changes to make Commando viable.

#103 Trelleb

    Rookie

  • 8 posts
  • LocationFlorida

Posted 28 June 2012 - 02:17 AM

The Commando can do one thing the others can never do, pick up stuff. Great for smash and grap ops.

#104 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 28 June 2012 - 09:34 AM

I'm still having visions of 3 or 4 PPC toting commandos jumping out of a ditch and shooting assault mechs in the butt, then running away screaming when they explode.

#105 Jakebob

    Member

  • PipPipPipPipPip
  • 150 posts
  • LocationIllinois

Posted 28 June 2012 - 09:37 AM

I'll try the Commando out... it's not a speed demon, so it can carry a respectable weapons loadout for the tonnage. Just looking at the overall design, it seems like it should have more modification options than the Jenner does, for example.

#106 Aerik Lornes

    Member

  • PipPipPipPipPip
  • 183 posts
  • LocationAlshain , December 31st, 3078

Posted 28 June 2012 - 10:09 AM

Jenner, mainly for the jump jets and having at least 4 energy hardpoints and 1 missile hardpoint.

I intend to try out the Commando at some point too, though not as interested in the Raven. I'd speed up the Commando as soon as possible by dropping the SRM4 and ammo for a higher rated engine (7/11 tabletop speed), move the SRM 6 to the arm, and max out the armor. According to Skunkworks (i.e. tabletop rules) this works and it only assumes the hardpoints the mech has to have.

#107 Aerik Lornes

    Member

  • PipPipPipPipPip
  • 183 posts
  • LocationAlshain , December 31st, 3078

Posted 28 June 2012 - 10:13 AM

View PostCancersCincar, on 27 June 2012 - 11:38 PM, said:

Still, it's hard to believe they'd let light 'Mechs have such large internal space (which, realistically, isn't possible for a light 'Mech's arm to have as much internal space as a CPLT-K2's arms).


Battletech has nothing to do with reality, realism, being realistic, or much verisimilitude of anything but Battletech. I find that understanding adds to my fun and it keeps my brain from exploding when I see things like MGs with a 90 meter max range.

#108 zencynic

    Member

  • PipPipPipPipPip
  • 197 posts
  • LocationOhio, USA

Posted 28 June 2012 - 10:21 AM

View PostAerik Lornes, on 28 June 2012 - 10:13 AM, said:

Battletech has nothing to do with reality, realism, being realistic, or much verisimilitude of anything but Battletech. I find that understanding adds to my fun and it keeps my brain from exploding when I see things like MGs with a 90 meter max range.

:( Everyone knows that BT MGs fire an invisible, bullet-eating, magic faerie just after each shot. At 91 meters the faerie catches up to the round, devours it, and poofs out of existence. :P

#109 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 28 June 2012 - 10:21 AM

90 meter "effective" range.

#110 xxx WreckinBallRaj xxx

    Member

  • PipPipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 3,852 posts

Posted 28 June 2012 - 10:22 AM

This Mech will be worthless unless there is some reason to being able to run an extremely long distance very fast.(Such as to attack a vulnerable base or convoy)

#111 Aerik Lornes

    Member

  • PipPipPipPipPip
  • 183 posts
  • LocationAlshain , December 31st, 3078

Posted 28 June 2012 - 10:23 AM

View PostXandre Blackheart, on 28 June 2012 - 10:21 AM, said:

90 meter "effective" range.


/headsplosion

#112 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 28 June 2012 - 10:27 AM

View PostAerik Lornes, on 28 June 2012 - 10:23 AM, said:


/headsplosion


Not if you were 91 meters away. It's just not "effective".

#113 buckaroo

    Member

  • PipPipPipPipPip
  • 187 posts

Posted 28 June 2012 - 10:30 AM

I always thought the purpose of a Commando was to chase down and slag 20-ton Scout Mechs (Wasp/Locust/Stinger) with an SRM barrage.

Just sayin'.

#114 TheSassySquatch

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 177 posts
  • LocationBoulder, CO

Posted 28 June 2012 - 10:31 AM

There are better ones, but I love the commando. It is just classic awesome.

#115 Galen Kreiss

    Rookie

  • The Roughneck
  • The Roughneck
  • 5 posts
  • LocationWales

Posted 28 June 2012 - 10:35 AM

I'll probably pick the Jenner, though the commando does have its positive sidee. That said my favourite light mech ever was definatley the Uller, heres hoping for a future appearence. Though it may be out of the timeline... i'll have to check that.

Edited by McMuffins, 28 June 2012 - 10:36 AM.


#116 NWHHarrier

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 352 posts
  • LocationOhio, USA

Posted 28 June 2012 - 10:40 AM

All of the negatives being tossed about regarding the stock commando make me want to play it more. I think it's a case of Urbanmech syndrome.

#117 Grokmoo

    Member

  • PipPipPipPipPipPip
  • 289 posts
  • LocationWashington, DC

Posted 28 June 2012 - 10:46 AM

The main advantage of the Commando is that it has the smallest size of all the mechs we have seen so far. Even though it is a bit slower than the Jenner, it is probably harder to hit.

#118 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 28 June 2012 - 10:49 AM

View PostNWHHarrier, on 28 June 2012 - 10:40 AM, said:

All of the negatives being tossed about regarding the stock commando make me want to play it more. I think it's a case of Urbanmech syndrome.


They have a cure for that you know. But it involves prostitutes so it's illegal in most states.

#119 Capnflintlock

    Member

  • PipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 193 posts

Posted 28 June 2012 - 10:49 AM

View Postbuckaroo, on 28 June 2012 - 10:30 AM, said:

I always thought the purpose of a Commando was to chase down and slag 20-ton Scout Mechs (Wasp/Locust/Stinger) with an SRM barrage.

Just sayin'.


Don't you mean chase down any ton mech :(. What people don't seem to realize, is that SRMs have been upgraded significantly since other MW games. Speaking from MW2:Mercs and MW4's perspective, the SRM's used to fire a stream of missiles, which made it difficult to aim in a lot of situations. In MWO, Srm's are fired instantaneously in a volley(as seen from leaked beta gameplay, and developer videos). Not only does this allow the SRMs to be used to hit targets more quickly and effectively, but it additionally allows mechs to fire them and turn away immediately, without having to worry about the missiles spraying sideways as you turn. Another thing people neglect, is that Srms have a very short recycle (2 seconds) and heat generation. Sure the jenner has 4 medium lasers and a srm 4, but with 10 srms, the Commando has higher DPS, as SRMS deal their damage instantly, and have a 50% faster recycle time when compared to medium lasers. Additionally, you can dart out from cover and fire the srms off nearly instantly and hide, where as with medium lasers you need to stay out for 2 seconds to get the most of out it.

Just do the math, 10 Srm's is 20 damage, divide that by a recycle of 2 seconds, and you have 10 damage per second on a target. If you manage to get behind a target, which with the commandos speed shouldn't be a problem, you'll be able to shred armor to pieces. The commandos strength is its raw firepower for a light mech.

Edited by Capnflintlock, 28 June 2012 - 11:02 AM.


#120 Xandre Blackheart

    Member

  • PipPipPipPipPipPipPip
  • 703 posts
  • LocationIn the "cockpit".

Posted 28 June 2012 - 10:51 AM

note to self - more srms.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users