SuperPignouf, on 30 December 2014 - 10:51 AM, said:
Quirks are an (arguably necessary) evil. I have played MWO before quirks and Clan mechs, and there always was some kind of cheese mechs and builds that people abused (Spiders, Firestarters, Thunderbolts, Stalkers everywhere!). As if there are or would be no cheese builds with more advanced tech. To combat these, PGI resorted to ghost heat, Gauss charge and other tricks that now include quirks. So if quirks are nullified, that means the game is balanced enough, which is all for better. I can hardly bear the sight of them now.
Firewuff, on 31 December 2014 - 07:18 PM, said:
I believe I have to include that into my signature from now on, so that I do not have to quote it for all the people that forget this simple fact. Different gameplay, different criteria, different mechanics.
Mad Porthos, on 31 December 2014 - 10:39 PM, said:
Something would HAVE to be done, and the backlash from IS players seeing their old trusty autocannon suddenly change would be ugly, possibly unpalatable. HENCE I believe PGI will avoid this can of worms for years to come. After all, they have not even finished implementing all the commonly available weapons of 3050 yet (arrow IV, mech mortars, etc.) - why jump to 3060?
As if we have not had AC/40 Campermechs, like, years before that. I refuse to believe that Insta-Win©®™ button has any place in a game that claims to be competitive (which MWO does). Besides, PGI has already gimped all of Inner Sphere cannons. They should work like Clan cannons do now, also with the ability of ammo switch for LB-x, which will have to be implemented for ATM and other special munitions within a single match. The current duplication version does not cut it. As for public reaction:
Corbenik, on 19 March 2015 - 07:12 PM, said:
There was a lot of whine already when the Clans dropped; there is a lot of whine now since IS mechs and weapons are OP like I wrote above. Why it has to be any different with any new changes? And if not, why even bother? Game developers need to base their balance decisions upon sufficiently proven facts and game statistics, not the sheer number of QQ posts backed with nothing but childish rants.
My opinion: move and keep moving the timeline. An online game should PROGRESS and DEVELOP within feasible product lifetime, which is, for online games, around 5 years. I fail to understand the people who want to slow, or worse still, INVERT the progress the game has made. What is next, 1:1 timeline? If somebody wants their grandchildren to inherit their game account, they are entitled to their own sick fantasies or, possibly, some kind of WW2 simulator (note that I am not quoting anybody on this, you know who you are, quiaff?). I just do not want to chew through the same stuff year after year.