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Add Omega, Generator, And Turret Damage And Kills To Your End Tally + Reward


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#1 Anjian

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Posted 30 December 2014 - 07:05 PM

Add Omega, Generator, Turret Damage and Kills to your end tally for proper recognition with appropriate cash and RP rewards for each. Statistically, one should also do a CW ELO value as well, counting these with the factors to help with big data endgame analysis from the developer's side.

This gives proper acknowledgement and rewards to those who actually do their job, instead of just killing mechs.

This is also to incenticize PUGs and migrant players from other games (CoD, WoT, etc,.) to focus on the objective.

Edited by Anjian, 30 December 2014 - 07:07 PM.


#2 Lukoi Banacek

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Posted 30 December 2014 - 08:47 PM

Go to feature suggestions and add this to the thread already there with the same idea. good stuff, much supported.

#3 Demuder

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Posted 31 December 2014 - 02:38 AM

That would be great idd. I don't mind going straight for the objectives, but I understand people that want to make a few C-Bills. It sucks having to tell them to ignore any potential rewards just to get a "victory".

#4 oldradagast

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Posted 01 January 2015 - 07:01 AM

I had a match yesterday as the attacker where I single-handedly snuck behind the enemy lines and took down one of the O-generators.

Not surprisingly, our team lost since we were attacking, and at the end of the match, it was painfully clear that all the damage I dealt against the turrets, gate generator, and that O-generator were not counted. It was rather annoying since it was the match where I probably did the best thus far as an attacker - getting to the objectives, making a big difference on my own, not getting tangled up in mech fights - and yet that basically counted against me when it came to match score (and getting a stocking stuffer.)

So, yes, PLEASE MAKE THIS CHANGE!

#5 Mystere

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Posted 01 January 2015 - 07:16 AM

View Postoldradagast, on 01 January 2015 - 07:01 AM, said:

I had a match yesterday as the attacker where I single-handedly snuck behind the enemy lines and took down one of the O-generators.

Not surprisingly, our team lost since we were attacking, and at the end of the match, it was painfully clear that all the damage I dealt against the turrets, gate generator, and that O-generator were not counted. It was rather annoying since it was the match where I probably did the best thus far as an attacker - getting to the objectives, making a big difference on my own, not getting tangled up in mech fights - and yet that basically counted against me when it came to match score (and getting a stocking stuffer.)

So, yes, PLEASE MAKE THIS CHANGE!


I am glad you posted this because it is very much related to my post which you responded to.

We are now in this very sorry state of affairs because people wanted to be richly rewarded for not going after primary objectives. They wanted to get lots of earnings while losing. And so people would rather shoot enemy mechs rather than go for whatever the objectives actually were.

It's almost like mercenaries demanding high pay while constantly losing battles. :rolleyes:

#6 knight-of-ni

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Posted 01 January 2015 - 07:36 AM

Add incentive to attack the primary objectives in CW?
Yes, please!

#7 JadeTimberwolf

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Posted 01 January 2015 - 10:31 AM

View Postoldradagast, on 01 January 2015 - 07:01 AM, said:

I had a match yesterday as the attacker where I single-handedly snuck behind the enemy lines and took down one of the O-generators.

Not surprisingly, our team lost since we were attacking, and at the end of the match, it was painfully clear that all the damage I dealt against the turrets, gate generator, and that O-generator were not counted. It was rather annoying since it was the match where I probably did the best thus far as an attacker - getting to the objectives, making a big difference on my own, not getting tangled up in mech fights - and yet that basically counted against me when it came to match score (and getting a stocking stuffer.)

So, yes, PLEASE MAKE THIS CHANGE!



I did this very same thing the other day in my Timberwolf (yes a Timberwolf infiltrated all the way to the gens and took one out before being engaged by defending forces) however we did win the match in the end, though my match score was thrashed.

I likewise agree that the objectives should count towards our final score, however not so sure the turrets should count so much.

#8 Furniture

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Posted 01 January 2015 - 10:45 AM

Damage to these AI and stationairy targets should not be reflected in your total match damage score. If you want something that keeps track of this damage separately, then I'd be all for that. However the match damage and K/D are specifically to allow you to track your performance against the enemy human players. If you think that you contributed more to winning the match by killing the generators and turrets, then shouldn't you be happy with the win and not just wanting to pad your damage score against AI targets? You still get xp for killing the things, that should be enough.

Let's not forget that the stats, kills, deaths, damage, accuracy, etc that you get in CW aren't counted in your regular stats. At least not yet. So why does it matter if you get damage recorded for killing O-Gen 1? There isn't any reason since the only thing that matters is getting the big W for your faction.

#9 Max Liao

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Posted 01 January 2015 - 10:51 AM

Anything that supports the mission objective and getting the "W" should count. This isn't just about pew-pewing enemy robot pixels, it's about accomplishing the assigned task. Removing turrets, generators, and the cannon are equally (if not more) important to destroying enemy 'Mechs.

#10 Farix

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Posted 01 January 2015 - 11:43 AM

View PostFurniture, on 01 January 2015 - 10:45 AM, said:

Damage to these AI and stationairy targets should not be reflected in your total match damage score. If you want something that keeps track of this damage separately, then I'd be all for that. However the match damage and K/D are specifically to allow you to track your performance against the enemy human players. If you think that you contributed more to winning the match by killing the generators and turrets, then shouldn't you be happy with the win and not just wanting to pad your damage score against AI targets? You still get xp for killing the things, that should be enough.

The end of match statistics and their accompanying rewards is a measure of a player's contributions in a match to help his team win, not just against other players. However, players actions that help their team to win are not being acknowledged nor counted toward their rewards, such as damaging on the generators and damage/destruction of turrets. And if players are not going to be rewarded for these actions, they are less likely to take those actions and hamper their team's chance of winning.

It is the same mess of problems we have with Assault and Conquest when it doesn't end up as a deathmatch.

#11 Tarogato

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Posted 01 January 2015 - 11:48 AM

Generators and turrets count in damage total and for match score OR AT LEAST have it show a category of "Infrastructure damage" and count towards the match score.

/signed.





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