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The Grind


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#101 Event Horizon

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Posted 01 January 2015 - 09:46 AM

Why play a video game if there is nothing to work towards? Use the time grinding to get better at your mech.

WTF is up with some gamers now days having a problem with earning something? Especially when there is now the option to pay-to-win your way to the top if they want?

Spoiled? IDK

Sorry I came from the old days of EQ, now that was a grind.

#102 Pjwned

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Posted 01 January 2015 - 09:53 AM

View PostEugenics, on 01 January 2015 - 09:46 AM, said:

Why play a video game if there is nothing to work towards? Use the time grinding to get better at your mech.

WTF is up with some gamers now days having a problem with earning something? Especially when there is now the option to pay-to-win your way to the top if they want?

Spoiled? IDK

Sorry I came from the old days of EQ, now that was a grind.


Maybe some people just want to have fun playing a game without being at a competitive disadvantage because they didn't grind long enough.

If your desire to grind is so great that you don't see a purpose to playing games otherwise then you could just go play some Nexon games.

#103 Flaming oblivion

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Posted 01 January 2015 - 10:05 AM

Funny this

PEople don't want to buy 2 mechs they never wanted waste time to improve the one they wanted.

Only to have to sell the 2 mechs they never wanted for mech bay space.

I know right hilarious??

Its even more pointless with clan mechs.

Edited by Flaming oblivion, 01 January 2015 - 10:06 AM.


#104 Remarius

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Posted 01 January 2015 - 10:10 AM

View PostPjwned, on 01 January 2015 - 09:53 AM, said:


Maybe some people just want to have fun playing a game without being at a competitive disadvantage because they didn't grind long enough.

If your desire to grind is so great that you don't see a purpose to playing games otherwise then you could just go play some Nexon games.


the problem is that this is a FPS player vs player game not a single player PC game.

This is essentially an arena sport where we're all competing against each other - a huge element of your capability comes down to how hard and well you practice - you really think Federer or Messi don't invest huge time into training, practicing and exercising?

Well same goes here if you really want to compete you will find you put in a lot of time.

Not to traumatise you but I've just prepped a new CW deck and here was the end screen of just one IS mech:

Posted Image

Yeah I ground to get that isk but the point is that it is eminently doable.

#105 Carcass23

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Posted 01 January 2015 - 10:15 AM

There is a system in place to avoid playing grinding. It's called buying MC and boosting yourself past needing to play grind. If you really think you need a mech to be competitive and that mech is going to make you a god on the battlefield, you are in for a sore disappointment.

#106 Flaming oblivion

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Posted 01 January 2015 - 10:17 AM

Some mechs are better then others at lurming/brawling/sniping

Not so much with clans as a couple of mechs are decent at all

But definitely the case with IS

#107 Event Horizon

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Posted 01 January 2015 - 10:31 AM

Give me a break! lol This isn't EVE online or old EverQuest.

I am a casual PUG players myself. It is not hard to master a mech (I have been grinding one off and on since this weekend, it is almost done). I don't have any premium time either, the holiday2014 code never came to my email and the code would never redeem. It gives me a challenge and something to work towards, it is fun!

Make sure you get your assists and win! Those two things can really make or break your exp/c-bills.

It is not a huge disadvantage to be in a non-mastered mech vs other mastered mechs. Plus I am sure there are other players out there in the same match grinding a mech also.

Use that time to sharpen your skills in your new mech and adjust it as need be. Then when it is mastered you will be that much better in it. Plus after all that time you may feel a connection to that mech and a sense of accomplishment. These may be feelings you have never felt before, but trust me they rock!

Edited by Eugenics, 01 January 2015 - 10:34 AM.


#108 Primez

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Posted 01 January 2015 - 10:46 AM

Back in the day you used to be able to get a lot of cbills. Ever since the nerf to cbills I admit it been kind of grindy but invasion has really lessened the grind when you can walk away with 500k-700k a match assuming you do well enough damage wise. I still think the rewards should be like the 8v8 days. I actually quit playing because of grind by came around for events, since invasion though I been playing more steadily.

I personally know a few friends who found the grind to be too much and chose other games. I don't know how well MWO population is since they removed the counter but I reckon they would have more players/potential customers if they brought back 8v8 cbill earnings.

#109 Pjwned

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Posted 01 January 2015 - 01:53 PM

View PostRemarius, on 01 January 2015 - 10:10 AM, said:


the problem is that this is a FPS player vs player game not a single player PC game.

This is essentially an arena sport where we're all competing against each other - a huge element of your capability comes down to how hard and well you practice - you really think Federer or Messi don't invest huge time into training, practicing and exercising?

Well same goes here if you really want to compete you will find you put in a lot of time.


The difference is none of those games had an artificial barrier like the mech tree, modules, fresh stock mechs being sub-optimal which is putting it politely, etc, and all you really needed was practice which is not the case for MWO.

Any good, memorable arena sport game has and had all players on even ground and skill was the vast majority of what determined player performance; the only advantages over other players were outside of the game (internet connection, hardware, etc) and all inherent with the reality of online games and thus unavoidable.

View PostEugenics, on 01 January 2015 - 10:31 AM, said:

Give me a break! lol This isn't EVE online or old EverQuest.

I am a casual PUG players myself. It is not hard to master a mech (I have been grinding one off and on since this weekend, it is almost done). I don't have any premium time either, the holiday2014 code never came to my email and the code would never redeem. It gives me a challenge and something to work towards, it is fun!

Make sure you get your assists and win! Those two things can really make or break your exp/c-bills.

It is not a huge disadvantage to be in a non-mastered mech vs other mastered mechs. Plus I am sure there are other players out there in the same match grinding a mech also.

Use that time to sharpen your skills in your new mech and adjust it as need be. Then when it is mastered you will be that much better in it. Plus after all that time you may feel a connection to that mech and a sense of accomplishment. These may be feelings you have never felt before, but trust me they rock!


Finally finishing with an annoying grind so that I can play optimally does not give a sense of accomplishment nor is it fun, if only because it heavily impedes my ability to mess around with some crazy build or another in the mech lab and test it in some matches, among other reasons.

Also, while it may not be a big deal if your mech is not fully mastered (though it is 1 less module slot and that can be quite important) it is undeniably a significant disadvantage to go up against a mech that has full elite efficiencies when you don't, and if your mech is anything less than full basic then it's even worse.

Edited by Pjwned, 01 January 2015 - 02:02 PM.


#110 EGG

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Posted 01 January 2015 - 11:04 PM

OP has now quit according to his edited first page.

Probably left for somewhere else like most of our other new players.

#111 DaZur

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Posted 02 January 2015 - 06:33 AM

View PostEGG, on 01 January 2015 - 11:04 PM, said:

OP has now quit according to his edited first page.

Probably left for somewhere else like most of our other new players.

He will not be missed... :angry:

In reference to your inference that he's joined the ranks of new players who've left for greener pastures:

a.) This game is not going to "be" for everyone. In fact F2P business model is wholly reliant upon players downloading, trying and making that yes / no decision... Of course PGI would like everyone to love MW:O but statistically a 50/50 is statistical win for a F2P game.

​b.) While I do not have any empirical numbers, based on my PUG experience and the fact that I rarely see the same players more than a few times in a given 3 -4 hour period, leads me to believe the player-pool is actually growing in numbers and no in decline. (I used to see the same half-dozen players routinely)

c.) A more concerning metric would be the decline in veteran players IMHO...

#112 Cool will never die but you will

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Posted 02 January 2015 - 06:45 AM

As per most F2P game i've played i always play the "free" part first, to test, see if i enjoy it and if i feel its worth my hard earned money. I played MWO for about 2 months before i realized that i really do enjoy it and could see myself playing this game for a long time to come. which led my do purchasing a few Karma Koins (look for sales, the 20% bones really is nice) and finally the Wrath Pack from the resistance set an $80 value. 13 mechs + cockpit items and Faction Skins seamed well worth is considering the price tag on the Clan packs. I dont regret my purchase at all. i just wish it was released before CW was.

Regards,
Johnathan "AngryJohnny" Anger
AS recruit

#113 Mudhutwarrior

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Posted 02 January 2015 - 06:47 AM

View PostDaZur, on 02 January 2015 - 06:33 AM, said:

He will not be missed... :angry:

In reference to your inference that he's joined the ranks of new players who've left for greener pastures:

a.) This game is not going to "be" for everyone. In fact F2P business model is wholly reliant upon players downloading, trying and making that yes / no decision... Of course PGI would like everyone to love MW:O but statistically a 50/50 is statistical win for a F2P game.

​b.) While I do not have any empirical numbers, based on my PUG experience and the fact that I rarely see the same players more than a few times in a given 3 -4 hour period, leads me to believe the player-pool is actually growing in numbers and no in decline. (I used to see the same half-dozen players routinely)

c.) A more concerning metric would be the decline in veteran players IMHO...


Well I don't see what you see. Maybe its elo but I see very few new players like you do. I had one match in the past few days where the noob announced he was in his 25 while driving a trial. Most trials I see are driven by founders or old hands I know now.

I also see the same players a lot. A lot more than I used to in solo.

Of course the old hands here have been slinging this same stuff a long time. No one really knows what the numbers are. We can only tell from experience. Like say so many post to complain about long wait times in cw. The response, its beta. LOL

#114 Impossible Wasabi

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Posted 02 January 2015 - 07:00 AM

Coming back from a long absence, I find grind to be just a bit too long.

Of course, that's fine for me, I still have a treasure trove of c-bills lying around and MC to spare but I can definitely see newer players being put off by having to grind so long and so hard.

Peace be upon you,
The Space Pope

#115 Flaming oblivion

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Posted 02 January 2015 - 07:01 AM

I would heavily suspect 5% of new players stay past a month in MWO . PVP with no PVE is a huge turn off to the masses.

Secondly the games poorly balanced.

And to grindy which would be fine if the games entire substance wasn't grind there Is nothing else repeat the same thing over and over, It is easily the worst game ive come across on that front.

They need to make big changes IMHO if this game is to get anywhere

#116 DaZur

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Posted 02 January 2015 - 07:10 AM

View PostMudhutwarrior, on 02 January 2015 - 06:47 AM, said:

Well I don't see what you see. Maybe its elo but I see very few new players like you do. I had one match in the past few days where the noob announced he was in his 25 while driving a trial. Most trials I see are driven by founders or old hands I know now.

I also see the same players a lot. A lot more than I used to in solo.

Of course the old hands here have been slinging this same stuff a long time. No one really knows what the numbers are. We can only tell from experience. Like say so many post to complain about long wait times in cw. The response, its beta. LOL

Oh, absolutely, ones ELO is going to have a major impact on the player redundancy no doubt...

Again, not empirical but I see the ELO broken into 5 "brackets": ELITE | GOOD | MARGINAL | POOR | BAD. And it is represented by a inverted bell curve as one would expect... I.e.. deepest in the center and shallowing to the polar extremes. If you are in an ELO bracket that spreads -/+ over the good to poor brackets, chances are you are going to have a widely diverse player-pool. If you are in the eilte or bad brackets you are going to have a statistically shallower pool to draw from.

The reality is the better you are or the worse you are, the higher the likelihood you will draw reoccurring pairings with the same players... As such, top-tier elites and the steering wheel underhive are actually statistically bad reference points to qualify if the player base is growing or not.

Best representative being the absolute statistical "average" player right in the middle...

I.e... "Me" ;)

Edited by DaZur, 02 January 2015 - 07:13 AM.


#117 Purger of Man

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Posted 02 January 2015 - 07:18 AM

I've spent 65-70 million c-bills a few days ago (including the sale of engines I didn't need from them) I've ground up to buy 4 BattleMasters, 1 additional Banshee, and another Firestarter-A (No I don't use pulses...). Also I spent the money on upgrades/engines/weapons for each. Suffice it to say, if you do what you love, it'll never feel like work :D

PS: So I'd advise you find an aspect of the game you really like and concentrate on that, and the grind won't feel like, well a grind B)

PPS: Also yes I did have premium time active, but not on a Hero most of the time, and hell no I didn't mc the cash with those bundles, that's such a waste in my opinion, I got cockpit swag instead (12+ Urbie Classy' Mechs, I've got issues) :wacko:

Edited by Purger of Man, 02 January 2015 - 07:25 AM.


#118 Krivvan

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Posted 02 January 2015 - 07:58 AM

View PostRePlayBoy101, on 29 December 2014 - 10:11 AM, said:

its borring to play 1 mech over and over and over again

I've played the same Jenner for over a year straight and actively out of choice.

#119 PurpleNinja

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Posted 02 January 2015 - 08:06 AM

Gotta catch'em all.

#120 Almond Brown

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Posted 02 January 2015 - 08:28 AM

View PostWarHippy, on 29 December 2014 - 11:00 AM, said:


Unfortunately this has been a topic of debate for a long time and it only seems to be getting worse. My suggestion would be to send private messages to the devs and e-mails to explain your frustrations. Posting about this here on the forums about this topic is not likely to have an effect one way or another as there are groups on both sides of the debate that are pretty unlikely to be persuaded to the other view point. Expect a lot of hyperbole from both sides to be thrown around with no small amount of condescension. DaZur's post being a good example.


And if the OP took more responsibility. He does not even know what MC can be used for? Or it is the "Teams" (always with the Teams) he gets put on that are the cause of his misery.

Maybe we could make him a queue of 1 so he doesn't have to play with others.

You know. At least complain after understanding fully.





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