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Progress The Mwo Time-Line, To 3060 To Allow For More Tech And Balance!


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Poll: Progress the MWO Time-Line to 3060 to allow for more Tech and Balance! (135 member(s) have cast votes)

Should the Time-Line Progress to 3060?

  1. Yes, and the Tech will make it Easier to Balance! (62 votes [46.97%])

    Percentage of vote: 46.97%

  2. Perhaps, but i dont think it will have much of an Impact on Balance! (29 votes [21.97%])

    Percentage of vote: 21.97%

  3. no, i would rather not have the time-line move up! (41 votes [31.06%])

    Percentage of vote: 31.06%

If the Time line where to pregress how soon would you like it?

  1. First Quarter 2016, Please! (22 votes [16.30%])

    Percentage of vote: 16.30%

  2. Second Quarter 2016, Fix CW First! (40 votes [29.63%])

    Percentage of vote: 29.63%

  3. Thrid Quarter 2016, Not to Important! (73 votes [54.07%])

    Percentage of vote: 54.07%

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#41 Sniper09121986

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Posted 12 April 2015 - 05:09 AM

View PostSuperPignouf, on 30 December 2014 - 10:51 AM, said:

My personal opinion is that it would in fact nullify the taste difference between clan and IS by giving clantech to IS, and nullify the use for quirks, which are currently used as the main balancing tool between clan and IS mechs.


Quirks are an (arguably necessary) evil. I have played MWO before quirks and Clan mechs, and there always was some kind of cheese mechs and builds that people abused (Spiders, Firestarters, Thunderbolts, Stalkers everywhere!). As if there are or would be no cheese builds with more advanced tech. To combat these, PGI resorted to ghost heat, Gauss charge and other tricks that now include quirks. So if quirks are nullified, that means the game is balanced enough, which is all for better. I can hardly bear the sight of them now.

View PostFirewuff, on 31 December 2014 - 07:18 PM, said:

Mwo isnt and never will be the TT. Simple as that. I love this game for what its and not what it is in realtion to the Tt


I believe I have to include that into my signature from now on, so that I do not have to quote it for all the people that forget this simple fact. Different gameplay, different criteria, different mechanics.

View PostMad Porthos, on 31 December 2014 - 10:39 PM, said:

It seems to me this is going to be a real sticking point, because if you decide that the timeline advances by ten years, you must address these effects. If you do so by deciding that suddenly all old innersphere auto cannons are suddenly burstfire, then you are throwing away the solution they came up with, eliminating the big differences they previously used to balance the UAC and prevent clan UAC from being too overpowered, compared to inner sphere normal AC. If burst fire and smaller calibers are not brought into the IS autocannon line, you will have Jagermechs using 2x UAC 20, dropping 80 points in same location in a split second with double taps. However, if you do the exact same thing to all preexisting inner sphere cannon, every one of them become totally obsolete, because even like a normal UAC5 which the inner sphere has had all along, becomes far less effective over night as it becomes several smaller projectiles all of a sudden, splattwring over several locations possibly, whereas it never would have splashed damage around before.

Something would HAVE to be done, and the backlash from IS players seeing their old trusty autocannon suddenly change would be ugly, possibly unpalatable. HENCE I believe PGI will avoid this can of worms for years to come. After all, they have not even finished implementing all the commonly available weapons of 3050 yet (arrow IV, mech mortars, etc.) - why jump to 3060?


As if we have not had AC/40 Campermechs, like, years before that. I refuse to believe that Insta-Win©®™ button has any place in a game that claims to be competitive (which MWO does). Besides, PGI has already gimped all of Inner Sphere cannons. They should work like Clan cannons do now, also with the ability of ammo switch for LB-x, which will have to be implemented for ATM and other special munitions within a single match. The current duplication version does not cut it. As for public reaction:

View PostCorbenik, on 19 March 2015 - 07:12 PM, said:

In the end even with all those weapons people will still min max and the same ole builds will be had and seen. and the river of QQ will over fill that not enough Waaaambulances will be available to save the casualties.


There was a lot of whine already when the Clans dropped; there is a lot of whine now since IS mechs and weapons are OP like I wrote above. Why it has to be any different with any new changes? And if not, why even bother? Game developers need to base their balance decisions upon sufficiently proven facts and game statistics, not the sheer number of QQ posts backed with nothing but childish rants.

My opinion: move and keep moving the timeline. An online game should PROGRESS and DEVELOP within feasible product lifetime, which is, for online games, around 5 years. I fail to understand the people who want to slow, or worse still, INVERT the progress the game has made. What is next, 1:1 timeline? If somebody wants their grandchildren to inherit their game account, they are entitled to their own sick fantasies or, possibly, some kind of WW2 simulator (note that I am not quoting anybody on this, you know who you are, quiaff?). I just do not want to chew through the same stuff year after year.

#42 Yuri Kovalesky

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Posted 12 May 2015 - 11:27 PM

I see one advantage on balancing only.

Allowing IS to have Clan tech will banish quirks once and for all.

That means no more OP stuff and more challenging things.

PS: I am a true IS player and i see plenty of advantages while i can give up the quirk.

#43 Chuanhao

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Posted 13 May 2015 - 03:25 AM

We need to weigh between "balance" and "variety". I think more needs to be done to "balance" the game one way or another. I am not sure bringing in IS omnis, new IS / Clan weapons will balance the game, particular of the kind you are asking. I also don't think more weapons and mechs, without corresponding improvements to game play, such as addition of Solaris, will substantially help the game.

We need to weigh between "balance" and "variety". I think more needs to be done to "balance" the game one way or another. I am not sure bringing in IS omnis, new IS / Clan weapons will balance the game, particular of the kind you are asking. I also don't think more weapons and mechs, without corresponding improvements to game play, such as addition of Solaris, will substantially help the game.

#44 TheArisen

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Posted 05 June 2015 - 07:54 AM

Just a friendly bump.

I think new mechs and weapons would obviously affect balance. If its for the better... Well that's hard to predict really. There's been more than a few surprises since CB. But in any case, we're in 3052 now according to Russ.

#45 wanderer

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Posted 23 September 2015 - 10:45 AM

We aren't even remotely close to a state of balance or even functionality for many weapons in the game.

Adding an entire additional pile will only delay things further.

#46 TheArisen

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Posted 23 September 2015 - 05:50 PM

View Postwanderer, on 23 September 2015 - 10:45 AM, said:

We aren't even remotely close to a state of balance or even functionality for many weapons in the game.

Adding an entire additional pile will only delay things further.


Or it could help make it easier by closing the gap between clan & IS.

#47 Karl Streiger

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Posted 23 September 2015 - 11:17 PM

If time increase = true
then don't dare to stop before 3070 - or even 3145

the reason is simple - you have dozens of options -
if you think laser meta is your problem you armor your mech with reflec armor
if you think daka is a bane - reactive armor
the TTK is to short - heavy armor

thin PPC are to heavy for your light? Light PPCs
PPCs are bad for short range - Snub PPCs
enemy mechs have to much energy weapons - plasma rifles/cannon
the clan have the lighter gauss? - well you can have a gauss with more range or you can have "THE Gauss"
Ultra ACs for clans are better - RAC
IS Laser have to short beam duration and range increase for ER is nimble - Heavy Clan Lasers
....
....
....
think Clan Mechs are OP - think IS Mechs are OP - don't be afraid we kill you all
Bow before the might of the Master - and see the light of a new dawn for mankind

Edited by Karl Streiger, 23 September 2015 - 11:18 PM.


#48 Imperius

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Posted 24 December 2015 - 07:53 PM

I support this because I wan't more weapon systems but more importantly I want the MAD CAT MK II baby!

#49 TheArisen

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Posted 25 December 2015 - 01:13 PM

We've just had Tuk 2.0, they need to move the timeline up for Op Bulldog & Audacity.

#50 Johnny Z

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Posted 26 December 2015 - 10:02 AM

I don't mind seeing new systems and weapons in the game but I really hope it things like mines, flares, and very specific weapons for mechs that actually add something to the game and are completely viable as well as not op.

#51 Intenebrus

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Posted 11 May 2016 - 08:45 AM

A timeline moving up would be /huge/. The clans and Inner Sphere both developed a ton of designs to counter the other faction's tactics. The advanced Tech would add soooo many new toys to play with for both factions, the options are limitless. Alot of lighter versions of big weapons are developed by then.
  • ROTARY AUTOCANNONS ZOMFG
  • The one and only HVAC (High Velocity Autocannon) Imagine a longer ranged, higher damage autocannon that had a chance to explode when you shot it. You think your UAC/5 jamming is bad? This would just be hilarious.
  • The inner sphere would have access to more LB-X autocannons, and more UAC autocannons.
  • I'd be interested in seeing a PPC Capacitor...
  • Advanced Tactical Missiles would be amazing, having that kind of flexibility in a missile loadout. Even if only the clans get it, it'd really change how some mechs could be played.
  • Medium range Missiles would change everything. Inner Sphere mechs like the Archer, Catapult, Kintaro, Trebuchet, and even smaller mechs like the Locust, Commando and Raven would have a (Unreliable and Inaccurate) way to deliver very large amounts of damage with missile weapons, and larger mechs like the Battlemaster or Mauler could use the MRM/40. Mrm. 40.
  • Laser AMS. Technically the clans already have a laser AMS system that just isn't in the game yet.
  • Clan AP gauss, a short ranged, highly accurate gauss weapon that only weighs a half ton, it'd suddenly give the Mist Lynx and Kit Fox some interesting combat options.
  • The almighty Heavy Gauss. 20 tons. 25 damage. Oh man. Oh man.
  • CLAN HEAVY LASERS YAY Posted Image
  • Inner Sphere ER lasers. it'd really force people to think about heat control again.
  • X-Pulse Lasers. ER Pulse, I'm not sure how I feel about it.
I think the biggest thing would be seeing weapons that are entirely different in function exclusive to inner sphere or clan mechs, personally. For example, only the clans would get the ATL, but only the Inner sphere would get the MRM. Only the clans get the AP Gauss, but only the Inner Sphere would get the PPC capacitor. I feel like that may be harder to balance, but really make people see more reasons to choose one mech over another and open up alot of potential builds- and builds exclusive to one faction.

#52 lazytopaz

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Posted 27 June 2016 - 05:14 AM

IS getting UAC 10/20... say goodbye to any ballistic builds for Clans... swept under blanket and gathering dust because Clan UAC's are in very fragile balance with IS UACS already. Shooting IS AC 10/20 twice in a row would be BEASTLY. I'd love it on my Maulers but imagine the outcry from all of the Clanners that get blasted to pieces by IS UAC 10/20. Kodiak will be a little girl scout selling cookies trapped in a basement of a serial killer after introduction of those.

Edited by lazytopaz, 27 June 2016 - 05:15 AM.






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