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Commando viability?


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Poll: Light mechs (283 member(s) have cast votes)

Which light mech will you pilot?

  1. Commando (78 votes [27.56%])

    Percentage of vote: 27.56%

  2. Jenner (100 votes [35.34%])

    Percentage of vote: 35.34%

  3. Raven (105 votes [37.10%])

    Percentage of vote: 37.10%

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#121 Meco

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Posted 28 June 2012 - 10:53 AM

I will be piloting a Jenner since this will be one of my founder mechs, however i may mix a raven in there also from time to time

#122 Critical Rocket

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Posted 28 June 2012 - 11:00 AM

Out of the three I would pick the Commando simply because I like the redesign. Although I intend to own all of the mechs at some point through grinding :( Just to look at them in the mechbay.

#123 Deengoh

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Posted 28 June 2012 - 11:01 AM

I chose the Commando for its missile loadout. SRMs should make great ambushing weapons. But I'm really interested in swapping out those SRMs with LRMs. I'll be able to scout just as well, but with a long range harasser loadout, I won't be tempted to brawl. Simply not enough armor for that.

#124 Xandre Blackheart

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Posted 28 June 2012 - 11:03 AM

It does appear that from "redacted" long range scouting is viable if you can get to an elevated position where you can observe the field.

Hilltops seem to have become valuable terrain.

#125 Dagger6T6

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Posted 28 June 2012 - 11:16 AM

i can't wait to go Commando

wait, what?

Posted Image

#126 zencynic

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Posted 28 June 2012 - 11:20 AM

View PostCapnflintlock, on 28 June 2012 - 10:49 AM, said:

Just do the math, 10 Srm's is 20 damage, divide that by a recycle of 2 seconds, and you have 10 damage per second on a target. If you manage to get behind a target, which with the commandos speed shouldn't be a problem, you'll be able to shred armor to pieces. The commandos strength is its raw firepower for a light mech.


Sir, I respectfully challenge your napkin math.

10 SRMs =/= 20 damage. If they were Streak SRMs, yes, but they are not.Some can and will miss.

At this time, weapon cycle times can be guessed, but not known. Even counting frames while watching a Dev video only gives you beta rates, subject tochange. But, as long as we are speculating...

There is a lock-on time for SRMs. Not lock-on as in wont miss, but lock on as in, enabling the semi-guided nature of the SRM. The medium laser is aim, fire, hold aim, cycle. The SRM is aim, wait, fire, cycle. Each suited to a slightly different playstyle/situation.

And finally, if you hold the medium laser on target, you get focused damage on a single area. I have yet to see that for the SRM in MWO.

Is the commando better than the Jenner, no.

Is the commando differentthan the Jenner, yes.

I plan to play my Commando with 2x SSRM2s and a BAP. Maybe a TAG if I can squeeze it on there :)

#127 Raalic

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Posted 28 June 2012 - 11:21 AM

Commando can be... just stupidly fast at 25 tons. That's really the tradeoff, here, imho. Let's look at the numbers.

Upgrade each of the Lights' engines to a 300XL:

Raven/Jenner: 138.9 kph
Commando: 194.4 kph

Holy guacamole that's a fast little man. Yeah, ok, so he can't fit much of anything else. Maybe a single MLAS, or something. Still, that's a prime scout right there.

#128 IronEricP

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Posted 28 June 2012 - 11:32 AM

View PostCapnflintlock, on 27 June 2012 - 05:33 PM, said:

Hey guys, I've been having a really tough time deciding between the Commando and the other light mechs. I have a dear place in my heart for the commando because it was the first mech I ever piloted in mechwarrior, (MW2: Mercenaries). However, even though I like the commando, it has its shortcomings compared to other light mechs, such as not having ECM's, jumpjets(yes I'm aware some variants have jumpjets, talking about base variant however), or significant armor.

So what do you vets out there think? How can the commando possibly redeem itself when their are so many other more viable choices to choose from in the light mech category?

Commando:
+Cheap
+Decent Firepower for light mech
+Sleek front and side design, making it difficult to hit in general
-Paper-thin armor, even when compared to other lightmechs
-No ECM equipment, making it a detectable scout
-2 ammunition based weapons with little armor makes it a ticking time bomb.
-no standard variant jumpjets


The Commando has 2 major things going for it compared to the raven and jenner in their standard configs.
1. Being Humanoid, it can hide places and avoid fire that the long bodied lights cannot, and can maneuver in tight spaces easier. Also because of its humanoid arms its convergence will adjust faster according to what the devs have said.
2. Because lasers are going to be damage over time, the commandos 10 srms are going to do the most damage in the shortest amount of time among the lights, blasting about a ton of armor and moving to hide instead of needing to hold position and/or aim for longer.

Just thought of another thing.
Having 2 missile hardpoints means it can probably be configured with more LRMs that the others, if you wanted.

Edited by Eric Portenelli, 28 June 2012 - 11:36 AM.


#129 Vaktor

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Posted 28 June 2012 - 11:33 AM

Panther... give me a panther... the whole variant issue is not a good enough reason to exclude one of the most ubiquitous mech's... Plus i really want to see burning debris take on it.

Edited by Vaktor, 28 June 2012 - 03:23 PM.


#130 Capnflintlock

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Posted 28 June 2012 - 11:44 AM

View Postzencynic, on 28 June 2012 - 11:20 AM, said:


Sir, I respectfully challenge your napkin math.

10 SRMs =/= 20 damage. If they were Streak SRMs, yes, but they are not.Some can and will miss.

At this time, weapon cycle times can be guessed, but not known. Even counting frames while watching a Dev video only gives you beta rates, subject tochange. But, as long as we are speculating...

There is a lock-on time for SRMs. Not lock-on as in wont miss, but lock on as in, enabling the semi-guided nature of the SRM. The medium laser is aim, fire, hold aim, cycle. The SRM is aim, wait, fire, cycle. Each suited to a slightly different playstyle/situation.

And finally, if you hold the medium laser on target, you get focused damage on a single area. I have yet to see that for the SRM in MWO.

Is the commando better than the Jenner, no.

Is the commando differentthan the Jenner, yes.

I plan to play my Commando with 2x SSRM2s and a BAP. Maybe a TAG if I can squeeze it on there :)


What are you going on about Srms? You aim and fire, there is no *Lock on time*, or waiting. The second it comes off recycle you can fire them, there is no semi guided nature, they're just dumbfire missles. Additionally, Yes srms don't have 100% accuracy, but under 150-100 meters, that accuracy is negligible. Watch the beta gameplay, the guy lands every single srm when in that range. Additionally moving upwards in the triple digits, with maps that have a lot of cover, why would you waste ammunition spewing srms out at longer ranges? They're short range missles, and should be used as such.

Edited by Capnflintlock, 28 June 2012 - 11:59 AM.


#131 Glythe

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Posted 28 June 2012 - 03:19 PM

I think the commando as others have said will shine in areas like cities where it can pop out shoot 10 missiles and then hide/run away to do it again. The commando really seems to be a scout in the traditional sense..... small, fast, light in the weapons department. But with all that said and done why would you not get a Raven instead? Are you playing mechs on a tight CB budget? That's the only reason I can imagine someone going for the commando instead of the Raven. The Jenner strikes me as the scout killer as it seems to have the most weapons. It also has a lot of versatility with the jump jets.

The choice to use the commando honestly seems simple. Why would you use it when you can either use the Jenner and get jump jets or use the Raven and have the amazing electronics package. A reduced cost seems to be the only thing that comes to mind.

#132 Yuba Frank

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Posted 28 June 2012 - 03:27 PM

I'll be starting out in my Jenner if I pilot the lights.

#133 Kenyon Burguess

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Posted 28 June 2012 - 03:29 PM

commando till they announce a spider or unseen. it has 2 arms...i like arms on my mechs.

#134 Akula

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Posted 28 June 2012 - 03:29 PM

View PostJames Heywood, on 28 June 2012 - 11:00 AM, said:

Out of the three I would pick the Commando simply because I like the redesign. Although I intend to own all of the mechs at some point through grinding :) Just to look at them in the mechbay.


Agreed. Jenner in my opinion looks plain fugly.

#135 collosus

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Posted 28 June 2012 - 04:05 PM

I'm planning on having all 3 of em (already got the jenner though the founders so that's one done) and the fact that is lighter than a jenner or raven already proves that on a dropship gamemode you could have a scout ride for less tonnage, meaning your lance can take heavier mechs with you as support..
On the normal matches, when melee combat gets implemented, it is the only mech that has hands, so that would be an advantage plus another reason is cost, you can get around 3 commandos per 1 raven..

#136 sakkaku

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Posted 28 June 2012 - 04:55 PM

View PostCapnflintlock, on 28 June 2012 - 11:44 AM, said:

What are you going on about Srms? You aim and fire, there is no *Lock on time*, or waiting. The second it comes off recycle you can fire them, there is no semi guided nature, they're just dumbfire missles.


Only MW4 had SRMs as dumbfire. In the TT rules they are guided and benefit from enhancements like the Artemis IV.

#137 IronEricP

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Posted 28 June 2012 - 06:49 PM

View Postsakkaku, on 28 June 2012 - 04:55 PM, said:


Only MW4 had SRMs as dumbfire. In the TT rules they are guided and benefit from enhancements like the Artemis IV.

That's an accuracy booster, SRMs have never required lock on time in either the fiction or any of the games. In earlier games, standard SRMs were dummy fire too, STREAKS could be locked if i recall.

#138 JokerACE

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Posted 29 June 2012 - 06:16 AM

COM-MWO; 25t, 7/11 SFE, 5.5t/88 armor, 10 SHS, 2x ML (LA, RA), SRM4 w/1t ammo (CT), 678 BV.

Bump the speed, increase the laser punch, keep the crit seeking of the SRM, and have 25 reloads. COM on.

#139 SideSt3p

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Posted 29 June 2012 - 06:26 AM

I didn't vote because I really don't care for any of them.

If I could pick my Light 'Mech I'd have to go with a Wolfhound ;)

#140 Kerzin

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Posted 29 June 2012 - 07:10 AM

I voted for the Commando. This is a very versatile mech just working with the base configuration you have a lot of fire power that can get to anyplace on the battle field very fast or if you want you can pull the existing weapons off that will give you 8 tons of hard point space to play with that’s a bunch.

Just off the top of my head if you pull out the existing weapons systems and replace them with 2 LRM-5’s and 2 med Lasers and presto you have a fast light fire support mech, or put on a bunch of SRM-2’s (or Med Lasers) and bump up the engine power, now you have a fast drive by mech that will be a pain to chase down and kill or just add a Large Laser and you have 3 tone of added space for more armor/engine/ecm equipment depending on what you want to do.

I have a feeling this Mech is going to be nuts.





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